revival/game/Assets/Scripts
cyndrdev 9f352f6ffe Merge branch 'main' into feature/inject-prompt-artefact-ui 2021-03-15 16:23:04 +00:00
..
ArrowWall Changes made as suggested in code review (part2) 2021-03-12 15:58:18 +00:00
Artefacts platform-specific input prompt above nearby artefacts 2021-03-12 18:29:36 +00:00
Audio backend for playerpref audio 2021-03-08 15:13:19 +00:00
Camera Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls. 2021-03-01 23:26:35 +00:00
Checkpoint remove extraneous debug logs 2021-03-12 17:46:01 +00:00
Death & Respawn remove extraneous debug logs 2021-03-12 17:46:01 +00:00
Demo basic player controller and input handling 2021-01-27 11:27:56 +00:00
Dialogue platform-specific input prompt above nearby artefacts 2021-03-12 18:29:36 +00:00
Flow made stuff look good 2021-03-08 17:05:33 +00:00
Input platform-specific input prompt above nearby artefacts 2021-03-12 18:29:36 +00:00
Player Merge branch 'main' into feature/dialogue-inject-prompts 2021-03-11 20:44:31 +00:00
Settings made stuff look good 2021-03-08 17:05:33 +00:00
Traps Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
UI platform-specific input prompt above nearby artefacts 2021-03-12 18:29:36 +00:00
Util use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00
ArrowWall.meta Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position. 2021-03-04 23:31:22 +00:00
Artefacts.meta Added Artefacts - Artefact Inventory (tracking system) 2021-02-14 15:08:59 +00:00
Audio.meta added audio stuffs 2021-03-05 18:22:18 +00:00
Camera.meta basic camera controller 2021-01-27 12:06:17 +00:00
Checkpoint.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Death & Respawn.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Demo.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Dialogue.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Flow.meta gameflow 2021-02-12 09:32:10 +00:00
GraphicsSettings.cs added graphics adjustment 2021-03-08 16:26:33 +00:00
GraphicsSettings.cs.meta added graphics adjustment 2021-03-08 16:26:33 +00:00
Input.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Player.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Settings.meta backend for playerpref audio 2021-03-08 15:13:19 +00:00
Traps.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
UI.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Util.meta initial commit 2021-01-25 19:44:17 +00:00