extract netcode from main
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3d2c8e83a6
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5e880633eb
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@ -16,7 +16,7 @@ https://www.linuxhowtos.org/C_C++/socket.htm
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* [x] combine 'hittable' 'hittable_list' and 'scene' in 'world'
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* [x] send rendered image data to client
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* [x] form image file on client
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* [ ] extract netcode from main
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* [x] extract netcode from main
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* [ ] specify protocol format
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* [ ] receive imaging command
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* [x] render image
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@ -0,0 +1,9 @@
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#pragma once
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// file descriptor of the socket we're listening for connections on
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//
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// returns fd for the client connection
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int accept_client(int sockfd);
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int wait_for_client(int& sockfd);
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void send_message(int sock, const char* message);
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void send_image_dimensions(int sock, unsigned int width, unsigned int height);
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96
src/main.cpp
96
src/main.cpp
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@ -3,105 +3,11 @@
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#include "material.h"
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#include "image.h"
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#include "world.h"
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#include "network.h"
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#include <iostream>
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#include <string.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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// file descriptor of the socket we're listening for connections on
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//
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// returns fd for the client connection
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int accept_client(int sockfd)
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{
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int newsockfd;
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struct sockaddr_in cli_addr;
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socklen_t clilen = sizeof(cli_addr);
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newsockfd = accept(sockfd, (struct sockaddr*)&cli_addr, &clilen);
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if (newsockfd < 0)
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{
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error("ERROR accepting client");
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}
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return newsockfd;
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}
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int wait_for_client(int& sockfd)
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{
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int newsockfd;
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struct sockaddr_in serv_addr;
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// open socket and await connection from client
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd < 0)
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{
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error("ERROR creating socket");
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}
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bzero((char*)&serv_addr, sizeof(serv_addr));
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// we successfully created the socket, configure it for binding
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_addr.s_addr = INADDR_ANY;
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serv_addr.sin_port = htons(64999); // convert number from host to network byte order
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// this is a bit of developer QoL so we can iterate more quickly
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// TODO: make it possible to disable this debug/release build configuration
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const int enable = 1;
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if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int)) < 0)
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{
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error("ERROR setsockopt(SO_REUSEADDR) failed");
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}
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if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEPORT, &enable, sizeof(int)) < 0)
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{
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error("ERROR setsockopt(SO_REUSEPORT) failed");
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}
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// bind the socket
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if (bind(sockfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0)
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{
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error("ERROR binding socket");
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}
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// successfully bound socket, start listening for connections
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listen(sockfd, 5);
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newsockfd = accept_client(sockfd);
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return newsockfd;
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}
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void send_message(int sock, const char* message)
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{
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int written = write(sock, message, strlen(message));
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if (written < 0)
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{
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error("ERROR sending message to the client");
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}
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printf("SEND %s\n", message);
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}
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void send_image_dimensions(int sock, unsigned int width, unsigned int height)
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{
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// https://linux.die.net/man/3/htons
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width = htonl(width);
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height = htonl(height);
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int written = write(sock, &width, sizeof(uint32_t));
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if (written < 0)
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{
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error("ERROR writing width");
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}
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written = write(sock, &height, sizeof(uint32_t));
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if (written < 0)
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{
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error("ERROR writing height");
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}
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}
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void render(camera& cam, const world& world, int client_sock)
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{
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for (int j = HEIGHT - 1; j >= 0; --j)
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@ -0,0 +1,96 @@
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#include "network.h"
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#include "error.h"
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <cstring>
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int accept_client(int sockfd)
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{
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int newsockfd;
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struct sockaddr_in cli_addr;
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socklen_t clilen = sizeof(cli_addr);
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newsockfd = accept(sockfd, (struct sockaddr*)&cli_addr, &clilen);
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if (newsockfd < 0)
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{
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error("ERROR accepting client");
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}
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return newsockfd;
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}
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int wait_for_client(int& sockfd)
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{
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int newsockfd;
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struct sockaddr_in serv_addr;
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// open socket and await connection from client
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd < 0)
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{
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error("ERROR creating socket");
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}
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bzero((char*)&serv_addr, sizeof(serv_addr));
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// we successfully created the socket, configure it for binding
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_addr.s_addr = INADDR_ANY;
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serv_addr.sin_port = htons(64999); // convert number from host to network byte order
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// this is a bit of developer QoL so we can iterate more quickly
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// TODO: make it possible to disable this debug/release build configuration
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const int enable = 1;
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if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int)) < 0)
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{
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error("ERROR setsockopt(SO_REUSEADDR) failed");
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}
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if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEPORT, &enable, sizeof(int)) < 0)
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{
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error("ERROR setsockopt(SO_REUSEPORT) failed");
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}
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// bind the socket
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if (bind(sockfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0)
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{
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error("ERROR binding socket");
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}
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// successfully bound socket, start listening for connections
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listen(sockfd, 5);
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newsockfd = accept_client(sockfd);
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return newsockfd;
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}
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void send_message(int sock, const char* message)
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{
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int written = write(sock, message, strlen(message));
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if (written < 0)
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{
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error("ERROR sending message to the client");
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}
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printf("SEND %s\n", message);
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}
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void send_image_dimensions(int sock, unsigned int width, unsigned int height)
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{
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// https://linux.die.net/man/3/htons
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width = htonl(width);
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height = htonl(height);
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int written = write(sock, &width, sizeof(uint32_t));
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if (written < 0)
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{
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error("ERROR writing width");
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}
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written = write(sock, &height, sizeof(uint32_t));
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if (written < 0)
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{
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error("ERROR writing height");
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}
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}
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