create killbox prefab

This commit is contained in:
Cat Flynn 2021-03-22 16:45:42 +00:00
parent 0fdc569380
commit 927a1b9dd7
7 changed files with 304 additions and 46 deletions

View File

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@ -4,31 +4,28 @@ using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider))]
public class ArrowWall : MonoBehaviour
public partial class ArrowWall : MonoBehaviour
{
[SerializeField] private TrapSettings _settings;
[SerializeField] private ParticleSystem _particles;
[SerializeField] private Killbox _killbox;
private float _killTimer = -1;
private void OnTriggerEnter(Collider other)
public void Trigger()
{
if (!other.TryGetComponent(out PlayerDeath _)) return;
// TODO: pressure plate 'click' sound
// set kill timer to zero, start counting
_killTimer = 0;
}
private void OnTriggerStay(Collider other)
private void Update()
{
// bail if the other thing cant die
if (!other.TryGetComponent(out PlayerDeath playerDeath)) return;
if (_killTimer < 0) return;
// TODO: implications for time freeze
_killTimer += Time.deltaTime;
if (_killTimer > _settings.ArrowWall.delay)
{
// TODO: arrow whoosh noises
@ -37,16 +34,14 @@ public class ArrowWall : MonoBehaviour
_particles.Play();
// kill player
playerDeath.Respawn();
_killbox.KillPlayer();
_killTimer = -1;
}
}
private void OnTriggerExit(Collider other)
public void Reset()
{
if (!other.TryGetComponent(out PlayerDeath _)) return;
_killTimer = -1;
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
[RequireComponent(typeof(BoxCollider))]
public class Killbox : MonoBehaviour
{
private BoxCollider _box;
private PlayerDeath _player;
[SerializeField] private UnityEvent _playerEnter;
[SerializeField] private UnityEvent _playerExit;
private void OnEnable()
{
_box = GetComponent<BoxCollider>();
_box.isTrigger = true;
}
private void OnTriggerEnter(Collider other)
{
if (other.TryGetComponent(out PlayerDeath pd) && !_player)
{
_player = pd;
_playerEnter.Invoke();
}
}
private void OnTriggerExit(Collider other)
{
if (other.TryGetComponent(out PlayerDeath pd) && _player)
{
if (pd == _player)
{
_player = null;
_playerExit.Invoke();
}
else
{
Debug.LogError($":thonk:", this);
}
}
}
public void KillPlayer()
{
if (!_player)
{
Debug.LogError("killbox tried to contain out of bounds player", this);
return;
}
_player.Respawn();
}
}

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