snoopy/src/main.cpp

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#include "rtweekend.h"
#include "hittable_list.h"
#include "sphere.h"
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#include "colour.h"
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#include "camera.h"
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#include "material.h"
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#include <iostream>
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#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
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const double ASPECT_RATIO = 16.0 / 9.0;
const int WIDTH = 1920;
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const int HEIGHT = static_cast<int>(WIDTH / ASPECT_RATIO);
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const int SAMPLES_PER_PIXEL = 8;
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const int MAX_DEPTH = 5;
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// fee2aa
//
const colour pink(254.0/255.0, 226.0/255.0, 170.0/255.0);
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const colour grey(0.133, 0.133, 0.133);
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colour ray_colour(const ray& r, const hittable& world, int depth)
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{
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hit_record rec;
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if (depth <= 0)
{
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return grey;
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}
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if (world.hit(r, 0.001, infinity, rec))
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{
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ray scattered;
colour attenuation;
if (rec.mat_ptr->scatter(r, rec, attenuation, scattered))
{
return attenuation * ray_colour(scattered, world, depth-1);
}
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return grey;
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}
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vec3 unit_direction = unit_vector(r.direction());
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auto t = 0.5 * (unit_direction.y() + 1.0) + 0.5;
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return lerp(grey, pink, t);
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}
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hittable_list random_scene()
{
hittable_list world;
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//auto ground_material = make_shared<lambertian>(pink);
//world.add(make_shared<sphere>(point3(0,-1000,0), 1000, ground_material));
//for (int a = -11; a < 11; a++)
//{
// for (int b = -11; b < 11; b++)
// {
// auto choose_mat = random_double();
// point3 centre(a + 0.9*random_double(), 0.2, b + 0.9*random_double());
// if ((centre - point3(4, 0.2, 0)).length() > 0.9)
// {
// shared_ptr<material> sphere_material;
// if (choose_mat < 0.8)
// {
// // diffuse
// //auto albedo = colour::random() * colour::random();
// sphere_material = make_shared<lambertian>(pink);
// world.add(make_shared<sphere>(centre, 0.2, sphere_material));
// }
// else if (choose_mat < 0.95)
// {
// // metal
// auto fuzz = random_double(0, 0.5);
// sphere_material = make_shared<metal>(pink, fuzz);
// world.add(make_shared<sphere>(centre, 0.2, sphere_material));
// }
// else
// {
// // glass
// sphere_material = make_shared<dielectric>(1.5);
// world.add(make_shared<sphere>(centre,0.2, sphere_material));
// }
// }
// }
//}
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auto material1 = make_shared<dielectric>(1.5);
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world.add(make_shared<sphere>(point3(0, 0, 0), 3.0, material1));
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//auto material2 = make_shared<lambertian>(pink);
//world.add(make_shared<sphere>(point3(-4, 1, 0), 1.0, material2));
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auto material3 = make_shared<metal>(pink, 0.5);
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int sphere_count = 10;
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for (int i = 0; i < sphere_count; i++)
{
float a = 6.28 * (float)i/sphere_count - 100.0;
float r = 8.0;
float x = r*sin(a);
float y = 2.0*cos(a);
float z = r*cos(a);
point3 pos(x,y,z);
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world.add(make_shared<sphere>(pos, 2.0, material3));
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}
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return world;
}
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void error(const char* message)
{
perror(message);
exit(1);
}
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// file descriptor of the socket we're listening for connections on
//
// returns fd for the client connection
int accept_client(int sockfd)
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{
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int newsockfd;
struct sockaddr_in cli_addr;
socklen_t clilen = sizeof(cli_addr);
newsockfd = accept(sockfd, (struct sockaddr*)&cli_addr, &clilen);
if (newsockfd < 0)
{
error("ERROR accepting client");
}
return newsockfd;
}
int wait_for_client(int& sockfd)
{
int newsockfd;
struct sockaddr_in serv_addr;
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// open socket and await connection from client
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
{
error("ERROR creating socket");
}
bzero((char*)&serv_addr, sizeof(serv_addr));
// we successfully created the socket, configure it for binding
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(64999); // convert number from host to network byte order
// bind the socket
if (bind(sockfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0)
{
error("ERROR binding socket");
}
// successfully bound socket, start listening for connections
listen(sockfd, 5);
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newsockfd = accept_client(sockfd);
return newsockfd;
}
void send_message(int sock, const char* message)
{
int written = write(sock, message, strlen(message));
if (written < 0)
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{
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error("ERROR sending message to the client");
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}
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printf("SEND %s\n", message);
}
int main()
{
int sockfd;
int newsockfd = wait_for_client(sockfd);
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printf("got a connection!\n");
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// write a message to the client
send_message(newsockfd, "hi there!");
// close client socket
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close(newsockfd);
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printf("closed client connection\n");
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// close listening socket
close(sockfd);
// exit after all our connections are closed
exit(0);
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std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n";
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hittable_list world = random_scene();
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auto dist_to_target = 10.0;
auto dist_to_focus = dist_to_target + 1.0;
auto cam_y = 1.0;
point3 lookfrom(0,cam_y,-dist_to_target);
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point3 lookat(0,0,0);
vec3 vup(0,1,0);
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auto aperture = 0.5;
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camera cam(lookfrom, lookat, vup, 47, ASPECT_RATIO, aperture, dist_to_focus);
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for (int j = HEIGHT - 1; j >= 0; --j)
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{
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std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
for (int i = 0; i < WIDTH; ++i)
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{
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colour pixel_colour(0,0,0);
for (int s = 0; s < SAMPLES_PER_PIXEL; ++s)
{
auto u = (i + random_double()) / (WIDTH-1);
auto v = (j + random_double()) / (HEIGHT-1);
ray r = cam.get_ray(u, v);
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pixel_colour += ray_colour(r, world, MAX_DEPTH);
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}
write_colour(std::cout, pixel_colour, SAMPLES_PER_PIXEL);
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}
}
std::cerr << "\nDone." << std::endl;
}