snoopy/src/main.cpp

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#include "colour.h"
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#include "camera.h"
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#include "material.h"
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#include "image.h"
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#include "world.h"
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#include <iostream>
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#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
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// file descriptor of the socket we're listening for connections on
//
// returns fd for the client connection
int accept_client(int sockfd)
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{
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int newsockfd;
struct sockaddr_in cli_addr;
socklen_t clilen = sizeof(cli_addr);
newsockfd = accept(sockfd, (struct sockaddr*)&cli_addr, &clilen);
if (newsockfd < 0)
{
error("ERROR accepting client");
}
return newsockfd;
}
int wait_for_client(int& sockfd)
{
int newsockfd;
struct sockaddr_in serv_addr;
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// open socket and await connection from client
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
{
error("ERROR creating socket");
}
bzero((char*)&serv_addr, sizeof(serv_addr));
// we successfully created the socket, configure it for binding
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(64999); // convert number from host to network byte order
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// this is a bit of developer QoL so we can iterate more quickly
// TODO: make it possible to disable this debug/release build configuration
const int enable = 1;
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int)) < 0)
{
error("ERROR setsockopt(SO_REUSEADDR) failed");
}
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEPORT, &enable, sizeof(int)) < 0)
{
error("ERROR setsockopt(SO_REUSEPORT) failed");
}
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// bind the socket
if (bind(sockfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0)
{
error("ERROR binding socket");
}
// successfully bound socket, start listening for connections
listen(sockfd, 5);
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newsockfd = accept_client(sockfd);
return newsockfd;
}
void send_message(int sock, const char* message)
{
int written = write(sock, message, strlen(message));
if (written < 0)
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{
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error("ERROR sending message to the client");
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}
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printf("SEND %s\n", message);
}
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void send_image_dimensions(int sock, unsigned int width, unsigned int height)
{
// https://linux.die.net/man/3/htons
width = htonl(width);
height = htonl(height);
int written = write(sock, &width, sizeof(uint32_t));
if (written < 0)
{
error("ERROR writing width");
}
written = write(sock, &height, sizeof(uint32_t));
if (written < 0)
{
error("ERROR writing height");
}
}
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void render(camera& cam, const world& world, int client_sock)
{
for (int j = HEIGHT - 1; j >= 0; --j)
{
std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
for (int i = 0; i < WIDTH; ++i)
{
colour pixel_colour(0,0,0);
for (int s = 0; s < SAMPLES_PER_PIXEL; ++s)
{
auto u = (i + math::random_double()) / (WIDTH-1);
auto v = (j + math::random_double()) / (HEIGHT-1);
ray r = cam.get_ray(u, v);
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pixel_colour += trace(world, r, MAX_DEPTH);
}
// TODO: we should instead write our output to some buffer in memory
// to decouple our ultimate output from our rendering
//write_colour_to_stream(std::cout, pixel_colour, SAMPLES_PER_PIXEL);
write_colour_to_socket(client_sock, pixel_colour, SAMPLES_PER_PIXEL);
}
}
}
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int main()
{
int sockfd;
int newsockfd = wait_for_client(sockfd);
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printf("got a connection!\n");
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send_image_dimensions(newsockfd, WIDTH, HEIGHT);
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//std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n";
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auto dist_to_target = 10.0;
auto dist_to_focus = dist_to_target + 1.0;
auto cam_y = 1.0;
point3 lookfrom(0,cam_y,-dist_to_target);
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point3 lookat(0,0,0);
vec3 vup(0,1,0);
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auto aperture = 0.5;
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camera cam(lookfrom, lookat, vup, 47, ASPECT_RATIO, aperture, dist_to_focus);
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const world* world = world::close_glass_sphere();
render(cam, *world, newsockfd);
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// close client socket
close(newsockfd);
printf("closed client connection\n");
// close listening socket
close(sockfd);
printf("closed listening socket\n");
printf("done!\n");
return 0;
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}