refactoring, remove rtweekend header
This commit is contained in:
parent
5e36789d2a
commit
75e9bac556
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@ -1,6 +1,7 @@
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#pragma once
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#include "rtweekend.h"
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#include "error.h"
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#include "vec3.h"
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// for writing to stdout
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#include <iostream>
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@ -8,59 +9,21 @@
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// for writing to socket
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#include <unistd.h>
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class colour : public vec3
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{
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using vec3::vec3;
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public:
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friend colour operator*(const colour& u, const colour& v);
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friend colour lerp(const colour& a, const colour& b, double t);
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colour correct_gamma(int samples);
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friend void write_colour_to_socket(int sockfd, colour pixel_colour, int samples_per_pixel);
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friend void write_colour_to_stream(std::ostream &out, colour pixel_colour, int samples_per_pixel);
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friend int format_component(double component);
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};
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const colour pink(254.0/255.0, 226.0/255.0, 170.0/255.0);
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const colour grey(0.133, 0.133, 0.133);
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void correct_gamma(colour& pixel_colour, int samples)
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{
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double r = pixel_colour.x();
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double g = pixel_colour.y();
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double b = pixel_colour.z();
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// divide the colour total by the number of samples and gamma-correct for gamma=2.0
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auto scale = 1.0 / samples;
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r = sqrt(scale * r);
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g = sqrt(scale * g);
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b = sqrt(scale * b);
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pixel_colour = colour(r, g, b);
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}
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int format_component(double component)
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{
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return int(256 * math::clamp(component, 0.0, 0.999));
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}
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void write_colour_to_stream(std::ostream &out, colour pixel_colour, int samples_per_pixel)
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{
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correct_gamma(pixel_colour, samples_per_pixel);
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auto r = pixel_colour.x();
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auto g = pixel_colour.y();
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auto b = pixel_colour.z();
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// write the translated [0,255] value of each colour component.
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out << format_component(r) << ' '
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<< format_component(g) << ' '
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<< format_component(b) << '\n';
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}
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void write_colour_to_socket(int sockfd, colour pixel_colour, int samples_per_pixel)
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{
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correct_gamma(pixel_colour, samples_per_pixel);
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int r = format_component(pixel_colour.x());
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int g = format_component(pixel_colour.y());
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int b = format_component(pixel_colour.z());
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// pack values
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int len = 3;
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char s[len];
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sprintf(s, "%c%c%c", r, g, b);
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int written = write(sockfd, s, len);
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if (written < 0)
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{
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error("ERROR writing colour to socket");
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}
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}
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@ -1,7 +1,5 @@
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#pragma once
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#include <iostream>
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void error(const char* message)
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{
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perror(message);
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exit(1);
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}
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void error(const char* message);
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@ -0,0 +1,23 @@
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#pragma once
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#include <cmath>
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#include <cstdlib>
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#include <limits>
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#include <memory>
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class material;
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struct hit_record
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{
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point3 p;
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vec3 normal;
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std::shared_ptr<material> mat_ptr;
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double t;
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bool front_face;
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inline void set_face_normal(const ray& r, const vec3& outward_normal)
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{
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front_face = dot(r.direction(), outward_normal) < 0;
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normal = front_face ? outward_normal : -outward_normal;
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}
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};
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@ -1,27 +1,10 @@
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#pragma once
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#include "rtweekend.h"
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#include "ray.h"
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class material;
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struct hit_record
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{
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point3 p;
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vec3 normal;
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shared_ptr<material> mat_ptr;
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double t;
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bool front_face;
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inline void set_face_normal(const ray& r, const vec3& outward_normal)
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{
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front_face = dot(r.direction(), outward_normal) < 0;
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normal = front_face ? outward_normal : -outward_normal;
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}
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};
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#include "hit_record.h"
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class hittable
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{
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public:
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virtual bool hit(const ray& r, double tMin, double tMax, hit_record& rec) const = 0;
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public:
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virtual bool hit(const ray& r, double tMin, double tMax, hit_record& rec) const = 0;
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};
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@ -20,21 +20,3 @@ class hittable_list : public hittable
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std::vector<std::shared_ptr<hittable>> objects_;
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};
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bool hittable_list::hit(const ray& r, double t_min, double t_max, hit_record& rec) const
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{
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hit_record temp_rec;
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bool hit_anything = false;
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auto closest_so_far = t_max;
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for (const auto& object : objects_)
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{
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if (object->hit(r, t_min, closest_so_far, temp_rec))
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{
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hit_anything = true;
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closest_so_far = temp_rec.t;
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rec = temp_rec;
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}
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}
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return hit_anything;
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}
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@ -1,7 +1,7 @@
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#pragma once
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#include "rtweekend.h"
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#include "hittable.h"
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#include "hit_record.h"
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class material
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{
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@ -13,13 +13,6 @@ class material
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ray& scattered) const = 0;
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};
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double schlick(double cosine, double refraction_index)
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{
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auto r0 = (1-refraction_index) / (1+refraction_index);
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r0 = r0*r0;
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return r0 + (1-r0)*pow(1-cosine, 5);
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}
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class lambertian : public material
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{
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public:
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@ -106,4 +99,11 @@ class dielectric : public material
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private:
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double refraction_index_;
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double schlick(double cosine, double refraction_index) const
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{
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auto r0 = (1-refraction_index) / (1+refraction_index);
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r0 = r0*r0;
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return r0 + (1-r0)*pow(1-cosine, 5);
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}
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};
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@ -1,18 +0,0 @@
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#pragma once
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#include <cmath>
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#include <cstdlib>
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#include <limits>
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#include <memory>
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// usings
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using std::shared_ptr;
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using std::make_shared;
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using std::sqrt;
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// common headers
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#include "error.h"
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#include "ray.h"
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#include "vec3.h"
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include/scene.h
100
include/scene.h
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#pragma once
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#include "math.h"
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#include "sphere.h"
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#include "colour.h"
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#include "material.h"
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#include "hittable.h"
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#include "hittable_list.h"
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colour ray_colour(const ray& r, const hittable& world, int depth)
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{
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hit_record rec;
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if (depth <= 0)
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{
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return grey;
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}
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if (world.hit(r, 0.001, math::infinity, rec))
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{
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ray scattered;
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colour attenuation;
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if (rec.mat_ptr->scatter(r, rec, attenuation, scattered))
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{
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return attenuation * ray_colour(scattered, world, depth-1);
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}
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return grey;
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}
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vec3 unit_direction = normalize(r.direction());
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auto t = 0.5 * (unit_direction.y() + 1.0) + 0.5;
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return lerp(grey, pink, t);
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}
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hittable_list random_scene()
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{
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hittable_list world;
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//auto ground_material = make_shared<lambertian>(pink);
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//world.add(make_shared<sphere>(point3(0,-1000,0), 1000, ground_material));
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//for (int a = -11; a < 11; a++)
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//{
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// for (int b = -11; b < 11; b++)
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// {
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// auto choose_mat = random_double();
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// point3 centre(a + 0.9*random_double(), 0.2, b + 0.9*random_double());
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// if ((centre - point3(4, 0.2, 0)).length() > 0.9)
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// {
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// shared_ptr<material> sphere_material;
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// if (choose_mat < 0.8)
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// {
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// // diffuse
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// //auto albedo = colour::random() * colour::random();
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// sphere_material = make_shared<lambertian>(pink);
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// world.add(make_shared<sphere>(centre, 0.2, sphere_material));
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// }
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// else if (choose_mat < 0.95)
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// {
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// // metal
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// auto fuzz = random_double(0, 0.5);
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// sphere_material = make_shared<metal>(pink, fuzz);
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// world.add(make_shared<sphere>(centre, 0.2, sphere_material));
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// }
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// else
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// {
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// // glass
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// sphere_material = make_shared<dielectric>(1.5);
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// world.add(make_shared<sphere>(centre,0.2, sphere_material));
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// }
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// }
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// }
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//}
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auto material1 = make_shared<dielectric>(1.5);
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world.add(make_shared<sphere>(point3(0, 0, 0), 3.0, material1));
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//auto material2 = make_shared<lambertian>(pink);
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//world.add(make_shared<sphere>(point3(-4, 1, 0), 1.0, material2));
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auto material3 = make_shared<metal>(pink, 0.5);
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int sphere_count = 10;
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for (int i = 0; i < sphere_count; i++)
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{
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float a = 6.28 * (float)i/sphere_count - 100.0;
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float r = 8.0;
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float x = r*sin(a);
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float y = 2.0*cos(a);
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float z = r*cos(a);
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point3 pos(x,y,z);
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world.add(make_shared<sphere>(pos, 2.0, material3));
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}
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return world;
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}
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@ -7,7 +7,7 @@ class sphere : public hittable
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{
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public:
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sphere() {}
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sphere(point3 centre, double r, shared_ptr<material> m) :
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sphere(point3 centre, double r, std::shared_ptr<material> m) :
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centre_(centre),
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radius_(r),
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mat_ptr_(m)
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virtual bool hit(const ray& r, double t_min, double t_max, hit_record& rec) const;
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private:
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point3 centre_;
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double radius_;
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shared_ptr<material> mat_ptr_;
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point3 centre_;
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double radius_;
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std::shared_ptr<material> mat_ptr_;
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};
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bool sphere::hit(const ray& r, double t_min, double t_max, hit_record& rec) const
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{
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vec3 oc = r.origin() - centre_;
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auto a = r.direction().length_squared();
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auto half_b = dot(oc, r.direction());
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auto c = oc.length_squared() - radius_*radius_;
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auto discriminant = half_b*half_b - a*c;
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if (discriminant > 0)
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{
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auto root = sqrt(discriminant);
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auto temp = (-half_b - root)/a;
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if (temp < t_max && temp > t_min)
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{
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rec.t = temp;
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rec.p = r.at(rec.t);
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vec3 outward_normal = (rec.p - centre_) / radius_;
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rec.set_face_normal(r, outward_normal);
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rec.mat_ptr = mat_ptr_;
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return true;
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}
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temp = (-half_b + root) / a;
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if (temp < t_max && temp > t_min)
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{
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rec.t = temp;
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rec.p = r.at(rec.t);
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vec3 outward_normal = (rec.p - centre_) / radius_;
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rec.set_face_normal(r, outward_normal);
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rec.mat_ptr = mat_ptr_;
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return true;
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}
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}
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return false;
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}
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@ -52,5 +52,4 @@ private:
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// type aliases for vec3
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using point3 = vec3; // 3D point
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using colour = vec3; // RGB colour
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@ -0,0 +1,17 @@
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#pragma once
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#include "math.h"
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#include "sphere.h"
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#include "colour.h"
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#include "material.h"
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#include "hittable_list.h"
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class world : public hittable_list
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{
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public:
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static world* close_glass_sphere();
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static world* orb_field();
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friend colour trace(const world& world, const ray& ray, int depth);
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};
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@ -0,0 +1,67 @@
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#include "colour.h"
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colour colour::correct_gamma(int samples)
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{
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double r = x();
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double g = y();
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double b = z();
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// divide the colour total by the number of samples and gamma-correct for gamma=2.0
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auto scale = 1.0 / samples;
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r = sqrt(scale * r);
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g = sqrt(scale * g);
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b = sqrt(scale * b);
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return colour(r, g, b);
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}
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int format_component(double component)
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{
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return int(256 * math::clamp(component, 0.0, 0.999));
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}
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void write_colour_to_socket(int sockfd, colour pixel_colour, int samples_per_pixel)
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{
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pixel_colour = pixel_colour.correct_gamma(samples_per_pixel);
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int r = format_component(pixel_colour.x());
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int g = format_component(pixel_colour.y());
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int b = format_component(pixel_colour.z());
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// pack values
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int len = 3;
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char s[len];
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sprintf(s, "%c%c%c", r, g, b);
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int written = write(sockfd, s, len);
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if (written < 0)
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{
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error("ERROR writing colour to socket");
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}
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}
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void write_colour_to_stream(std::ostream &out, colour pixel_colour, int samples_per_pixel)
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{
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pixel_colour = pixel_colour.correct_gamma(samples_per_pixel);
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auto r = pixel_colour.x();
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auto g = pixel_colour.y();
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auto b = pixel_colour.z();
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// write the translated [0,255] value of each colour component.
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out << format_component(r) << ' '
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<< format_component(g) << ' '
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<< format_component(b) << '\n';
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}
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colour operator*(const colour& u, const colour& v)
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{
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vec3 value = (vec3)u * (vec3)v;
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return colour(value.x(), value.y(), value.z());
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}
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colour lerp(const colour& a, const colour& b, double t)
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{
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vec3 value = lerp((vec3)a, (vec3)b, t);
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return colour(value.x(), value.y(), value.z());
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}
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@ -0,0 +1,7 @@
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#include "error.h"
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void error(const char* message)
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{
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perror(message);
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exit(1);
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}
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@ -1 +0,0 @@
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#include "foo.h"
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@ -0,0 +1,20 @@
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#include "hittable_list.h"
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bool hittable_list::hit(const ray& r, double t_min, double t_max, hit_record& rec) const
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{
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hit_record temp_rec;
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bool hit_anything = false;
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auto closest_so_far = t_max;
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for (const auto& object : objects_)
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{
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if (object->hit(r, t_min, closest_so_far, temp_rec))
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{
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hit_anything = true;
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closest_so_far = temp_rec.t;
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rec = temp_rec;
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}
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}
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return hit_anything;
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}
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16
src/main.cpp
16
src/main.cpp
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#include "rtweekend.h"
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#include "scene.h"
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#include "colour.h"
|
||||
#include "camera.h"
|
||||
#include "material.h"
|
||||
#include "image.h"
|
||||
#include "world.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include <unistd.h>
|
||||
|
@ -106,7 +102,7 @@ void send_image_dimensions(int sock, unsigned int width, unsigned int height)
|
|||
}
|
||||
}
|
||||
|
||||
void render(camera& cam, hittable_list& world, int client_sock)
|
||||
void render(camera& cam, const world& world, int client_sock)
|
||||
{
|
||||
for (int j = HEIGHT - 1; j >= 0; --j)
|
||||
{
|
||||
|
@ -120,7 +116,7 @@ void render(camera& cam, hittable_list& world, int client_sock)
|
|||
auto u = (i + math::random_double()) / (WIDTH-1);
|
||||
auto v = (j + math::random_double()) / (HEIGHT-1);
|
||||
ray r = cam.get_ray(u, v);
|
||||
pixel_colour += ray_colour(r, world, MAX_DEPTH);
|
||||
pixel_colour += trace(world, r, MAX_DEPTH);
|
||||
}
|
||||
|
||||
// TODO: we should instead write our output to some buffer in memory
|
||||
|
@ -142,8 +138,6 @@ int main()
|
|||
|
||||
//std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n";
|
||||
|
||||
hittable_list world = random_scene();
|
||||
|
||||
auto dist_to_target = 10.0;
|
||||
auto dist_to_focus = dist_to_target + 1.0;
|
||||
auto cam_y = 1.0;
|
||||
|
@ -154,7 +148,9 @@ int main()
|
|||
|
||||
camera cam(lookfrom, lookat, vup, 47, ASPECT_RATIO, aperture, dist_to_focus);
|
||||
|
||||
render(cam, world, newsockfd);
|
||||
const world* world = world::close_glass_sphere();
|
||||
|
||||
render(cam, *world, newsockfd);
|
||||
|
||||
// close client socket
|
||||
close(newsockfd);
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
#include "sphere.h"
|
||||
|
||||
bool sphere::hit(const ray& r, double t_min, double t_max, hit_record& rec) const
|
||||
{
|
||||
vec3 oc = r.origin() - centre_;
|
||||
auto a = r.direction().length_squared();
|
||||
auto half_b = dot(oc, r.direction());
|
||||
auto c = oc.length_squared() - radius_*radius_;
|
||||
auto discriminant = half_b*half_b - a*c;
|
||||
|
||||
if (discriminant > 0)
|
||||
{
|
||||
auto root = sqrt(discriminant);
|
||||
|
||||
auto temp = (-half_b - root)/a;
|
||||
if (temp < t_max && temp > t_min)
|
||||
{
|
||||
rec.t = temp;
|
||||
rec.p = r.at(rec.t);
|
||||
|
||||
vec3 outward_normal = (rec.p - centre_) / radius_;
|
||||
rec.set_face_normal(r, outward_normal);
|
||||
rec.mat_ptr = mat_ptr_;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
temp = (-half_b + root) / a;
|
||||
if (temp < t_max && temp > t_min)
|
||||
{
|
||||
rec.t = temp;
|
||||
rec.p = r.at(rec.t);
|
||||
|
||||
vec3 outward_normal = (rec.p - centre_) / radius_;
|
||||
rec.set_face_normal(r, outward_normal);
|
||||
rec.mat_ptr = mat_ptr_;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
#include "world.h"
|
||||
|
||||
colour trace(const world& world, const ray& r, int depth)
|
||||
{
|
||||
hit_record rec;
|
||||
if (depth <= 0)
|
||||
{
|
||||
return grey;
|
||||
}
|
||||
|
||||
if (world.hit(r, 0.001, math::infinity, rec))
|
||||
{
|
||||
ray scattered;
|
||||
colour attenuation;
|
||||
|
||||
if (rec.mat_ptr->scatter(r, rec, attenuation, scattered))
|
||||
{
|
||||
return attenuation * trace(world, scattered, depth-1);
|
||||
}
|
||||
|
||||
return grey;
|
||||
}
|
||||
|
||||
vec3 unit_direction = normalize(r.direction());
|
||||
auto t = 0.5 * (unit_direction.y() + 1.0) + 0.5;
|
||||
|
||||
return lerp(grey, pink, t);
|
||||
}
|
||||
|
||||
world* world::close_glass_sphere()
|
||||
{
|
||||
world* w = new world();
|
||||
|
||||
auto material1 = std::make_shared<dielectric>(1.5);
|
||||
w->add(std::make_shared<sphere>(point3(0, 0, 0), 3.0, material1));
|
||||
|
||||
//auto material2 = make_shared<lambertian>(pink);
|
||||
//world.add(make_shared<sphere>(point3(-4, 1, 0), 1.0, material2));
|
||||
|
||||
auto material3 = std::make_shared<metal>(pink, 0.5);
|
||||
int sphere_count = 10;
|
||||
for (int i = 0; i < sphere_count; i++)
|
||||
{
|
||||
float a = 6.28 * (float)i/sphere_count - 100.0;
|
||||
float r = 8.0;
|
||||
float x = r*sin(a);
|
||||
float y = 2.0*cos(a);
|
||||
float z = r*cos(a);
|
||||
point3 pos(x,y,z);
|
||||
w->add(std::make_shared<sphere>(pos, 2.0, material3));
|
||||
}
|
||||
|
||||
return w;
|
||||
}
|
Loading…
Reference in New Issue