2020-06-01 01:49:50 +01:00
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#include "colour.h"
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2020-06-06 21:11:09 +01:00
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#include "camera.h"
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2020-06-06 23:59:30 +01:00
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#include "material.h"
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2023-02-18 18:50:48 +00:00
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#include "image.h"
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2023-02-20 01:19:28 +00:00
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#include "world.h"
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2023-02-20 20:55:24 +00:00
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#include "network.h"
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2020-06-01 01:49:50 +01:00
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2020-05-31 23:52:34 +01:00
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#include <iostream>
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2023-02-14 23:30:29 +00:00
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#include <string.h>
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2023-02-20 01:19:28 +00:00
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void render(camera& cam, const world& world, int client_sock)
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2023-02-18 18:35:15 +00:00
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{
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for (int j = HEIGHT - 1; j >= 0; --j)
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{
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std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
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for (int i = 0; i < WIDTH; ++i)
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{
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colour pixel_colour(0,0,0);
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for (int s = 0; s < SAMPLES_PER_PIXEL; ++s)
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{
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2023-02-19 19:55:42 +00:00
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auto u = (i + math::random_double()) / (WIDTH-1);
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auto v = (j + math::random_double()) / (HEIGHT-1);
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2023-02-18 18:35:15 +00:00
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ray r = cam.get_ray(u, v);
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2023-02-20 01:19:28 +00:00
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pixel_colour += trace(world, r, MAX_DEPTH);
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2023-02-18 18:35:15 +00:00
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}
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// TODO: we should instead write our output to some buffer in memory
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// to decouple our ultimate output from our rendering
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//write_colour_to_stream(std::cout, pixel_colour, SAMPLES_PER_PIXEL);
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write_colour_to_socket(client_sock, pixel_colour, SAMPLES_PER_PIXEL);
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}
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}
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}
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2023-02-17 21:06:55 +00:00
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int main()
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{
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int sockfd;
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int newsockfd = wait_for_client(sockfd);
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2023-02-14 23:30:29 +00:00
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printf("got a connection!\n");
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2023-02-17 22:55:31 +00:00
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send_image_dimensions(newsockfd, WIDTH, HEIGHT);
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2023-02-14 23:30:29 +00:00
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2023-02-17 22:55:31 +00:00
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//std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n";
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2020-06-06 18:28:30 +01:00
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2022-06-02 23:09:50 +01:00
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auto dist_to_target = 10.0;
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auto dist_to_focus = dist_to_target + 1.0;
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auto cam_y = 1.0;
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point3 lookfrom(0,cam_y,-dist_to_target);
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2020-06-07 04:13:39 +01:00
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point3 lookat(0,0,0);
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vec3 vup(0,1,0);
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2022-06-02 23:09:50 +01:00
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auto aperture = 0.5;
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2020-06-07 04:13:39 +01:00
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2022-06-02 23:09:50 +01:00
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camera cam(lookfrom, lookat, vup, 47, ASPECT_RATIO, aperture, dist_to_focus);
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2020-06-06 21:11:09 +01:00
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2023-02-20 01:19:28 +00:00
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const world* world = world::close_glass_sphere();
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render(cam, *world, newsockfd);
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2020-05-31 23:52:34 +01:00
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2023-02-17 22:55:31 +00:00
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// close client socket
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close(newsockfd);
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printf("closed client connection\n");
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// close listening socket
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close(sockfd);
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printf("closed listening socket\n");
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printf("done!\n");
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return 0;
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2020-05-31 23:52:34 +01:00
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}
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