Added pressure plate and secret door prefab

This commit is contained in:
Novvator 2021-04-11 23:17:49 +01:00
parent fffb50a6a2
commit 586fa97d56
25 changed files with 1478 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PressurePlateScript : MonoBehaviour
{
private float? triggered = null;
[SerializeField] private float doorDelay = 2.0f;
private bool opened = false;
[SerializeField] private Animator pPlateAnim = null;
[SerializeField] private Animator doorAnim = null;
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player") && !opened)
{
//pressure plate down and start trigger time
pPlateAnim.Play("PPdown", 0, 0f);
triggered = Time.time;
}
}
private void OnTriggerExit(Collider other)
{
if(other.CompareTag("Player"))
{
if(triggered!=null && !opened)
{
triggered = null;
pPlateAnim.Play("PPup", 0, 0f);
//reset platform position
}
}
}
private void Update()
{
var timepassed = Time.time - triggered;
if(timepassed > doorDelay && !opened)
{
//move door
doorAnim.Play("DoorUp", 0, 0f);
opened = true;
}
}
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