Cat Flynn
|
b192263344
|
add vertex floatiness uwu
|
2021-04-25 00:59:37 +01:00 |
Cat Flynn
|
b91e97984f
|
bunch of glitchy graphics stuff idk
|
2021-04-24 02:06:03 +01:00 |
Novvator
|
71a3b48a78
|
doors now close when the player dies, changes in main to make it work
|
2021-04-21 16:42:11 +01:00 |
Cat Flynn
|
120e7574d0
|
add gloves lol
|
2021-04-16 19:31:49 +01:00 |
Cat Flynn
|
9912ed67db
|
Merge branch 'feature/freeze-vfx' into 'main'
made freeze have some neat sfx & vfx
See merge request kernel-panic/revival!69
|
2021-04-16 16:47:57 +00:00 |
cyndrdev
|
338868d041
|
Merge branch 'main' into feature/menus
|
2021-04-16 16:39:06 +01:00 |
cyndrdev
|
9bb1b4e9df
|
added artefact description writing
|
2021-04-16 16:26:42 +01:00 |
cyndrdev
|
a669c02858
|
triggers for freeze sfx & vfx
|
2021-04-16 15:43:19 +01:00 |
Cat Flynn
|
3bc0b48c74
|
Merge branch 'main' into 95-freeze-sequence
|
2021-04-16 14:23:37 +01:00 |
Cat Flynn
|
e75681c0b3
|
Merge branch 'main' into 95-freeze-sequence
|
2021-04-16 14:18:35 +01:00 |
cyndrdev
|
116b1140df
|
added implementation for freeze first use dialogue
|
2021-04-16 14:06:52 +01:00 |
cyndrdev
|
e9bcb45b41
|
fixed bug #127
|
2021-04-16 13:15:54 +01:00 |
cyndrdev
|
c96036b304
|
Merge branch 'main' into feature/boost-level-integration
|
2021-04-16 12:26:47 +01:00 |
Novvator
|
8af98dc169
|
Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
|
2021-04-15 21:47:45 +01:00 |
Novvator
|
44935911a5
|
finalized the freeze levels and made a small change to the RollingBoulder
|
2021-04-15 20:31:09 +01:00 |
Cat Flynn
|
5cdd4e376f
|
improve camera controls
|
2021-04-15 19:32:09 +01:00 |
Cat Flynn
|
e7e4bbde07
|
Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab
See merge request kernel-panic/revival!64
|
2021-04-15 14:21:17 +00:00 |
Cat Flynn
|
85fe992fa1
|
use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
|
2021-04-15 15:11:02 +01:00 |
Cat Flynn
|
717fd1c428
|
integrate boost level design
|
2021-04-15 14:44:06 +01:00 |
Cat Flynn
|
abde0ea9af
|
Merge branch '97-rolling-boulders-freeze' into 'main'
rolling boulders now obey to freeze
Closes #97
See merge request kernel-panic/revival!62
|
2021-04-13 15:03:47 +00:00 |
Cat Flynn
|
db7c86e790
|
Merge branch 'main' into 97-rolling-boulders-freeze
|
2021-04-13 15:52:02 +01:00 |
Cat Flynn
|
8ef7a1d88b
|
Merge branch 'main' into 98-arrow-wall-freeze
|
2021-04-13 15:46:22 +01:00 |
cyndrdev
|
07c89104f9
|
fixed time freeze not working
|
2021-04-13 15:33:59 +01:00 |
Novvator
|
586fa97d56
|
Added pressure plate and secret door prefab
|
2021-04-11 23:17:49 +01:00 |
Novvator
|
0e96d83445
|
rolling boulders now obey to freeze
|
2021-04-06 15:29:41 +01:00 |
Novvator
|
203b2e9c82
|
arrow wall obeys to the freeze ability
|
2021-04-06 14:25:53 +01:00 |
Cinder Foster-Smith
|
fffb50a6a2
|
Merge branch 'RollingBoulder' into 'main'
Rolling boulder
See merge request kernel-panic/revival!52
|
2021-03-25 19:19:26 +00:00 |
Cinder Foster-Smith
|
35fd443bd0
|
Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone
Closes #117
See merge request kernel-panic/revival!58
|
2021-03-25 19:04:48 +00:00 |
cyndrdev
|
1e5022e3e8
|
Merge branch 'main' into RollingBoulder
|
2021-03-25 19:00:32 +00:00 |
cyndrdev
|
6e74da102c
|
minor fixes
|
2021-03-25 19:00:13 +00:00 |
Cat Flynn
|
c489c8ef49
|
Merge branch 'feature/menus' into 'main'
ui sounds :)
See merge request kernel-panic/revival!59
|
2021-03-25 17:19:26 +00:00 |
cyndrdev
|
a841238f56
|
added ui clicks
|
2021-03-25 12:19:44 +00:00 |
Cat Flynn
|
368cb90464
|
respawn in middle of safe zone
|
2021-03-25 11:58:40 +00:00 |
cyndrdev
|
242ccb6fcb
|
Merge branch 'main' into feature/menus
|
2021-03-25 11:27:13 +00:00 |
Cat Flynn
|
01e8c30439
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-25 11:24:50 +00:00 |
cyndrdev
|
50955a19d0
|
Merge branch 'main' into RollingBoulder
|
2021-03-25 11:15:17 +00:00 |
Cat Flynn
|
e2a4d6dd45
|
fix compile errors
|
2021-03-25 10:51:22 +00:00 |
Cat Flynn
|
94959bcb71
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-25 10:43:47 +00:00 |
Cat Flynn
|
122d0e1ff3
|
implement falling platform chain
|
2021-03-24 16:54:34 +00:00 |
Cinder Foster-Smith
|
cfa6ac4027
|
Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"
See merge request kernel-panic/revival!47
|
2021-03-24 12:54:04 +00:00 |
cyndrdev
|
1611962ae9
|
messy messy merge >n<
|
2021-03-24 12:45:19 +00:00 |
cyndrdev
|
9bcde1e028
|
added music triggers
|
2021-03-24 11:50:07 +00:00 |
Cat Flynn
|
832449c01d
|
remove editor namespace lol
|
2021-03-23 15:09:19 +00:00 |
Cat Flynn
|
a83cad4a2a
|
create 3rd boost puzzle
|
2021-03-23 15:03:18 +00:00 |
cyndrdev
|
da33cc4a4a
|
updated animation controller, got new anims in-game
|
2021-03-23 11:48:43 +00:00 |
Cat Flynn
|
927a1b9dd7
|
create killbox prefab
|
2021-03-22 16:45:42 +00:00 |
cyndrdev
|
dd1924143f
|
fixed menus not working with keeb / controller
|
2021-03-22 02:20:38 +00:00 |
Cat Flynn
|
91be3b97b9
|
redesign arrow wall trap objects
|
2021-03-18 17:25:34 +00:00 |
Programmer-DField
|
914f7e584b
|
Further cleaning of code in both scripts.
|
2021-03-18 12:48:09 +00:00 |
Programmer-DField
|
b0b5c09c54
|
Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
|
2021-03-18 12:34:08 +00:00 |
Cat Flynn
|
af519d2ffe
|
pop-in animation on platform respawn
|
2021-03-17 18:37:56 +00:00 |
Cat Flynn
|
9037fd264c
|
animation and audio event on falling platforms
|
2021-03-17 18:31:33 +00:00 |
Cat Flynn
|
292ca65bb2
|
respawn fallaway floor after a few seconds in the safe zone
|
2021-03-17 18:04:31 +00:00 |
Novvator
|
b94d9d7f32
|
changes made as per code review
|
2021-03-16 15:49:54 +00:00 |
Cinder Foster-Smith
|
ed9be08db3
|
Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass
See merge request kernel-panic/revival!49
|
2021-03-15 16:51:40 +00:00 |
cyndrdev
|
0712af572f
|
Merge branch 'main' into Camera2ndPass
|
2021-03-15 16:36:48 +00:00 |
cyndrdev
|
9f352f6ffe
|
Merge branch 'main' into feature/inject-prompt-artefact-ui
|
2021-03-15 16:23:04 +00:00 |
Programmer-DField
|
b724107be4
|
Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
|
2021-03-15 12:52:43 +00:00 |
Novvator
|
873c0908ef
|
power freeze now works + UI indicator
|
2021-03-13 02:01:20 +00:00 |
Cat Flynn
|
b8a2e67a33
|
platform-specific input prompt above nearby artefacts
|
2021-03-12 18:29:36 +00:00 |
Cat Flynn
|
9baddf74a1
|
remove extraneous debug logs
|
2021-03-12 17:46:01 +00:00 |
Cat Flynn
|
a9dfbbc99d
|
Merge branch 'main' into ArrowWall
|
2021-03-12 17:41:34 +00:00 |
Cat Flynn
|
3c4f28844f
|
basic world space artefact interaction prompt
|
2021-03-12 17:15:27 +00:00 |
Programmer-DField
|
7c56c0defa
|
Changes made as suggested in code review (part2)
|
2021-03-12 15:58:18 +00:00 |
Programmer-DField
|
baad3163e6
|
Made changes as per code review.
|
2021-03-12 11:52:56 +00:00 |
Cat Flynn
|
e1b5fc214a
|
Merge branch 'main' into feature/dialogue-inject-prompts
|
2021-03-11 20:44:31 +00:00 |
Cat Flynn
|
7d5c493bcd
|
inject input prompt sprites into dialogue
|
2021-03-11 20:25:16 +00:00 |
cyndrdev
|
ecd6bab441
|
juiced artefact unlock screen
|
2021-03-11 19:34:32 +00:00 |
cyndrdev
|
6538706e4a
|
bad rider >:l
|
2021-03-11 16:01:21 +00:00 |
cyndrdev
|
720d3cc325
|
artefact preview
|
2021-03-11 15:50:19 +00:00 |
cyndrdev
|
4883623740
|
made artefact preview work
|
2021-03-11 13:31:35 +00:00 |
cyndrdev
|
43f5a68d45
|
artefact ui overhaul
|
2021-03-11 13:12:19 +00:00 |
cyndrdev
|
a28207bbcd
|
added fade boi
|
2021-03-11 12:02:34 +00:00 |
cyndrdev
|
9c4a16ec55
|
dialogue juice
|
2021-03-11 11:48:17 +00:00 |
Cat Flynn
|
d5de30107f
|
reset falling floor trap position on player respawn
|
2021-03-10 18:26:33 +00:00 |
Cat Flynn
|
762bbf6486
|
wip
|
2021-03-10 17:41:09 +00:00 |
cyndrdev
|
4c689e0561
|
minor bugfixes
|
2021-03-09 14:24:31 +00:00 |
cyndrdev
|
24be02e384
|
made stuff look good
|
2021-03-08 17:05:33 +00:00 |
cyndrdev
|
aa9526268c
|
added graphics adjustment
|
2021-03-08 16:26:33 +00:00 |
cyndrdev
|
1d06cf5fb4
|
backend for playerpref audio
|
2021-03-08 15:13:19 +00:00 |
Novvator
|
660569601d
|
first implementation of freeze
|
2021-03-08 14:16:20 +00:00 |
cyndrdev
|
c86d67031d
|
Merge branch 'main' into feature/audio-integration
|
2021-03-05 19:23:42 +00:00 |
cyndrdev
|
34352d95ab
|
added audio stuffs
|
2021-03-05 18:22:18 +00:00 |
Cat Flynn
|
4d971c8170
|
Merge branch 'main' into Animation_IdletoWalkLocoMotion
|
2021-03-05 18:01:07 +00:00 |
Cat Flynn
|
143b3c2a7e
|
update player prefab
|
2021-03-05 18:00:50 +00:00 |
Cat Flynn
|
ec8648b67c
|
Merge branch 'main' into feature/falling-floor-trap-integration
|
2021-03-05 16:36:03 +00:00 |
Cat Flynn
|
e016e2b122
|
clean up trap floor prefab
|
2021-03-05 16:24:50 +00:00 |
Cinder Foster-Smith
|
154d809540
|
Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration
Closes #56
See merge request kernel-panic/revival!32
|
2021-03-05 15:48:36 +00:00 |
Cat Flynn
|
687762b59e
|
Merge branch 'feature/menus' into 'main'
Feature/menus
See merge request kernel-panic/revival!31
|
2021-03-05 15:45:02 +00:00 |
Cat Flynn
|
afdf5ce87b
|
Merge branch 'main' into feature/audio-integration
|
2021-03-05 15:39:03 +00:00 |
Cat Flynn
|
f5262cda2c
|
implement vo lines via programmer instrument lol
|
2021-03-05 15:34:52 +00:00 |
cyndrdev
|
a5b2f863fe
|
finalised main menu
|
2021-03-05 15:29:20 +00:00 |
cyndrdev
|
87e5249578
|
tried to fix FMOD dialogue issue
|
2021-03-05 14:11:16 +00:00 |
Cat Flynn
|
1aee232cb6
|
artefact registration, register event listeners after awake event
|
2021-03-05 13:26:15 +00:00 |
Cat Flynn
|
27e512a780
|
delete unused script
|
2021-03-05 12:49:44 +00:00 |
cyndrdev
|
98a9003556
|
Merge branch 'main' into Traps
|
2021-03-05 12:06:35 +00:00 |
Programmer-DField
|
1a47208d3f
|
Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
|
2021-03-04 23:31:22 +00:00 |
Cat Flynn
|
427ca62821
|
place artefacts and add dialogue triggers
|
2021-03-04 18:53:12 +00:00 |
Cat Flynn
|
fe1e69fa94
|
add safe and kill planes
|
2021-03-04 16:55:29 +00:00 |
Novvator
|
faf6c30b3e
|
small fixes
|
2021-03-03 16:45:09 +00:00 |