create killbox prefab
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@ -0,0 +1,116 @@
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@ -4,31 +4,28 @@ using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(BoxCollider))]
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public class ArrowWall : MonoBehaviour
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public partial class ArrowWall : MonoBehaviour
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{
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[SerializeField] private TrapSettings _settings;
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[SerializeField] private ParticleSystem _particles;
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[SerializeField] private Killbox _killbox;
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private float _killTimer = -1;
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private void OnTriggerEnter(Collider other)
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public void Trigger()
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{
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if (!other.TryGetComponent(out PlayerDeath _)) return;
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// TODO: pressure plate 'click' sound
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// set kill timer to zero, start counting
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_killTimer = 0;
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}
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private void OnTriggerStay(Collider other)
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private void Update()
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{
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// bail if the other thing cant die
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if (!other.TryGetComponent(out PlayerDeath playerDeath)) return;
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if (_killTimer < 0) return;
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// TODO: implications for time freeze
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_killTimer += Time.deltaTime;
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if (_killTimer > _settings.ArrowWall.delay)
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{
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// TODO: arrow whoosh noises
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@ -37,16 +34,14 @@ public class ArrowWall : MonoBehaviour
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_particles.Play();
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// kill player
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playerDeath.Respawn();
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_killbox.KillPlayer();
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_killTimer = -1;
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}
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}
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private void OnTriggerExit(Collider other)
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public void Reset()
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{
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if (!other.TryGetComponent(out PlayerDeath _)) return;
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_killTimer = -1;
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}
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}
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}
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@ -0,0 +1,57 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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[RequireComponent(typeof(BoxCollider))]
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public class Killbox : MonoBehaviour
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{
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private BoxCollider _box;
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private PlayerDeath _player;
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[SerializeField] private UnityEvent _playerEnter;
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[SerializeField] private UnityEvent _playerExit;
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private void OnEnable()
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{
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_box = GetComponent<BoxCollider>();
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_box.isTrigger = true;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.TryGetComponent(out PlayerDeath pd) && !_player)
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{
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_player = pd;
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_playerEnter.Invoke();
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.TryGetComponent(out PlayerDeath pd) && _player)
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{
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if (pd == _player)
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{
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_player = null;
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_playerExit.Invoke();
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}
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else
|
||||
{
|
||||
Debug.LogError($":thonk:", this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void KillPlayer()
|
||||
{
|
||||
if (!_player)
|
||||
{
|
||||
Debug.LogError("killbox tried to contain out of bounds player", this);
|
||||
return;
|
||||
}
|
||||
|
||||
_player.Respawn();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 057a6d45d8ae84046ba8843eb3ba4260
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue