arrow wall obeys to the freeze ability
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@ -1,3 +1,4 @@
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using Ktyl.Util;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@ -14,6 +15,8 @@ public class ArrowWall : MonoBehaviour
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private float? _triggered = null;
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[SerializeField] private SerialFloat objectTimeScale;
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public void Trigger()
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{
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// TODO: pressure plate 'click' sound
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@ -29,7 +32,7 @@ public class ArrowWall : MonoBehaviour
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var elapsed = Time.time - _triggered.Value;
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// TODO: implications for time freeze
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if (elapsed > _delay)
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if (elapsed > _delay && objectTimeScale!=0)
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{
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// TODO: arrow whoosh noises
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