snoopy/src/main.cpp

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#include "colour.h"
#include "vec3.h"
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#include "ray.h"
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#include <iostream>
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const double ASPECT_RATIO = 16.0 / 9.0;
const int WIDTH = 384;
const int HEIGHT = static_cast<int>(WIDTH / ASPECT_RATIO);
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double hit_sphere(const point3& centre, double radius, const ray& r)
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{
vec3 oc = r.origin() - centre;
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auto a = r.direction().length_squared();
auto half_b = dot(oc, r.direction());
auto c = oc.length_squared() - radius*radius;
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auto discriminant = half_b*half_b - a*c;
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if (discriminant < 0)
{
return -1.0;
}
else
{
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return (-half_b - sqrt(discriminant)) / a;
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}
}
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colour ray_colour(const ray& r)
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{
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auto t = hit_sphere(point3(0,0,-1), 0.5, r);
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if (t > 0.0)
{
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vec3 N = unit_vector(r.at(t) - vec3(0,0,-1));
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return 0.5*colour(N.x()+1, N.y()+1, N.z()+1);
}
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vec3 unit_direction = unit_vector(r.direction());
t = 0.5 * (unit_direction.y() + 1.0);
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auto a = colour(1.0, 0.5, 0.6);
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auto b = colour(0.0, 0.0, 0.0);
return lerp(a, b, t);
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}
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int main()
{
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auto viewport_height = 2.0;
auto viewport_width = ASPECT_RATIO * viewport_height;
auto focal_length = 1.0;
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auto origin = point3(0, 0, 0);
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auto horizontal = vec3(viewport_width, 0, 0);
auto vertical = vec3(0, viewport_height, 0);
auto lower_left_corner = origin - horizontal/2 - vertical/2 - vec3(0,0,focal_length);
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std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n";
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for (int y = HEIGHT - 1; y >= 0; --y)
{
std::cerr << "\rScanlines remaining: " << y << ' ' << std::flush;
for (int x = 0; x < WIDTH; ++x)
{
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auto u = double(x) / (WIDTH-1);
auto v = double(y) / (HEIGHT-1);
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ray r(origin, lower_left_corner + u*horizontal + v*vertical - origin);
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colour pixel_colour = ray_colour(r);
write_colour(std::cout, pixel_colour);
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}
}
std::cerr << "\nDone." << std::endl;
}