triggers for freeze sfx & vfx
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@ -30,7 +30,7 @@ MonoBehaviour:
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m_AdvancedMode: 0
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threshold:
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m_OverrideState: 1
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m_Value: 0.6
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min: 0
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intensity:
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m_OverrideState: 1
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@ -171,6 +171,8 @@ MonoBehaviour:
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frozenTime: {fileID: 11400000, guid: 19273ba4ac237ab4381926cfb195dda8, type: 2}
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_dialogueSystem: {fileID: 11400000, guid: 56369c4e83cc59e44bf55cd16fafc4e8, type: 2}
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_freezeFirstUseDialogueKey: SD_FREEZE_0
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_freezeVfx: {fileID: 0}
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_freezeSfx: event:/Character/Freeze
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--- !u!114 &13726836969441780
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MonoBehaviour:
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@ -98,7 +98,7 @@ GameObject:
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m_Icon: {fileID: 0}
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Transform:
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propertyPath: m_LocalRotation.x
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@ -235,15 +235,15 @@ PrefabInstance:
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@ -263,7 +263,7 @@ PrefabInstance:
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propertyPath: m_LocalRotation.y
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@ -339,7 +339,7 @@ PrefabInstance:
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propertyPath: m_LocalRotation.y
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@ -391,7 +391,7 @@ PrefabInstance:
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propertyPath: m_LocalRotation.y
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@ -399,7 +399,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
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propertyPath: m_XAxis.Value
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@ -544,6 +544,10 @@ PrefabInstance:
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propertyPath: _camera
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value:
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objectReference: {fileID: 4676633831388223340}
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- target: {fileID: 13726836969441783, guid: 5efe0b059275dbe48a4108d03ad03fd9, type: 3}
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propertyPath: _freezeVfx
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value:
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objectReference: {fileID: 7557098150896029248}
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- target: {fileID: 13726837176080779, guid: 5efe0b059275dbe48a4108d03ad03fd9, type: 3}
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propertyPath: _freeze
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value:
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@ -89,6 +89,13 @@ public class PlayerController : MonoBehaviour
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[SerializeField]
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private string _freezeFirstUseDialogueKey;
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[SerializeField]
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private GameObject _freezeVfx;
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[SerializeField]
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[FMODUnity.EventRef]
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private string _freezeSfx;
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private enum JumpState
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{
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None,
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@ -103,6 +110,7 @@ public class PlayerController : MonoBehaviour
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private void Start()
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{
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_freezeVfx.SetActive( false );
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}
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private Color GetDebugColor()
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@ -177,6 +185,8 @@ public class PlayerController : MonoBehaviour
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{
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_powers.Freeze.Consume();
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objectTimeScale.Value = 0f;
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_freezeVfx.SetActive( true );
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FMODUnity.RuntimeManager.PlayOneShot( _freezeSfx );
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Debug.Log( "[PlayerController] time frozen" );
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}
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@ -184,6 +194,7 @@ public class PlayerController : MonoBehaviour
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{
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UnfreezeTime();
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_dialogueSystem.PlayLine( _freezeFirstUseDialogueKey, true );
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_freezeVfx.SetActive( false );
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Debug.Log( "[PlayerController] time unfrozen" );
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}
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