triggers for freeze sfx & vfx

This commit is contained in:
cyndrdev 2021-04-16 15:43:19 +01:00
parent 6ec3f5f99b
commit a669c02858
4 changed files with 28 additions and 11 deletions

View File

@ -30,7 +30,7 @@ MonoBehaviour:
m_AdvancedMode: 0
threshold:
m_OverrideState: 1
m_Value: 0.6
m_Value: 0.75
min: 0
intensity:
m_OverrideState: 1

View File

@ -171,6 +171,8 @@ MonoBehaviour:
frozenTime: {fileID: 11400000, guid: 19273ba4ac237ab4381926cfb195dda8, type: 2}
_dialogueSystem: {fileID: 11400000, guid: 56369c4e83cc59e44bf55cd16fafc4e8, type: 2}
_freezeFirstUseDialogueKey: SD_FREEZE_0
_freezeVfx: {fileID: 0}
_freezeSfx: event:/Character/Freeze
--- !u!114 &13726836969441780
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -98,7 +98,7 @@ GameObject:
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@ -544,6 +544,10 @@ PrefabInstance:
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value:
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- target: {fileID: 13726836969441783, guid: 5efe0b059275dbe48a4108d03ad03fd9, type: 3}
propertyPath: _freezeVfx
value:
objectReference: {fileID: 7557098150896029248}
- target: {fileID: 13726837176080779, guid: 5efe0b059275dbe48a4108d03ad03fd9, type: 3}
propertyPath: _freeze
value:

View File

@ -89,6 +89,13 @@ public class PlayerController : MonoBehaviour
[SerializeField]
private string _freezeFirstUseDialogueKey;
[SerializeField]
private GameObject _freezeVfx;
[SerializeField]
[FMODUnity.EventRef]
private string _freezeSfx;
private enum JumpState
{
None,
@ -103,6 +110,7 @@ public class PlayerController : MonoBehaviour
private void Start()
{
_freezeVfx.SetActive( false );
}
private Color GetDebugColor()
@ -177,6 +185,8 @@ public class PlayerController : MonoBehaviour
{
_powers.Freeze.Consume();
objectTimeScale.Value = 0f;
_freezeVfx.SetActive( true );
FMODUnity.RuntimeManager.PlayOneShot( _freezeSfx );
Debug.Log( "[PlayerController] time frozen" );
}
@ -184,6 +194,7 @@ public class PlayerController : MonoBehaviour
{
UnfreezeTime();
_dialogueSystem.PlayLine( _freezeFirstUseDialogueKey, true );
_freezeVfx.SetActive( false );
Debug.Log( "[PlayerController] time unfrozen" );
}