revival/game/Assets/Prefabs
cyndrdev b57ee3dcb1 applied changes to prefabs 2021-03-15 16:35:38 +00:00
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Artefacts juiced artefact unlock screen 2021-03-11 19:34:32 +00:00
Dialogue add safe and kill planes 2021-03-04 16:55:29 +00:00
Traps reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
UI made button bois pretty 2021-03-12 00:39:08 +00:00
Zones add safe and kill planes 2021-03-04 16:55:29 +00:00
Artefacts.meta Changed Artefact and ArtefactInventory to Scriptable objects 2021-02-19 15:14:14 +00:00
AudioManager.prefab backend for playerpref audio 2021-03-08 15:13:19 +00:00
AudioManager.prefab.meta backend for playerpref audio 2021-03-08 15:13:19 +00:00
Cameras.prefab applied changes to prefabs 2021-03-15 16:35:38 +00:00
Cameras.prefab.meta added cameras into seperate prefab 2021-03-02 18:59:04 +00:00
Dialogue.meta add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
Environment.prefab finalised main menu 2021-03-05 15:29:20 +00:00
Environment.prefab.meta finalised main menu 2021-03-05 15:29:20 +00:00
Player.prefab Merge branch 'main' into feature/dialogue-inject-prompts 2021-03-11 20:44:31 +00:00
Player.prefab.meta Feature/character controller 2021-02-15 18:09:32 +00:00
PlayerObjects.prefab applied changes to prefabs 2021-03-15 16:35:38 +00:00
PlayerObjects.prefab.meta added player glue prefab 2021-03-02 19:04:38 +00:00
Slider.prefab final pretties 2021-03-08 17:18:43 +00:00
Slider.prefab.meta made stuff look good 2021-03-08 17:05:33 +00:00
Traps.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
UI.meta add safe and kill planes 2021-03-04 16:55:29 +00:00
Zones.meta use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00