cyndrdev
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50955a19d0
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Merge branch 'main' into RollingBoulder
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2021-03-25 11:15:17 +00:00 |
Cat Flynn
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e2a4d6dd45
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fix compile errors
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2021-03-25 10:51:22 +00:00 |
Cat Flynn
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94959bcb71
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-25 10:43:47 +00:00 |
Cat Flynn
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122d0e1ff3
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implement falling platform chain
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2021-03-24 16:54:34 +00:00 |
Cinder Foster-Smith
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cfa6ac4027
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Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"
See merge request kernel-panic/revival!47
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2021-03-24 12:54:04 +00:00 |
cyndrdev
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1611962ae9
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messy messy merge >n<
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2021-03-24 12:45:19 +00:00 |
cyndrdev
|
9bcde1e028
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added music triggers
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2021-03-24 11:50:07 +00:00 |
Cat Flynn
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832449c01d
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remove editor namespace lol
|
2021-03-23 15:09:19 +00:00 |
Cat Flynn
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a83cad4a2a
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create 3rd boost puzzle
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2021-03-23 15:03:18 +00:00 |
cyndrdev
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da33cc4a4a
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updated animation controller, got new anims in-game
|
2021-03-23 11:48:43 +00:00 |
Cat Flynn
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927a1b9dd7
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create killbox prefab
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2021-03-22 16:45:42 +00:00 |
cyndrdev
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dd1924143f
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fixed menus not working with keeb / controller
|
2021-03-22 02:20:38 +00:00 |
Cat Flynn
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91be3b97b9
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redesign arrow wall trap objects
|
2021-03-18 17:25:34 +00:00 |
Programmer-DField
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914f7e584b
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Further cleaning of code in both scripts.
|
2021-03-18 12:48:09 +00:00 |
Programmer-DField
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b0b5c09c54
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Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
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2021-03-18 12:34:08 +00:00 |
Cat Flynn
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af519d2ffe
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pop-in animation on platform respawn
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2021-03-17 18:37:56 +00:00 |
Cat Flynn
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9037fd264c
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animation and audio event on falling platforms
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2021-03-17 18:31:33 +00:00 |
Cat Flynn
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292ca65bb2
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respawn fallaway floor after a few seconds in the safe zone
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2021-03-17 18:04:31 +00:00 |
Novvator
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b94d9d7f32
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changes made as per code review
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2021-03-16 15:49:54 +00:00 |
Cinder Foster-Smith
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ed9be08db3
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Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass
See merge request kernel-panic/revival!49
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2021-03-15 16:51:40 +00:00 |
cyndrdev
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0712af572f
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Merge branch 'main' into Camera2ndPass
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2021-03-15 16:36:48 +00:00 |
cyndrdev
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9f352f6ffe
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Merge branch 'main' into feature/inject-prompt-artefact-ui
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2021-03-15 16:23:04 +00:00 |
Programmer-DField
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b724107be4
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Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
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2021-03-15 12:52:43 +00:00 |
Novvator
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873c0908ef
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power freeze now works + UI indicator
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2021-03-13 02:01:20 +00:00 |
Cat Flynn
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b8a2e67a33
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platform-specific input prompt above nearby artefacts
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2021-03-12 18:29:36 +00:00 |
Cat Flynn
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9baddf74a1
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remove extraneous debug logs
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2021-03-12 17:46:01 +00:00 |
Cat Flynn
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a9dfbbc99d
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Merge branch 'main' into ArrowWall
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2021-03-12 17:41:34 +00:00 |
Cat Flynn
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3c4f28844f
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basic world space artefact interaction prompt
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2021-03-12 17:15:27 +00:00 |
Programmer-DField
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7c56c0defa
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Changes made as suggested in code review (part2)
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2021-03-12 15:58:18 +00:00 |
Programmer-DField
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baad3163e6
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Made changes as per code review.
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2021-03-12 11:52:56 +00:00 |
Cat Flynn
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e1b5fc214a
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Merge branch 'main' into feature/dialogue-inject-prompts
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2021-03-11 20:44:31 +00:00 |
Cat Flynn
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7d5c493bcd
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inject input prompt sprites into dialogue
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2021-03-11 20:25:16 +00:00 |
cyndrdev
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ecd6bab441
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juiced artefact unlock screen
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2021-03-11 19:34:32 +00:00 |
cyndrdev
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6538706e4a
|
bad rider >:l
|
2021-03-11 16:01:21 +00:00 |
cyndrdev
|
720d3cc325
|
artefact preview
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2021-03-11 15:50:19 +00:00 |
cyndrdev
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4883623740
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made artefact preview work
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2021-03-11 13:31:35 +00:00 |
cyndrdev
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43f5a68d45
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artefact ui overhaul
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2021-03-11 13:12:19 +00:00 |
cyndrdev
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a28207bbcd
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added fade boi
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2021-03-11 12:02:34 +00:00 |
cyndrdev
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9c4a16ec55
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dialogue juice
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2021-03-11 11:48:17 +00:00 |
Cat Flynn
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d5de30107f
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reset falling floor trap position on player respawn
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2021-03-10 18:26:33 +00:00 |
Cat Flynn
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762bbf6486
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wip
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2021-03-10 17:41:09 +00:00 |
cyndrdev
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4c689e0561
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minor bugfixes
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2021-03-09 14:24:31 +00:00 |
cyndrdev
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24be02e384
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made stuff look good
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2021-03-08 17:05:33 +00:00 |
cyndrdev
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aa9526268c
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
cyndrdev
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1d06cf5fb4
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
Novvator
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660569601d
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first implementation of freeze
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2021-03-08 14:16:20 +00:00 |
cyndrdev
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c86d67031d
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Merge branch 'main' into feature/audio-integration
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2021-03-05 19:23:42 +00:00 |
cyndrdev
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34352d95ab
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added audio stuffs
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2021-03-05 18:22:18 +00:00 |
Cat Flynn
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4d971c8170
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Merge branch 'main' into Animation_IdletoWalkLocoMotion
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2021-03-05 18:01:07 +00:00 |
Cat Flynn
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143b3c2a7e
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update player prefab
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2021-03-05 18:00:50 +00:00 |
Cat Flynn
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ec8648b67c
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Merge branch 'main' into feature/falling-floor-trap-integration
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2021-03-05 16:36:03 +00:00 |
Cat Flynn
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e016e2b122
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clean up trap floor prefab
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2021-03-05 16:24:50 +00:00 |
Cinder Foster-Smith
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154d809540
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Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration
Closes #56
See merge request kernel-panic/revival!32
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2021-03-05 15:48:36 +00:00 |
Cat Flynn
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687762b59e
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Merge branch 'feature/menus' into 'main'
Feature/menus
See merge request kernel-panic/revival!31
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2021-03-05 15:45:02 +00:00 |
Cat Flynn
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afdf5ce87b
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Merge branch 'main' into feature/audio-integration
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2021-03-05 15:39:03 +00:00 |
Cat Flynn
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f5262cda2c
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implement vo lines via programmer instrument lol
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2021-03-05 15:34:52 +00:00 |
cyndrdev
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a5b2f863fe
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finalised main menu
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2021-03-05 15:29:20 +00:00 |
cyndrdev
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87e5249578
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tried to fix FMOD dialogue issue
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2021-03-05 14:11:16 +00:00 |
Cat Flynn
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1aee232cb6
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artefact registration, register event listeners after awake event
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2021-03-05 13:26:15 +00:00 |
Cat Flynn
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27e512a780
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delete unused script
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2021-03-05 12:49:44 +00:00 |
cyndrdev
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98a9003556
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Merge branch 'main' into Traps
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2021-03-05 12:06:35 +00:00 |
Programmer-DField
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1a47208d3f
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Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
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2021-03-04 23:31:22 +00:00 |
Cat Flynn
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427ca62821
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place artefacts and add dialogue triggers
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2021-03-04 18:53:12 +00:00 |
Cat Flynn
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fe1e69fa94
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
Novvator
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faf6c30b3e
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small fixes
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2021-03-03 16:45:09 +00:00 |
Cat Flynn
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0290806bbc
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use SO-based references for respawn position and events
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2021-03-03 12:53:52 +00:00 |
Programmer-DField
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be850a3795
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Changes made as per code review.
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2021-03-02 19:47:28 +00:00 |
cyndrdev
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1e8710a926
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Merge branch 'main' into CineCamera
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2021-03-02 19:05:19 +00:00 |
cyndrdev
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ef203777ae
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Merge branch 'main' into CineCamera
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2021-03-02 18:44:31 +00:00 |
Cinder Foster-Smith
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83b313dc8d
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Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone
See merge request kernel-panic/revival!20
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2021-03-02 18:37:56 +00:00 |
cyndrdev
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1d8eff8015
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fixed camera rotation issues'
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2021-03-02 18:28:13 +00:00 |
Cat Flynn
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bdbbaa32a8
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trigger dialogue after artefact ui is dismissed
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2021-03-02 18:27:56 +00:00 |
Cat Flynn
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0281749075
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Merge branch 'main' into artefactUI
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2021-03-02 18:20:23 +00:00 |
Novvator
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e79053ebb5
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bug fix in InputSettings UpdateMode
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2021-03-02 17:50:27 +00:00 |
Novvator
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f58f89a9ee
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fixed bug when timeScale = 0
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2021-03-02 17:10:12 +00:00 |
Novvator
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af34631ed8
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artefactUI now works
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2021-03-02 16:33:31 +00:00 |
Cat Flynn
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cc28ee3c2f
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add prefab for scripted dialogue trigger zone
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2021-03-02 13:24:18 +00:00 |
Programmer-DField
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368b03f848
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Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls.
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2021-03-01 23:26:35 +00:00 |
Novvator
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81ef58415a
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artefactUI test
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2021-03-01 18:09:21 +00:00 |
Programmer-DField
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169c2a4477
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Now have a work around for the camera.
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2021-03-01 18:03:30 +00:00 |
Cat Flynn
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14a4d3c1b8
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Merge branch 'main' into feature/artefact-dialogue
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2021-03-01 16:18:24 +00:00 |
Programmer-DField
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a46f4ddb74
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Have solved the problem where the camera seemed to be setting the player as dead. The script now checks to see if the collison was with player and only acts if true.
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2021-03-01 16:04:17 +00:00 |
Programmer-DField
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4bead84e56
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Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera?
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2021-02-28 00:54:20 +00:00 |
Programmer-DField
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078e356810
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The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point.
|
2021-02-26 17:08:41 +00:00 |
Programmer-DField
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2773c3f954
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Continued work on getting the respawn system working, merge has broken functionality.
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2021-02-26 15:02:33 +00:00 |
Programmer-DField
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3ef56e2bc1
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
Novvator
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a8d79c2b10
|
Changes in Artefact inheritance
|
2021-02-25 20:12:08 +00:00 |
Novvator
|
7e06b98577
|
Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
|
2021-02-25 14:21:35 +00:00 |
Programmer-DField
|
83cd280778
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Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player.
|
2021-02-24 23:41:33 +00:00 |
Cat Flynn
|
e47f04fb79
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trigger dialogue on artefact pickup
|
2021-02-23 13:05:42 +00:00 |
Cat Flynn
|
35d652bb95
|
unregister event on disable
|
2021-02-23 12:54:51 +00:00 |
Cat Flynn
|
d945aea322
|
add game event scriptable object
|
2021-02-23 09:52:04 +00:00 |
Cinder Foster-Smith
|
8a96a44a64
|
Merge branch 'feature/dialogue-frontend' into 'main'
Feature/dialogue frontend
See merge request kernel-panic/revival!10
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2021-02-22 17:13:47 +00:00 |
Cat Flynn
|
60634152d3
|
play audio via FMOD using key from dialogue database
|
2021-02-22 15:29:17 +00:00 |
Cinder Foster-Smith
|
0839767d25
|
Merge branch 'feature/checkpoints' into 'main'
Checkpoints
See merge request kernel-panic/revival!9
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2021-02-22 15:26:00 +00:00 |
Cat Flynn
|
955972e4a3
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Merge branch 'main' into feature/dialogue-frontend
|
2021-02-22 10:33:36 +00:00 |
Cat Flynn
|
1fe3bbd79d
|
Merge branch 'main' into artefacts_list
|
2021-02-22 09:01:33 +00:00 |
Novvator
|
f5cc5a4f14
|
Added nearbyArtefactID SerialInt
|
2021-02-19 20:38:45 +00:00 |
Cat Flynn
|
5d79c1b637
|
begin dialogue frontend implementation, placeholder dialogue ui
|
2021-02-19 16:33:02 +00:00 |
Cat Flynn
|
ddce06585f
|
use custom .data instead of raw csv file in dialogue db
|
2021-02-19 16:26:15 +00:00 |