.. |
ArrowWall
|
Changes made as suggested in code review (part2)
|
2021-03-12 15:58:18 +00:00 |
Artefacts
|
juiced artefact unlock screen
|
2021-03-11 19:34:32 +00:00 |
Audio
|
backend for playerpref audio
|
2021-03-08 15:13:19 +00:00 |
Camera
|
Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls.
|
2021-03-01 23:26:35 +00:00 |
Checkpoint
|
remove extraneous debug logs
|
2021-03-12 17:46:01 +00:00 |
Death & Respawn
|
remove extraneous debug logs
|
2021-03-12 17:46:01 +00:00 |
Demo
|
basic player controller and input handling
|
2021-01-27 11:27:56 +00:00 |
Dialogue
|
inject input prompt sprites into dialogue
|
2021-03-11 20:25:16 +00:00 |
Flow
|
made stuff look good
|
2021-03-08 17:05:33 +00:00 |
Input
|
Feature/character controller
|
2021-02-15 18:09:32 +00:00 |
Player
|
Merge branch 'main' into feature/dialogue-inject-prompts
|
2021-03-11 20:44:31 +00:00 |
Settings
|
made stuff look good
|
2021-03-08 17:05:33 +00:00 |
Traps
|
Merge branch 'main' into ArrowWall
|
2021-03-12 17:41:34 +00:00 |
UI
|
dialogue juice
|
2021-03-11 11:48:17 +00:00 |
Util
|
use SO-based references for respawn position and events
|
2021-03-03 12:53:52 +00:00 |
ArrowWall.meta
|
Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
|
2021-03-04 23:31:22 +00:00 |
Artefacts.meta
|
Added Artefacts - Artefact Inventory (tracking system)
|
2021-02-14 15:08:59 +00:00 |
Audio.meta
|
added audio stuffs
|
2021-03-05 18:22:18 +00:00 |
Camera.meta
|
basic camera controller
|
2021-01-27 12:06:17 +00:00 |
Checkpoint.meta
|
Added a safezone that reports the position of the player whenever they are within the area.
|
2021-02-15 09:44:04 +00:00 |
Death & Respawn.meta
|
Added a safezone that reports the position of the player whenever they are within the area.
|
2021-02-15 09:44:04 +00:00 |
Demo.meta
|
basic player controller and input handling
|
2021-01-27 11:27:56 +00:00 |
Dialogue.meta
|
Feature/import dialogue
|
2021-02-15 13:42:14 +00:00 |
Flow.meta
|
gameflow
|
2021-02-12 09:32:10 +00:00 |
GraphicsSettings.cs
|
added graphics adjustment
|
2021-03-08 16:26:33 +00:00 |
GraphicsSettings.cs.meta
|
added graphics adjustment
|
2021-03-08 16:26:33 +00:00 |
Input.meta
|
basic player controller and input handling
|
2021-01-27 11:27:56 +00:00 |
Player.meta
|
basic player controller and input handling
|
2021-01-27 11:27:56 +00:00 |
Settings.meta
|
backend for playerpref audio
|
2021-03-08 15:13:19 +00:00 |
Traps.meta
|
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
|
2021-02-26 14:50:30 +00:00 |
UI.meta
|
Added a safezone that reports the position of the player whenever they are within the area.
|
2021-02-15 09:44:04 +00:00 |
Util.meta
|
initial commit
|
2021-01-25 19:44:17 +00:00 |