finalised main menu
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MainMenuUI : MonoBehaviour
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{
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[Header( "Timing" )]
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[SerializeField]
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private float _fadeTime;
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[Header("References")]
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[SerializeField]
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private SceneLoader _loader;
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[SerializeField]
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private CanvasGroup _navigation;
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private CanvasGroup _current;
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private void Awake()
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{
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ShowMenu( _navigation );
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}
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public void StartGame()
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{
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_loader.LoadScene( SceneType.Gameplay );
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}
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public void ShowMenu(CanvasGroup newMenu)
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{
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if ( newMenu == _current )
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return;
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StartCoroutine( FadeMenu( _current, newMenu ) );
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_current = newMenu;
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}
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private IEnumerator FadeMenu( CanvasGroup from, CanvasGroup to )
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{
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float a = 1.0f;
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if ( from != null )
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{
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from.interactable = false;
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while ( a > 0.0f )
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{
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from.alpha = a;
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a -= Time.unscaledDeltaTime / _fadeTime;
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yield return null;
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}
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from.gameObject.SetActive(false);
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from.interactable = true;
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from.alpha = 1.0f;
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}
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to.gameObject.SetActive(true);
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to.alpha = 0.0f;
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to.interactable = false;
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a = 0;
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while ( a < 1.0f )
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{
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to.alpha = a;
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a += Time.unscaledDeltaTime / _fadeTime;
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yield return null;
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}
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to.alpha = 1.0f;
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to.interactable = true;
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}
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}
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