Merge branch 'feature/menus' into 'main'

Feature/menus

See merge request kernel-panic/revival!31
This commit is contained in:
Cat Flynn 2021-03-05 15:45:02 +00:00
commit 687762b59e
32 changed files with 64086 additions and 225 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainMenuUI : MonoBehaviour
{
[Header( "Timing" )]
[SerializeField]
private float _fadeTime;
[Header("References")]
[SerializeField]
private SceneLoader _loader;
[SerializeField]
private CanvasGroup _navigation;
private CanvasGroup _current;
private void Awake()
{
ShowMenu( _navigation );
}
public void StartGame()
{
_loader.LoadScene( SceneType.Gameplay );
}
public void ShowMenu(CanvasGroup newMenu)
{
if ( newMenu == _current )
return;
StartCoroutine( FadeMenu( _current, newMenu ) );
_current = newMenu;
}
private IEnumerator FadeMenu( CanvasGroup from, CanvasGroup to )
{
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a -= Time.unscaledDeltaTime / _fadeTime;
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from.alpha = 1.0f;
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a += Time.unscaledDeltaTime / _fadeTime;
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to.interactable = true;
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{
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"com.unity.cinemachine": "2.6.3",
"com.unity.collab-proxy": "1.3.9",
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"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0",
"com.dbrizov.naughtyattributes": "https://github.com/dbrizov/NaughtyAttributes.git#upm"
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