105 Commits

Author SHA1 Message Date
Novvator
15e69799b9 Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
# Conflicts:
#	game/Assets/Prefabs/Puzzles.meta
2021-04-15 16:34:05 +01:00
e7e4bbde07 Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab

See merge request kernel-panic/revival!64
2021-04-15 14:21:17 +00:00
85fe992fa1 use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
2021-04-15 15:11:02 +01:00
abde0ea9af Merge branch '97-rolling-boulders-freeze' into 'main'
rolling boulders now obey to freeze

Closes #97

See merge request kernel-panic/revival!62
2021-04-13 15:03:47 +00:00
db7c86e790 Merge branch 'main' into 97-rolling-boulders-freeze 2021-04-13 15:52:02 +01:00
8ef7a1d88b Merge branch 'main' into 98-arrow-wall-freeze 2021-04-13 15:46:22 +01:00
07c89104f9 fixed time freeze not working 2021-04-13 15:33:59 +01:00
Novvator
586fa97d56 Added pressure plate and secret door prefab 2021-04-11 23:17:49 +01:00
Novvator
75cf0b6b5c applied it to the prefab 2021-04-06 15:31:08 +01:00
Novvator
0e96d83445 rolling boulders now obey to freeze 2021-04-06 15:29:41 +01:00
fffb50a6a2 Merge branch 'RollingBoulder' into 'main'
Rolling boulder

See merge request kernel-panic/revival!52
2021-03-25 19:19:26 +00:00
35fd443bd0 Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone

Closes #117

See merge request kernel-panic/revival!58
2021-03-25 19:04:48 +00:00
1e5022e3e8 Merge branch 'main' into RollingBoulder 2021-03-25 19:00:32 +00:00
6e74da102c minor fixes 2021-03-25 19:00:13 +00:00
7041d71c6f fix safe zone scale and appearance in builds 2021-03-25 17:24:17 +00:00
c489c8ef49 Merge branch 'feature/menus' into 'main'
ui sounds :)

See merge request kernel-panic/revival!59
2021-03-25 17:19:26 +00:00
a841238f56 added ui clicks 2021-03-25 12:19:44 +00:00
01e8c30439 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 11:24:50 +00:00
50955a19d0 Merge branch 'main' into RollingBoulder 2021-03-25 11:15:17 +00:00
94959bcb71 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 10:43:47 +00:00
122d0e1ff3 implement falling platform chain 2021-03-24 16:54:34 +00:00
Novvator
fa579d5ce3 added the 3 freeze levels - need rolling boulder and door lever 2021-03-24 15:27:38 +00:00
cfa6ac4027 Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"

See merge request kernel-panic/revival!47
2021-03-24 12:54:04 +00:00
1611962ae9 messy messy merge >n< 2021-03-24 12:45:19 +00:00
317a1ea53b settings tweaked 2021-03-24 11:52:01 +00:00
9bcde1e028 added music triggers 2021-03-24 11:50:07 +00:00
a83cad4a2a create 3rd boost puzzle 2021-03-23 15:03:18 +00:00
733e3f0b59 commited player w/ cheats enabled oopsie 2021-03-23 11:52:33 +00:00
da33cc4a4a updated animation controller, got new anims in-game 2021-03-23 11:48:43 +00:00
927a1b9dd7 create killbox prefab 2021-03-22 16:45:42 +00:00
0fdc569380 Merge branch 'main' into feature/boost-puzzle-design 2021-03-22 15:59:28 +00:00
91be3b97b9 redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
Programmer-DField
49d1fc481a Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab. 2021-03-18 12:54:32 +00:00
Programmer-DField
b0b5c09c54 Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards. 2021-03-18 12:34:08 +00:00
Programmer-DField
1b02a15353 Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution. 2021-03-17 22:07:33 +00:00
9037fd264c animation and audio event on falling platforms 2021-03-17 18:31:33 +00:00
292ca65bb2 respawn fallaway floor after a few seconds in the safe zone 2021-03-17 18:04:31 +00:00
e92ae299d8 boost puzzles 1 2 complete 3 wip 2021-03-16 16:38:46 +00:00
Novvator
b94d9d7f32 changes made as per code review 2021-03-16 15:49:54 +00:00
b5a3054b5f fixed weird subtitle issues 2021-03-15 17:15:18 +00:00
ed9be08db3 Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass

See merge request kernel-panic/revival!49
2021-03-15 16:51:40 +00:00
0712af572f Merge branch 'main' into Camera2ndPass 2021-03-15 16:36:48 +00:00
b57ee3dcb1 applied changes to prefabs 2021-03-15 16:35:38 +00:00
9f352f6ffe Merge branch 'main' into feature/inject-prompt-artefact-ui 2021-03-15 16:23:04 +00:00
a6a8f0ee2d fixed dialogue font 2021-03-15 16:21:40 +00:00
9cedec4d74 Merge branch 'feature/path-spline' into 'main'
Feature/path spline

Closes #44

See merge request kernel-panic/revival!45
2021-03-15 16:13:41 +00:00
Programmer-DField
b724107be4 Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this. 2021-03-15 12:52:43 +00:00
b8a2e67a33 platform-specific input prompt above nearby artefacts 2021-03-12 18:29:36 +00:00
a9dfbbc99d Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
3c4f28844f basic world space artefact interaction prompt 2021-03-12 17:15:27 +00:00