Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab See merge request kernel-panic/revival!64
This commit is contained in:
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
|
||||
public class Door : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Animator _animator;
|
||||
|
||||
private bool _opened;
|
||||
|
||||
public void Open()
|
||||
{
|
||||
if (_opened) return;
|
||||
|
||||
// move door
|
||||
_animator.Play("DoorUp", 0, 0);
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}
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@ -0,0 +1,47 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class PressurePlate : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float _triggerDelay = 2.0f;
|
||||
[SerializeField] private Animator pPlateAnim = null;
|
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[SerializeField] private UnityEvent _onPress;
|
||||
|
||||
private bool opened = false;
|
||||
private float? triggered = null;
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player") && !opened)
|
||||
{
|
||||
//pressure plate down and start trigger time
|
||||
pPlateAnim.Play("PPdown", 0, 0f);
|
||||
triggered = Time.time;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if(other.CompareTag("Player"))
|
||||
{
|
||||
if(triggered!=null && !opened)
|
||||
{
|
||||
triggered = null;
|
||||
pPlateAnim.Play("PPup", 0, 0f);
|
||||
//reset platform position
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var timepassed = Time.time - triggered;
|
||||
|
||||
if(timepassed > _triggerDelay && !opened)
|
||||
{
|
||||
_onPress.Invoke();
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}
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}
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}
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Loading…
Reference in New Issue