Novvator
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15e69799b9
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Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
# Conflicts:
# game/Assets/Prefabs/Puzzles.meta
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2021-04-15 16:34:05 +01:00 |
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e7e4bbde07
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Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab
See merge request kernel-panic/revival!64
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2021-04-15 14:21:17 +00:00 |
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85fe992fa1
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use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
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2021-04-15 15:11:02 +01:00 |
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abde0ea9af
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Merge branch '97-rolling-boulders-freeze' into 'main'
rolling boulders now obey to freeze
Closes #97
See merge request kernel-panic/revival!62
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2021-04-13 15:03:47 +00:00 |
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db7c86e790
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Merge branch 'main' into 97-rolling-boulders-freeze
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2021-04-13 15:52:02 +01:00 |
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8ef7a1d88b
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Merge branch 'main' into 98-arrow-wall-freeze
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2021-04-13 15:46:22 +01:00 |
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07c89104f9
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fixed time freeze not working
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2021-04-13 15:33:59 +01:00 |
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Novvator
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586fa97d56
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Added pressure plate and secret door prefab
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2021-04-11 23:17:49 +01:00 |
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Novvator
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75cf0b6b5c
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applied it to the prefab
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2021-04-06 15:31:08 +01:00 |
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Novvator
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0e96d83445
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rolling boulders now obey to freeze
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2021-04-06 15:29:41 +01:00 |
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fffb50a6a2
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Merge branch 'RollingBoulder' into 'main'
Rolling boulder
See merge request kernel-panic/revival!52
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2021-03-25 19:19:26 +00:00 |
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35fd443bd0
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Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone
Closes #117
See merge request kernel-panic/revival!58
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2021-03-25 19:04:48 +00:00 |
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1e5022e3e8
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Merge branch 'main' into RollingBoulder
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2021-03-25 19:00:32 +00:00 |
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6e74da102c
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minor fixes
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2021-03-25 19:00:13 +00:00 |
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7041d71c6f
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fix safe zone scale and appearance in builds
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2021-03-25 17:24:17 +00:00 |
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c489c8ef49
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Merge branch 'feature/menus' into 'main'
ui sounds :)
See merge request kernel-panic/revival!59
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2021-03-25 17:19:26 +00:00 |
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a841238f56
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added ui clicks
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2021-03-25 12:19:44 +00:00 |
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01e8c30439
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-25 11:24:50 +00:00 |
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50955a19d0
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Merge branch 'main' into RollingBoulder
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2021-03-25 11:15:17 +00:00 |
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94959bcb71
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-25 10:43:47 +00:00 |
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122d0e1ff3
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implement falling platform chain
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2021-03-24 16:54:34 +00:00 |
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Novvator
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fa579d5ce3
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added the 3 freeze levels - need rolling boulder and door lever
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2021-03-24 15:27:38 +00:00 |
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cfa6ac4027
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Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"
See merge request kernel-panic/revival!47
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2021-03-24 12:54:04 +00:00 |
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1611962ae9
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messy messy merge >n<
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2021-03-24 12:45:19 +00:00 |
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317a1ea53b
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settings tweaked
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2021-03-24 11:52:01 +00:00 |
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9bcde1e028
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added music triggers
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2021-03-24 11:50:07 +00:00 |
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a83cad4a2a
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create 3rd boost puzzle
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2021-03-23 15:03:18 +00:00 |
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733e3f0b59
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commited player w/ cheats enabled oopsie
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2021-03-23 11:52:33 +00:00 |
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da33cc4a4a
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updated animation controller, got new anims in-game
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2021-03-23 11:48:43 +00:00 |
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927a1b9dd7
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create killbox prefab
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2021-03-22 16:45:42 +00:00 |
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0fdc569380
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-22 15:59:28 +00:00 |
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91be3b97b9
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redesign arrow wall trap objects
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2021-03-18 17:25:34 +00:00 |
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Programmer-DField
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49d1fc481a
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Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab.
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2021-03-18 12:54:32 +00:00 |
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Programmer-DField
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b0b5c09c54
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Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
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2021-03-18 12:34:08 +00:00 |
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Programmer-DField
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1b02a15353
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Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
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2021-03-17 22:07:33 +00:00 |
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9037fd264c
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animation and audio event on falling platforms
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2021-03-17 18:31:33 +00:00 |
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292ca65bb2
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respawn fallaway floor after a few seconds in the safe zone
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2021-03-17 18:04:31 +00:00 |
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e92ae299d8
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boost puzzles 1 2 complete 3 wip
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2021-03-16 16:38:46 +00:00 |
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Novvator
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b94d9d7f32
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changes made as per code review
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2021-03-16 15:49:54 +00:00 |
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b5a3054b5f
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fixed weird subtitle issues
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2021-03-15 17:15:18 +00:00 |
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ed9be08db3
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Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass
See merge request kernel-panic/revival!49
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2021-03-15 16:51:40 +00:00 |
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0712af572f
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Merge branch 'main' into Camera2ndPass
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2021-03-15 16:36:48 +00:00 |
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b57ee3dcb1
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applied changes to prefabs
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2021-03-15 16:35:38 +00:00 |
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9f352f6ffe
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Merge branch 'main' into feature/inject-prompt-artefact-ui
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2021-03-15 16:23:04 +00:00 |
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a6a8f0ee2d
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fixed dialogue font
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2021-03-15 16:21:40 +00:00 |
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9cedec4d74
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Merge branch 'feature/path-spline' into 'main'
Feature/path spline
Closes #44
See merge request kernel-panic/revival!45
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2021-03-15 16:13:41 +00:00 |
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Programmer-DField
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b724107be4
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Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
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2021-03-15 12:52:43 +00:00 |
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b8a2e67a33
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platform-specific input prompt above nearby artefacts
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2021-03-12 18:29:36 +00:00 |
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a9dfbbc99d
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Merge branch 'main' into ArrowWall
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2021-03-12 17:41:34 +00:00 |
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3c4f28844f
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basic world space artefact interaction prompt
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2021-03-12 17:15:27 +00:00 |
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