.. |
Artefacts
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power freeze now works + UI indicator
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2021-03-13 02:01:20 +00:00 |
Audio
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added music triggers
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2021-03-24 11:50:07 +00:00 |
Camera
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Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
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2021-03-15 12:52:43 +00:00 |
Checkpoint
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respawn fallaway floor after a few seconds in the safe zone
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2021-03-17 18:04:31 +00:00 |
Death & Respawn
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remove extraneous debug logs
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2021-03-12 17:46:01 +00:00 |
Demo
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Dialogue
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platform-specific input prompt above nearby artefacts
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2021-03-12 18:29:36 +00:00 |
Flow
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animation and audio event on falling platforms
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2021-03-17 18:31:33 +00:00 |
Input
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platform-specific input prompt above nearby artefacts
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2021-03-12 18:29:36 +00:00 |
Player
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messy messy merge >n<
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2021-03-24 12:45:19 +00:00 |
Settings
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made stuff look good
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2021-03-08 17:05:33 +00:00 |
Traps
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Merge branch 'main' into RollingBoulder
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2021-03-25 19:00:32 +00:00 |
UI
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added ui clicks
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2021-03-25 12:19:44 +00:00 |
Util
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use SO-based references for respawn position and events
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2021-03-03 12:53:52 +00:00 |
Artefacts.meta
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Added Artefacts - Artefact Inventory (tracking system)
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2021-02-14 15:08:59 +00:00 |
Audio.meta
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added audio stuffs
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2021-03-05 18:22:18 +00:00 |
Camera.meta
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basic camera controller
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2021-01-27 12:06:17 +00:00 |
Checkpoint.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Death & Respawn.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Demo.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Dialogue.meta
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
Flow.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
GraphicsSettings.cs
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
GraphicsSettings.cs.meta
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
Input.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Player.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Settings.meta
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
Traps.meta
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
UI.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Util.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |