dialogue juice

This commit is contained in:
cyndrdev 2021-03-11 11:48:17 +00:00
parent d5a0430252
commit 9c4a16ec55
24 changed files with 4438 additions and 927 deletions

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@ -14,7 +14,7 @@ public class DialogueUI : MonoBehaviour
{
[SerializeField] private DialogueSystem _dialogue;
[SerializeField] private TMP_Text _text;
[SerializeField] private Image _portrait;
[SerializeField] private GameObject _portrait;
private bool _dismissed;
@ -23,7 +23,7 @@ public class DialogueUI : MonoBehaviour
_dialogue.onDialogueLine += (_, dl) => ShowLine(dl);
_text.text = string.Empty;
_portrait.enabled = false;
_portrait.SetActive(false);
}
public void Dismiss()
@ -50,7 +50,7 @@ public class DialogueUI : MonoBehaviour
{
// update text and show portrait
_text.text = text;
_portrait.enabled = true;
_portrait.SetActive( true );
// wait until timeout of dismissal
var timer = 0f;
@ -71,7 +71,7 @@ public class DialogueUI : MonoBehaviour
private void HideSubtitle()
{
_text.text = string.Empty;
_portrait.enabled = false;
_portrait.SetActive( false );
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SpriteAnimLoop : MonoBehaviour
{
[SerializeField]
private SpriteRenderer _renderer;
[SerializeField]
private Image _image;
[System.Serializable]
private struct SpriteFrame
{
public Sprite Sprite;
public float ShowTime;
}
[SerializeField]
private SpriteFrame[] _frames;
private float _time;
private int _spriteIndex;
public void ResetAnim()
{
_time = 0f;
_spriteIndex = 0;
}
private void OnEnable()
{
ResetAnim();
}
private void Update()
{
if ( _frames.Length == 0 )
return;
bool update = false;
_time += Time.unscaledDeltaTime;
while ( _time > _frames[ _spriteIndex ].ShowTime )
{
_time -= _frames[ _spriteIndex ].ShowTime;
_spriteIndex = (_spriteIndex + 1) % _frames.Length;
update = true;
}
if ( update )
{
var sprite = _frames[ _spriteIndex ].Sprite;
if (_renderer != null)
{
_renderer.sprite = sprite;
}
if ( _image != null )
{
_image.sprite = sprite;
}
}
}
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