snoopy/src/main.cpp

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#include "rtweekend.h"
#include "hittable_list.h"
#include "sphere.h"
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#include "colour.h"
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#include "camera.h"
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#include "material.h"
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#include <iostream>
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const double ASPECT_RATIO = 32.0 / 9.0;
const int WIDTH = 800;
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const int HEIGHT = static_cast<int>(WIDTH / ASPECT_RATIO);
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const int SAMPLES_PER_PIXEL = 32;
const int MAX_DEPTH = 16;
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colour ray_colour(const ray& r, const hittable& world, int depth)
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{
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hit_record rec;
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if (depth <= 0)
{
return colour(0,0,0);
}
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if (world.hit(r, 0.001, infinity, rec))
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{
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ray scattered;
colour attenuation;
if (rec.mat_ptr->scatter(r, rec, attenuation, scattered))
{
return attenuation * ray_colour(scattered, world, depth-1);
}
return colour(0,0,0);
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}
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vec3 unit_direction = unit_vector(r.direction());
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auto t = 0.5 * (unit_direction.y() + 1.0);
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auto a = colour(0.8, 0.7, 1.0);
auto b = colour(1.0, 1.0, 1.0);
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return lerp(a, b, t);
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}
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hittable_list random_scene()
{
hittable_list world;
auto ground_material = make_shared<lambertian>(colour(0.5, 0.5, 0.5));
world.add(make_shared<sphere>(point3(0,-1000,0), 1000, ground_material));
for (int a = -11; a < 11; a++)
{
for (int b = -11; b < 11; b++)
{
auto choose_mat = random_double();
point3 centre(a + 0.9*random_double(), 0.2, b + 0.9*random_double());
if ((centre - point3(4, 0.2, 0)).length() > 0.9)
{
shared_ptr<material> sphere_material;
if (choose_mat < 0.8)
{
// diffuse
auto albedo = colour::random() * colour::random();
sphere_material = make_shared<lambertian>(albedo);
world.add(make_shared<sphere>(centre, 0.2, sphere_material));
}
else if (choose_mat < 0.95)
{
// metal
auto albedo = colour::random(0.5, 1);
auto fuzz = random_double(0, 0.5);
sphere_material = make_shared<metal>(albedo, fuzz);
world.add(make_shared<sphere>(centre, 0.2, sphere_material));
}
else
{
// glass
sphere_material = make_shared<dielectric>(1.5);
world.add(make_shared<sphere>(centre,0.2, sphere_material));
}
}
}
}
auto material1 = make_shared<dielectric>(1.5);
world.add(make_shared<sphere>(point3(0, 1, 0), 1.0, material1));
auto material2 = make_shared<lambertian>(colour(0.4, 0.2, 0.1));
world.add(make_shared<sphere>(point3(-4, 1, 0), 1.0, material2));
auto material3 = make_shared<metal>(colour(0.7, 0.6, 0.5), 0.0);
world.add(make_shared<sphere>(point3(4, 1, 0), 1.0, material3));
return world;
}
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int main()
{
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std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n";
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hittable_list world = random_scene();
point3 lookfrom(13,2,3);
point3 lookat(0,0,0);
vec3 vup(0,1,0);
auto dist_to_focus = 10.0;
auto aperture = 0.1;
camera cam(lookfrom, lookat, vup, 20, ASPECT_RATIO, aperture, dist_to_focus);
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for (int j = HEIGHT - 1; j >= 0; --j)
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{
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std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
for (int i = 0; i < WIDTH; ++i)
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{
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colour pixel_colour(0,0,0);
for (int s = 0; s < SAMPLES_PER_PIXEL; ++s)
{
auto u = (i + random_double()) / (WIDTH-1);
auto v = (j + random_double()) / (HEIGHT-1);
ray r = cam.get_ray(u, v);
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pixel_colour += ray_colour(r, world, MAX_DEPTH);
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}
write_colour(std::cout, pixel_colour, SAMPLES_PER_PIXEL);
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}
}
std::cerr << "\nDone." << std::endl;
}