redesign arrow wall trap objects
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@ -2,4 +2,7 @@ fileFormatVersion: 2
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@ -0,0 +1,52 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(BoxCollider))]
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public class ArrowWall : MonoBehaviour
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{
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[SerializeField] private TrapSettings _settings;
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[SerializeField] private ParticleSystem _particles;
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private float _killTimer = -1;
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private void OnTriggerEnter(Collider other)
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{
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if (!other.TryGetComponent(out PlayerDeath _)) return;
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// TODO: pressure plate 'click' sound
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// set kill timer to zero, start counting
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_killTimer = 0;
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}
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private void OnTriggerStay(Collider other)
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{
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// bail if the other thing cant die
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if (!other.TryGetComponent(out PlayerDeath playerDeath)) return;
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// TODO: implications for time freeze
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_killTimer += Time.deltaTime;
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if (_killTimer > _settings.ArrowWall.delay)
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{
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// TODO: arrow whoosh noises
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// reset
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_particles.Play();
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// kill player
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playerDeath.Respawn();
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_killTimer = -1;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (!other.TryGetComponent(out PlayerDeath _)) return;
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_killTimer = -1;
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d770ad30f1334c64fa5e3fa00e27777f
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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@ -31,4 +31,13 @@ public class TrapSettings : ScriptableObject
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}
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public FallawayFloorSettings FallawayFloor => _fallawayFloor;
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[SerializeField] private FallawayFloorSettings _fallawayFloor;
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[Serializable]
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public struct ArrowWallSettings
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{
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public float delay;
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}
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public ArrowWallSettings ArrowWall => _arrowWall;
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[SerializeField] private ArrowWallSettings _arrowWall;
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}
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@ -18,3 +18,5 @@ MonoBehaviour:
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_safeTime: {fileID: 11400000, guid: 27c10a061baeec8469e96d4f995c1445, type: 2}
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_shakeStrength: 0.1
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_popInEase: 27
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_arrowWall:
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delay: 2
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