revival/game/Assets/Scripts
Programmer-DField be850a3795 Changes made as per code review. 2021-03-02 19:47:28 +00:00
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Artefacts Merge branch 'main' into artefacts_list 2021-02-22 09:01:33 +00:00
Camera basic camera controller 2021-01-27 12:06:17 +00:00
Checkpoint The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point. 2021-02-26 17:08:41 +00:00
Death & Respawn Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00
Demo basic player controller and input handling 2021-01-27 11:27:56 +00:00
Dialogue play audio via FMOD using key from dialogue database 2021-02-22 15:29:17 +00:00
Flow fixed ci issue 2021-02-12 14:12:26 +00:00
Input Feature/character controller 2021-02-15 18:09:32 +00:00
Player Merge branch 'main' into artefacts_list 2021-02-22 09:01:33 +00:00
Traps Changes made as per code review. 2021-03-02 19:47:28 +00:00
UI gameflow 2021-02-12 09:32:10 +00:00
Util Feature/character controller 2021-02-15 18:09:32 +00:00
Artefacts.meta Added Artefacts - Artefact Inventory (tracking system) 2021-02-14 15:08:59 +00:00
Camera.meta basic camera controller 2021-01-27 12:06:17 +00:00
Checkpoint.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Death & Respawn.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Demo.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Dialogue.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Flow.meta gameflow 2021-02-12 09:32:10 +00:00
Input.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Player.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Traps.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
UI.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Util.meta initial commit 2021-01-25 19:44:17 +00:00