added music triggers
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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||||
m_SourcePrefab: {fileID: 100100000, guid: 69243a66990c1e7459a7579bf6208a7d, type: 3}
|
||||
--- !u!1001 &3060674077596672761
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
using FMOD;
|
||||
using FMOD.Studio;
|
||||
using FMODUnity;
|
||||
using EventInstance = FMOD.Studio.EventInstance;
|
||||
|
||||
[RequireComponent(typeof(FMODUnity.StudioBankLoader))]
|
||||
public class AudioManager : MonoBehaviour
|
||||
|
@ -26,6 +27,14 @@ public class AudioManager : MonoBehaviour
|
|||
[EventRef]
|
||||
private string _musicId;
|
||||
|
||||
[SerializeField]
|
||||
private float _trackDeltaPerSecond;
|
||||
|
||||
private const string TRACK_PARAM = "Track";
|
||||
|
||||
private float _currentTrack = 1f;
|
||||
private int _targetTrack = 1;
|
||||
|
||||
[SerializeField]
|
||||
private AdjustableAudioBus _musicBus;
|
||||
|
||||
|
@ -37,20 +46,36 @@ public class AudioManager : MonoBehaviour
|
|||
|
||||
[SerializeField]
|
||||
private AdjustableAudioBus _uiBus;
|
||||
|
||||
public AudioManager Instance { get; private set; }
|
||||
|
||||
private static AudioManager _instance;
|
||||
|
||||
private EventInstance _musicInstance;
|
||||
|
||||
public static void SetTrack( int track, bool forceLower = false )
|
||||
{
|
||||
if ( forceLower || track > _instance._targetTrack )
|
||||
{
|
||||
_instance._targetTrack = track;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
float dt = Time.deltaTime;
|
||||
float maxDelta = dt * _trackDeltaPerSecond;
|
||||
_currentTrack = Mathf.MoveTowards( _currentTrack, (float) _targetTrack, maxDelta );
|
||||
_musicInstance.setParameterByName( TRACK_PARAM, _currentTrack );
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if ( Instance != null )
|
||||
if ( _instance != null )
|
||||
{
|
||||
Destroy( gameObject );
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
_instance = this;
|
||||
|
||||
GetComponent<StudioBankLoader>().enabled = true;
|
||||
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MusicTriggerZone : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
[Range( 1, 7 )]
|
||||
private int _track = 1;
|
||||
|
||||
[SerializeField]
|
||||
private bool _forceIfLower;
|
||||
|
||||
private void OnTriggerEnter( Collider other )
|
||||
{
|
||||
AudioManager.SetTrack( _track, _forceIfLower );
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue