basic world space artefact interaction prompt
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				| @ -13,13 +13,15 @@ MonoBehaviour: | ||||
|   m_Name: Dialogue Settings | ||||
|   m_EditorClassIdentifier:  | ||||
|   _gamepadInputPrompts: | ||||
|     blink: 4 | ||||
|     blink: 1 | ||||
|     boost: 5 | ||||
|     timeFreeze: 3 | ||||
|     interact: 7 | ||||
|   _keyboardInputPrompts: | ||||
|     blink: 1 | ||||
|     boost: 2 | ||||
|     timeFreeze: 0 | ||||
|     blink: 2 | ||||
|     boost: 0 | ||||
|     timeFreeze: 4 | ||||
|     interact: 6 | ||||
|   _hideAfter: 5 | ||||
|   _radioDialogueKey: event:/VO/Radio Dialogue Line | ||||
|   _dialogueClips: | ||||
|  | ||||
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|   m_TagString: MainCamera | ||||
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| @ -67,7 +67,7 @@ MonoBehaviour: | ||||
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|  | ||||
| @ -3,6 +3,7 @@ using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| using Ktyl.Util; | ||||
| using TMPro; | ||||
| using UnityEngine.Events; | ||||
| 
 | ||||
| public class ArtefactControl : MonoBehaviour | ||||
| @ -20,6 +21,9 @@ public class ArtefactControl : MonoBehaviour | ||||
| 
 | ||||
|     [SerializeField] private ArtefactSystem _artefacts; | ||||
| 
 | ||||
|     [SerializeField] private TMP_Text _text; | ||||
|     // TODO: template system | ||||
| 
 | ||||
|     private void OnEnable() | ||||
|     { | ||||
|         _artefacts.RegisterArtefact(_data); | ||||
| @ -40,6 +44,11 @@ public class ArtefactControl : MonoBehaviour | ||||
|         guiS.alignment = TextAnchor.MiddleCenter; | ||||
|     } | ||||
| 
 | ||||
|     private void LateUpdate() | ||||
|     { | ||||
|         _text.enabled = _show; | ||||
|     } | ||||
| 
 | ||||
|     private void NearArtefact(int id) | ||||
|     { | ||||
|         if (id == this._artefactID) | ||||
| @ -83,13 +92,4 @@ public class ArtefactControl : MonoBehaviour | ||||
| 
 | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     void OnGUI() | ||||
|     { | ||||
|         if (_show) | ||||
|         { | ||||
|             GUI.Label(new Rect(Screen.width / 2 - 50, 0, 100, 100), "Press E to pick up",guiS); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -13,6 +13,7 @@ public class DialogueSettings : ScriptableObject | ||||
|         public int blink; | ||||
|         public int boost; | ||||
|         public int timeFreeze; | ||||
|         public int interact; | ||||
|     } | ||||
|      | ||||
|     public InputPromptSpriteIndices GamepadInputPrompts => _gamepadInputPrompts; | ||||
|  | ||||
							
								
								
									
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								game/Assets/Scripts/UI/FaceCamera.cs
									
									
									
									
									
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								game/Assets/Scripts/UI/FaceCamera.cs
									
									
									
									
									
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							| @ -0,0 +1,24 @@ | ||||
| using System; | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| public class FaceCamera : MonoBehaviour | ||||
| { | ||||
|     private Camera _camera; | ||||
| 
 | ||||
|     private void Start() | ||||
|     { | ||||
|         _camera = Camera.main; | ||||
|          | ||||
|         if (!_camera) | ||||
|         { | ||||
|             Debug.LogError("no main camera uh oh", this); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private void LateUpdate() | ||||
|     { | ||||
|         transform.forward = _camera.transform.forward; | ||||
|     } | ||||
| } | ||||
							
								
								
									
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		Reference in New Issue
	
	Block a user