Commit Graph

102 Commits

Author SHA1 Message Date
Cat Flynn 91be3b97b9 redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
Cat Flynn af519d2ffe pop-in animation on platform respawn 2021-03-17 18:37:56 +00:00
Cat Flynn 9037fd264c animation and audio event on falling platforms 2021-03-17 18:31:33 +00:00
Cat Flynn 292ca65bb2 respawn fallaway floor after a few seconds in the safe zone 2021-03-17 18:04:31 +00:00
Cinder Foster-Smith ed9be08db3 Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass

See merge request kernel-panic/revival!49
2021-03-15 16:51:40 +00:00
cyndrdev 0712af572f Merge branch 'main' into Camera2ndPass 2021-03-15 16:36:48 +00:00
cyndrdev 9f352f6ffe Merge branch 'main' into feature/inject-prompt-artefact-ui 2021-03-15 16:23:04 +00:00
Programmer-DField b724107be4 Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this. 2021-03-15 12:52:43 +00:00
Cat Flynn b8a2e67a33 platform-specific input prompt above nearby artefacts 2021-03-12 18:29:36 +00:00
Cat Flynn 9baddf74a1 remove extraneous debug logs 2021-03-12 17:46:01 +00:00
Cat Flynn a9dfbbc99d Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
Cat Flynn 3c4f28844f basic world space artefact interaction prompt 2021-03-12 17:15:27 +00:00
Programmer-DField 7c56c0defa Changes made as suggested in code review (part2) 2021-03-12 15:58:18 +00:00
Programmer-DField baad3163e6 Made changes as per code review. 2021-03-12 11:52:56 +00:00
Cat Flynn e1b5fc214a Merge branch 'main' into feature/dialogue-inject-prompts 2021-03-11 20:44:31 +00:00
Cat Flynn 7d5c493bcd inject input prompt sprites into dialogue 2021-03-11 20:25:16 +00:00
cyndrdev ecd6bab441 juiced artefact unlock screen 2021-03-11 19:34:32 +00:00
cyndrdev 6538706e4a bad rider >:l 2021-03-11 16:01:21 +00:00
cyndrdev 720d3cc325 artefact preview 2021-03-11 15:50:19 +00:00
cyndrdev 4883623740 made artefact preview work 2021-03-11 13:31:35 +00:00
cyndrdev 43f5a68d45 artefact ui overhaul 2021-03-11 13:12:19 +00:00
cyndrdev a28207bbcd added fade boi 2021-03-11 12:02:34 +00:00
cyndrdev 9c4a16ec55 dialogue juice 2021-03-11 11:48:17 +00:00
Cat Flynn d5de30107f reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
Cat Flynn 762bbf6486 wip 2021-03-10 17:41:09 +00:00
cyndrdev 24be02e384 made stuff look good 2021-03-08 17:05:33 +00:00
cyndrdev aa9526268c added graphics adjustment 2021-03-08 16:26:33 +00:00
cyndrdev 1d06cf5fb4 backend for playerpref audio 2021-03-08 15:13:19 +00:00
cyndrdev c86d67031d Merge branch 'main' into feature/audio-integration 2021-03-05 19:23:42 +00:00
cyndrdev 34352d95ab added audio stuffs 2021-03-05 18:22:18 +00:00
Cat Flynn 4d971c8170 Merge branch 'main' into Animation_IdletoWalkLocoMotion 2021-03-05 18:01:07 +00:00
Cat Flynn 143b3c2a7e update player prefab 2021-03-05 18:00:50 +00:00
Cat Flynn ec8648b67c Merge branch 'main' into feature/falling-floor-trap-integration 2021-03-05 16:36:03 +00:00
Cat Flynn e016e2b122 clean up trap floor prefab 2021-03-05 16:24:50 +00:00
Cinder Foster-Smith 154d809540 Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration

Closes #56

See merge request kernel-panic/revival!32
2021-03-05 15:48:36 +00:00
Cat Flynn 687762b59e Merge branch 'feature/menus' into 'main'
Feature/menus

See merge request kernel-panic/revival!31
2021-03-05 15:45:02 +00:00
Cat Flynn afdf5ce87b Merge branch 'main' into feature/audio-integration 2021-03-05 15:39:03 +00:00
Cat Flynn f5262cda2c implement vo lines via programmer instrument lol 2021-03-05 15:34:52 +00:00
cyndrdev a5b2f863fe finalised main menu 2021-03-05 15:29:20 +00:00
cyndrdev 87e5249578 tried to fix FMOD dialogue issue 2021-03-05 14:11:16 +00:00
Cat Flynn 1aee232cb6 artefact registration, register event listeners after awake event 2021-03-05 13:26:15 +00:00
Cat Flynn 27e512a780 delete unused script 2021-03-05 12:49:44 +00:00
cyndrdev 98a9003556 Merge branch 'main' into Traps 2021-03-05 12:06:35 +00:00
Programmer-DField 1a47208d3f Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position. 2021-03-04 23:31:22 +00:00
Cat Flynn 427ca62821 place artefacts and add dialogue triggers 2021-03-04 18:53:12 +00:00
Cat Flynn fe1e69fa94 add safe and kill planes 2021-03-04 16:55:29 +00:00
Novvator faf6c30b3e small fixes 2021-03-03 16:45:09 +00:00
Cat Flynn 0290806bbc use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00
Programmer-DField be850a3795 Changes made as per code review. 2021-03-02 19:47:28 +00:00
cyndrdev 1e8710a926 Merge branch 'main' into CineCamera 2021-03-02 19:05:19 +00:00