animation and audio event on falling platforms

This commit is contained in:
Cat Flynn 2021-03-17 18:31:33 +00:00
parent 44e55b22fe
commit 9037fd264c
5 changed files with 114 additions and 5 deletions

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@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using DG.Tweening;
using NaughtyAttributes;
using UnityEngine;
using UnityEngine.SceneManagement;
@ -71,6 +72,7 @@ public class Bootstrap : MonoBehaviour
private void Awake()
{
_instance = this;
DOTween.Init();
if ( _debugMode )
{

View File

@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ktyl.Util;
using UnityEngine;
@ -15,6 +16,7 @@ public class FallawayFloor : MonoBehaviour
[SerializeField] private Renderer _renderer;
[SerializeField] private TrapSettings _settings;
[SerializeField] private GameObject _graphics;
private Rigidbody rb;
private Vector3 initialPosition;
@ -48,7 +50,10 @@ public class FallawayFloor : MonoBehaviour
private IEnumerator Fall()
{
// TODO: trigger shake, maybe particle effect?
_graphics.transform.DOShakePosition(
fallAwayTime,
_settings.FallawayFloor.ShakeStrength);
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
_triggered = true;

View File

@ -10,13 +10,20 @@ public class TrapSettings : ScriptableObject
[Serializable]
public struct FallawayFloorSettings
{
public string FMODEvent => _fmodEvent;
[SerializeField] private string _fmodEvent;
[Header("Platform respawning")]
// how long it takes for falling platforms to respawn while the player is safe
[SerializeField] private SerialFloat _respawnTime;
// how long the player has currently been safe for. -1 while the player is not
// in a safe zone
[SerializeField] private SerialFloat _safeTime;
public bool CanRespawn => _safeTime > _respawnTime;
public float ShakeStrength => _shakeStrength;
[Header("Animation")]
[SerializeField] private float _shakeStrength;
}
public FallawayFloorSettings FallawayFloor => _fallawayFloor;
[SerializeField] private FallawayFloorSettings _fallawayFloor;

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@ -13,5 +13,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_shakeStrength: 0.1