add camera + multisampling
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bcbc0719b3
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4d2012a6a2
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@ -0,0 +1,31 @@
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#pragma once
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#include "rtweekend.h"
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class camera
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{
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public:
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const double ASPECT_RATIO = 16.0 / 9.0;
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const double VIEWPORT_HEIGHT = 2.0;
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const double VIEWPORT_WIDTH = ASPECT_RATIO * VIEWPORT_HEIGHT;
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const double FOCAL_LENGTH = 1.0;
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camera() :
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origin_(point3(0,0,0)),
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horizontal_(vec3(VIEWPORT_WIDTH,0.0,0.0)),
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vertical_(vec3(0.0, VIEWPORT_HEIGHT, 0.0))
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{
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lower_left_corner_ = origin_ - horizontal_/2 - vertical_/2 - vec3(0,0,FOCAL_LENGTH);
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}
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ray get_ray(double u, double v) const
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{
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return ray(origin_, lower_left_corner_ + u*horizontal_ + v*vertical_ - origin_);
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}
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private:
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point3 origin_;
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point3 lower_left_corner_;
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vec3 horizontal_;
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vec3 vertical_;
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};
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20
src/colour.h
20
src/colour.h
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@ -1,13 +1,23 @@
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#pragma once
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#include "vec3.h"
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#include "rtweekend.h"
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#include <iostream>
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void write_colour(std::ostream &out, colour pixel_colour)
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void write_colour(std::ostream &out, colour pixel_colour, int samples_per_pixel)
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{
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auto r = pixel_colour.x();
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auto g = pixel_colour.y();
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auto b = pixel_colour.z();
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// divide the colour total by the number of samples
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auto scale = 1.0 / samples_per_pixel;
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r *= scale;
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g *= scale;
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b *= scale;
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// write the translated [0,255] value of each colour component.
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out << static_cast<int>(255.999 * pixel_colour.x()) << ' '
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<< static_cast<int>(255.999 * pixel_colour.y()) << ' '
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<< static_cast<int>(255.999 * pixel_colour.z()) << '\n';
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out << static_cast<int>(256 * clamp(r, 0.0, 0.999)) << ' '
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<< static_cast<int>(256 * clamp(g, 0.0, 0.999)) << ' '
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<< static_cast<int>(256 * clamp(b, 0.0, 0.999)) << '\n';
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}
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27
src/main.cpp
27
src/main.cpp
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@ -3,12 +3,14 @@
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#include "hittable_list.h"
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#include "sphere.h"
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#include "colour.h"
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#include "camera.h"
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#include <iostream>
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const double ASPECT_RATIO = 16.0 / 9.0;
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const int WIDTH = 384;
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const int HEIGHT = static_cast<int>(WIDTH / ASPECT_RATIO);
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const int SAMPLES_PER_PIXEL = 100;
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colour ray_colour(const ray& r, const hittable& world)
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{
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@ -44,17 +46,24 @@ int main()
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world.add(make_shared<sphere>(point3(0,0,-1), 0.5));
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world.add(make_shared<sphere>(point3(0,-100.5,-1), 100));
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for (int y = HEIGHT - 1; y >= 0; --y)
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camera cam;
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for (int j = HEIGHT - 1; j >= 0; --j)
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{
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std::cerr << "\rScanlines remaining: " << y << ' ' << std::flush;
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for (int x = 0; x < WIDTH; ++x)
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std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
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for (int i = 0; i < WIDTH; ++i)
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{
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auto u = double(x) / (WIDTH-1);
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auto v = double(y) / (HEIGHT-1);
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ray r(origin, lower_left_corner + u*horizontal + v*vertical - origin);
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colour pixel_colour = ray_colour(r, world);
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write_colour(std::cout, pixel_colour);
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colour pixel_colour(0,0,0);
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for (int s = 0; s < SAMPLES_PER_PIXEL; ++s)
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{
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auto u = (i + random_double()) / (WIDTH-1);
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auto v = (j + random_double()) / (HEIGHT-1);
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ray r = cam.get_ray(u, v);
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pixel_colour += ray_colour(r, world);
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}
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write_colour(std::cout, pixel_colour, SAMPLES_PER_PIXEL);
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}
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}
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@ -23,6 +23,25 @@ inline double degrees_to_radians(double degrees)
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return degrees * pi / 180;
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}
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inline double random_double()
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{
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// returns a random real in [0,1)
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return rand() / (RAND_MAX + 1.0);
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}
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inline double random_double(double min, double max)
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{
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// returns a random real in [min,max)
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return min + (max-min)*random_double();
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}
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inline double clamp(double x, double min, double max)
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{
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if (x < min) return min;
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if (x > max) return max;
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return x;
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}
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// common headers
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#include "ray.h"
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