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Artefacts
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fixed bug #127
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2021-04-16 13:15:54 +01:00 |
Audio
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added music triggers
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2021-03-24 11:50:07 +00:00 |
Camera
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improve camera controls
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2021-04-15 19:32:09 +01:00 |
Checkpoint
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respawn in middle of safe zone
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2021-03-25 11:58:40 +00:00 |
Death & Respawn
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remove extraneous debug logs
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2021-03-12 17:46:01 +00:00 |
Demo
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Dialogue
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platform-specific input prompt above nearby artefacts
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2021-03-12 18:29:36 +00:00 |
Flow
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animation and audio event on falling platforms
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2021-03-17 18:31:33 +00:00 |
Input
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platform-specific input prompt above nearby artefacts
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2021-03-12 18:29:36 +00:00 |
Player
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added implementation for freeze first use dialogue
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2021-04-16 14:06:52 +01:00 |
PressurePlate
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use events to link plate and door
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2021-04-15 15:11:02 +01:00 |
Settings
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made stuff look good
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2021-03-08 17:05:33 +00:00 |
Traps
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Merge branch '97-rolling-boulders-freeze' into 'main'
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2021-04-13 15:03:47 +00:00 |
UI
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added ui clicks
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2021-03-25 12:19:44 +00:00 |
Util
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integrate boost level design
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2021-04-15 14:44:06 +01:00 |
Artefacts.meta
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Added Artefacts - Artefact Inventory (tracking system)
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2021-02-14 15:08:59 +00:00 |
Audio.meta
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added audio stuffs
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2021-03-05 18:22:18 +00:00 |
Camera.meta
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basic camera controller
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2021-01-27 12:06:17 +00:00 |
Checkpoint.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Death & Respawn.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Demo.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Dialogue.meta
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
Flow.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
GraphicsSettings.cs
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
GraphicsSettings.cs.meta
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
Input.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Player.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
PressurePlate.meta
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Added pressure plate and secret door prefab
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2021-04-11 23:17:49 +01:00 |
Settings.meta
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
Traps.meta
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
UI.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Util.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |