Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration Closes #56 See merge request kernel-panic/revival!32
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@ -1,3 +1,4 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
@ -8,6 +9,28 @@ public class DialogueSettings : ScriptableObject
 | 
			
		||||
    public float HideAfter => _hideAfter;
 | 
			
		||||
    [SerializeField] private float _hideAfter;
 | 
			
		||||
 | 
			
		||||
    public string FMODPrefix => _fmodKeyPrefix;
 | 
			
		||||
    [SerializeField] private string _fmodKeyPrefix;
 | 
			
		||||
    public string RadioDialogueKey => _radioDialogueKey;
 | 
			
		||||
    [SerializeField] private string _radioDialogueKey;
 | 
			
		||||
 | 
			
		||||
    [SerializeField] private AudioClip[] _dialogueClips;
 | 
			
		||||
    private readonly Dictionary<string, AudioClip> _keyClips = new Dictionary<string, AudioClip>();
 | 
			
		||||
 | 
			
		||||
    public AudioClip GetDialogueClip(string key)
 | 
			
		||||
    {
 | 
			
		||||
        if (!_keyClips.ContainsKey(key))
 | 
			
		||||
        {
 | 
			
		||||
            Debug.LogError($"no clip for key {key}");
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return _keyClips[key];
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    private void OnEnable()
 | 
			
		||||
    {
 | 
			
		||||
        foreach (var dialogueClip in _dialogueClips)
 | 
			
		||||
        {
 | 
			
		||||
            _keyClips[dialogueClip.name] = dialogueClip;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -1,8 +1,14 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Runtime.InteropServices;
 | 
			
		||||
using FMOD;
 | 
			
		||||
using FMOD.Studio;
 | 
			
		||||
using FMODUnity;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.Animations.Rigging;
 | 
			
		||||
using UnityEngine.Networking;
 | 
			
		||||
using Debug = UnityEngine.Debug;
 | 
			
		||||
#if UNITY_EDITOR
 | 
			
		||||
using UnityEditor;
 | 
			
		||||
 | 
			
		||||
@ -16,20 +22,91 @@ public partial class DialogueSystem : ScriptableObject
 | 
			
		||||
    // https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event 
 | 
			
		||||
    public event EventHandler<DialogueLine> onDialogueLine;
 | 
			
		||||
 | 
			
		||||
    private readonly Dictionary<string, string> _fmodKeyCache = new Dictionary<string, string>();
 | 
			
		||||
    // a list of dialogue keys that have already been spoken
 | 
			
		||||
    private readonly List<string> _usedKeys = new List<string>();
 | 
			
		||||
    private readonly List<string> _usedClips = new List<string>();
 | 
			
		||||
 | 
			
		||||
    private EVENT_CALLBACK _dialogueCallback;
 | 
			
		||||
 | 
			
		||||
    private void OnEnable()
 | 
			
		||||
    {
 | 
			
		||||
        _fmodKeyCache.Clear();
 | 
			
		||||
        _usedKeys.Clear();
 | 
			
		||||
        
 | 
			
		||||
        // cache all dialogue keys for FMOD at start to avoid allocations later
 | 
			
		||||
        foreach (var key in DialogueDatabase.Keys)
 | 
			
		||||
        _usedClips.Clear();
 | 
			
		||||
 | 
			
		||||
        _dialogueCallback = DialogueEventCallback;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    [AOT.MonoPInvokeCallback(typeof(EVENT_CALLBACK))]
 | 
			
		||||
    private static RESULT DialogueEventCallback(EVENT_CALLBACK_TYPE type, IntPtr instancePtr, IntPtr parameterPtr)
 | 
			
		||||
    {
 | 
			
		||||
        var instance = new EventInstance(instancePtr);
 | 
			
		||||
 | 
			
		||||
        // retrieve user data
 | 
			
		||||
        instance.getUserData(out IntPtr stringPtr);
 | 
			
		||||
 | 
			
		||||
        // get string obejct
 | 
			
		||||
        var stringHandle = GCHandle.FromIntPtr(stringPtr);
 | 
			
		||||
        var key = stringHandle.Target as string;
 | 
			
		||||
 | 
			
		||||
        switch (type)
 | 
			
		||||
        {
 | 
			
		||||
            _fmodKeyCache[key] = $"{_settings.FMODPrefix}{key}";
 | 
			
		||||
            case EVENT_CALLBACK_TYPE.CREATE_PROGRAMMER_SOUND:
 | 
			
		||||
            {
 | 
			
		||||
                MODE soundMode = MODE.LOOP_NORMAL | MODE.CREATECOMPRESSEDSAMPLE | MODE.NONBLOCKING;
 | 
			
		||||
                var parameter =
 | 
			
		||||
                    (PROGRAMMER_SOUND_PROPERTIES) Marshal.PtrToStructure(parameterPtr,
 | 
			
		||||
                        typeof(PROGRAMMER_SOUND_PROPERTIES));
 | 
			
		||||
 | 
			
		||||
                if (key.Contains("."))
 | 
			
		||||
                {
 | 
			
		||||
                    Sound dialogueSound;
 | 
			
		||||
                    var soundResult = RuntimeManager.CoreSystem.createSound(Application.streamingAssetsPath + "/" + key,
 | 
			
		||||
                        soundMode, out dialogueSound);
 | 
			
		||||
                    if (soundResult == RESULT.OK)
 | 
			
		||||
                    {
 | 
			
		||||
                        parameter.sound = dialogueSound.handle;
 | 
			
		||||
                        parameter.subsoundIndex = -1;
 | 
			
		||||
                        Marshal.StructureToPtr(parameter, parameterPtr, false);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    SOUND_INFO dialogueSoundInfo;
 | 
			
		||||
                    var keyResult = RuntimeManager.StudioSystem.getSoundInfo(key, out dialogueSoundInfo);
 | 
			
		||||
                    if (keyResult != RESULT.OK)
 | 
			
		||||
                    {
 | 
			
		||||
                        break;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    Sound dialogueSound;
 | 
			
		||||
                    var soundResult = RuntimeManager.CoreSystem.createSound(dialogueSoundInfo.name_or_data,
 | 
			
		||||
                        soundMode | dialogueSoundInfo.mode, ref dialogueSoundInfo.exinfo, out dialogueSound);
 | 
			
		||||
                    if (soundResult == RESULT.OK)
 | 
			
		||||
                    {
 | 
			
		||||
                        parameter.sound = dialogueSound.handle;
 | 
			
		||||
                        parameter.subsoundIndex = dialogueSoundInfo.subsoundindex;
 | 
			
		||||
                        Marshal.StructureToPtr(parameter, parameterPtr, false);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
            case EVENT_CALLBACK_TYPE.DESTROY_PROGRAMMER_SOUND:
 | 
			
		||||
            {
 | 
			
		||||
                var parameter =
 | 
			
		||||
                    (PROGRAMMER_SOUND_PROPERTIES) Marshal.PtrToStructure(parameterPtr,
 | 
			
		||||
                        typeof(PROGRAMMER_SOUND_PROPERTIES));
 | 
			
		||||
                var sound = new Sound(parameter.sound);
 | 
			
		||||
                sound.release();
 | 
			
		||||
                
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
            case EVENT_CALLBACK_TYPE.DESTROYED:
 | 
			
		||||
            {
 | 
			
		||||
                stringHandle.Free();
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return RESULT.OK;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // noRepeat locks this key off from further use. further attempts to use the key will be discarded
 | 
			
		||||
@ -37,51 +114,27 @@ public partial class DialogueSystem : ScriptableObject
 | 
			
		||||
    {
 | 
			
		||||
        if (noRepeat)
 | 
			
		||||
        {
 | 
			
		||||
            if (_usedKeys.Contains(key)) return;
 | 
			
		||||
            if (_usedClips.Contains(key)) return;
 | 
			
		||||
            
 | 
			
		||||
            _usedKeys.Add(key);
 | 
			
		||||
            _usedClips.Add(key);
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        // retrieve cached key
 | 
			
		||||
        if (!_fmodKeyCache.ContainsKey(key))
 | 
			
		||||
        {
 | 
			
		||||
            Debug.LogError($"{key} not present in dialogue database");
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        var fmodKey = _fmodKeyCache[key];
 | 
			
		||||
        var dialogueInstance = RuntimeManager.CreateInstance(_settings.RadioDialogueKey);
 | 
			
		||||
 | 
			
		||||
        EventDescription? eventDescription = null;
 | 
			
		||||
 | 
			
		||||
        try
 | 
			
		||||
        {
 | 
			
		||||
            eventDescription = FMODUnity.RuntimeManager.GetEventDescription(fmodKey);
 | 
			
		||||
        }
 | 
			
		||||
        catch (FMODUnity.EventNotFoundException e)
 | 
			
		||||
        {
 | 
			
		||||
            Debug.LogWarning($"no FMOD event {fmodKey}");
 | 
			
		||||
        }
 | 
			
		||||
        GCHandle stringHandle = GCHandle.Alloc(key, GCHandleType.Pinned);
 | 
			
		||||
        dialogueInstance.setUserData(GCHandle.ToIntPtr(stringHandle));
 | 
			
		||||
 | 
			
		||||
        DialogueLine dl;
 | 
			
		||||
        dl.text = DialogueDatabase.ReadDialogue(key);
 | 
			
		||||
        // default duration to show ui elements for
 | 
			
		||||
        dl.duration = _settings.HideAfter;
 | 
			
		||||
 | 
			
		||||
        // read audio data out of FMOD, check if event exists
 | 
			
		||||
        if (eventDescription.HasValue)
 | 
			
		||||
        {
 | 
			
		||||
            // assign values and play audio
 | 
			
		||||
 | 
			
		||||
            // get dialogue line duration from FMOD
 | 
			
		||||
            eventDescription.Value.getLength(out int ms);
 | 
			
		||||
 | 
			
		||||
            // get length gives us a value in milliseconds so it needs to be converted to seconds
 | 
			
		||||
            // before assignment
 | 
			
		||||
            dl.duration = ms / 1000f;
 | 
			
		||||
 | 
			
		||||
            // event is valid
 | 
			
		||||
            FMODUnity.RuntimeManager.PlayOneShot(fmodKey);
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        var clip = _settings.GetDialogueClip(key);
 | 
			
		||||
        Debug.Log(clip);
 | 
			
		||||
        dl.duration = clip.length;
 | 
			
		||||
 | 
			
		||||
        dialogueInstance.setCallback(_dialogueCallback);
 | 
			
		||||
        dialogueInstance.start();
 | 
			
		||||
        dialogueInstance.release();
 | 
			
		||||
        
 | 
			
		||||
        onDialogueLine?.Invoke(this, dl);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
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@ -1,20 +1,20 @@
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<?xml version="1.0" encoding="UTF-8"?>
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			<value>6.5</value>
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<?xml version="1.0" encoding="UTF-8"?>
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</objects>
 | 
			
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		Reference in New Issue
	
	Block a user