snoopy/src/main.cpp

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#include "rtweekend.h"
#include "hittable_list.h"
#include "sphere.h"
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#include "colour.h"
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#include "camera.h"
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#include "material.h"
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#include <iostream>
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const double ASPECT_RATIO = 16.0 / 9.0;
const int WIDTH = 384;
const int HEIGHT = static_cast<int>(WIDTH / ASPECT_RATIO);
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const int SAMPLES_PER_PIXEL = 100;
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const int MAX_DEPTH = 50;
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colour ray_colour(const ray& r, const hittable& world, int depth)
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{
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hit_record rec;
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if (depth <= 0)
{
return colour(0,0,0);
}
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if (world.hit(r, 0.001, infinity, rec))
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{
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ray scattered;
colour attenuation;
if (rec.mat_ptr->scatter(r, rec, attenuation, scattered))
{
return attenuation * ray_colour(scattered, world, depth-1);
}
return colour(0,0,0);
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}
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vec3 unit_direction = unit_vector(r.direction());
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auto t = 0.5 * (unit_direction.y() + 1.0);
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auto a = colour(0.5, 0.6, 0.7);
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auto b = colour(0.5, 0.5, 0.5);
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return lerp(a, b, t);
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}
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int main()
{
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std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n";
hittable_list world;
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world.add(make_shared<sphere>(
point3(0,0,-1),
0.5,
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make_shared<lambertian>(colour(0.1,0.2,0.5))));
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world.add(make_shared<sphere>(
point3(0,-100.5,-1),
100,
make_shared<lambertian>(colour(0.8,0.8,0.0))));
world.add(make_shared<sphere>(
point3(1,0,-1),
0.5,
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make_shared<metal>(colour(0.8,0.6,0.2), 0.0)));
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world.add(make_shared<sphere>(
point3(-1,0,-1),
0.5,
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make_shared<dielectric>(1.5)));
world.add(make_shared<sphere>(
point3(-1,0,-1),
-0.45,
make_shared<dielectric>(1.5)));
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camera cam;
for (int j = HEIGHT - 1; j >= 0; --j)
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{
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std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
for (int i = 0; i < WIDTH; ++i)
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{
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colour pixel_colour(0,0,0);
for (int s = 0; s < SAMPLES_PER_PIXEL; ++s)
{
auto u = (i + random_double()) / (WIDTH-1);
auto v = (j + random_double()) / (HEIGHT-1);
ray r = cam.get_ray(u, v);
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pixel_colour += ray_colour(r, world, MAX_DEPTH);
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}
write_colour(std::cout, pixel_colour, SAMPLES_PER_PIXEL);
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}
}
std::cerr << "\nDone." << std::endl;
}