Novvator
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b94d9d7f32
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changes made as per code review
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2021-03-16 15:49:54 +00:00 |
Novvator
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873c0908ef
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power freeze now works + UI indicator
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2021-03-13 02:01:20 +00:00 |
cyndrdev
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4c689e0561
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minor bugfixes
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2021-03-09 14:24:31 +00:00 |
Novvator
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660569601d
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first implementation of freeze
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2021-03-08 14:16:20 +00:00 |
cyndrdev
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c86d67031d
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Merge branch 'main' into feature/audio-integration
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2021-03-05 19:23:42 +00:00 |
cyndrdev
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34352d95ab
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added audio stuffs
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2021-03-05 18:22:18 +00:00 |
Cat Flynn
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4d971c8170
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Merge branch 'main' into Animation_IdletoWalkLocoMotion
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2021-03-05 18:01:07 +00:00 |
Cat Flynn
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143b3c2a7e
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update player prefab
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2021-03-05 18:00:50 +00:00 |
Cat Flynn
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ec8648b67c
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Merge branch 'main' into feature/falling-floor-trap-integration
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2021-03-05 16:36:03 +00:00 |
Cat Flynn
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e016e2b122
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clean up trap floor prefab
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2021-03-05 16:24:50 +00:00 |
Cinder Foster-Smith
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154d809540
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Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration
Closes #56
See merge request kernel-panic/revival!32
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2021-03-05 15:48:36 +00:00 |
Cat Flynn
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687762b59e
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Merge branch 'feature/menus' into 'main'
Feature/menus
See merge request kernel-panic/revival!31
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2021-03-05 15:45:02 +00:00 |
Cat Flynn
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afdf5ce87b
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Merge branch 'main' into feature/audio-integration
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2021-03-05 15:39:03 +00:00 |
Cat Flynn
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f5262cda2c
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implement vo lines via programmer instrument lol
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2021-03-05 15:34:52 +00:00 |
cyndrdev
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a5b2f863fe
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finalised main menu
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2021-03-05 15:29:20 +00:00 |
cyndrdev
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87e5249578
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tried to fix FMOD dialogue issue
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2021-03-05 14:11:16 +00:00 |
Cat Flynn
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1aee232cb6
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artefact registration, register event listeners after awake event
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2021-03-05 13:26:15 +00:00 |
Cat Flynn
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27e512a780
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delete unused script
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2021-03-05 12:49:44 +00:00 |
cyndrdev
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98a9003556
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Merge branch 'main' into Traps
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2021-03-05 12:06:35 +00:00 |
Cat Flynn
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427ca62821
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place artefacts and add dialogue triggers
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2021-03-04 18:53:12 +00:00 |
Cat Flynn
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fe1e69fa94
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
Novvator
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faf6c30b3e
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small fixes
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2021-03-03 16:45:09 +00:00 |
Cat Flynn
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0290806bbc
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use SO-based references for respawn position and events
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2021-03-03 12:53:52 +00:00 |
Programmer-DField
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be850a3795
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Changes made as per code review.
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2021-03-02 19:47:28 +00:00 |
cyndrdev
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1e8710a926
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Merge branch 'main' into CineCamera
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2021-03-02 19:05:19 +00:00 |
cyndrdev
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ef203777ae
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Merge branch 'main' into CineCamera
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2021-03-02 18:44:31 +00:00 |
Cinder Foster-Smith
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83b313dc8d
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Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone
See merge request kernel-panic/revival!20
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2021-03-02 18:37:56 +00:00 |
cyndrdev
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1d8eff8015
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fixed camera rotation issues'
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2021-03-02 18:28:13 +00:00 |
Cat Flynn
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bdbbaa32a8
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trigger dialogue after artefact ui is dismissed
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2021-03-02 18:27:56 +00:00 |
Cat Flynn
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0281749075
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Merge branch 'main' into artefactUI
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2021-03-02 18:20:23 +00:00 |
Novvator
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e79053ebb5
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bug fix in InputSettings UpdateMode
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2021-03-02 17:50:27 +00:00 |
Novvator
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f58f89a9ee
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fixed bug when timeScale = 0
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2021-03-02 17:10:12 +00:00 |
Novvator
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af34631ed8
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artefactUI now works
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2021-03-02 16:33:31 +00:00 |
Cat Flynn
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cc28ee3c2f
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add prefab for scripted dialogue trigger zone
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2021-03-02 13:24:18 +00:00 |
Programmer-DField
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368b03f848
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Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls.
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2021-03-01 23:26:35 +00:00 |
Novvator
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81ef58415a
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artefactUI test
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2021-03-01 18:09:21 +00:00 |
Programmer-DField
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169c2a4477
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Now have a work around for the camera.
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2021-03-01 18:03:30 +00:00 |
Cat Flynn
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14a4d3c1b8
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Merge branch 'main' into feature/artefact-dialogue
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2021-03-01 16:18:24 +00:00 |
Programmer-DField
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a46f4ddb74
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Have solved the problem where the camera seemed to be setting the player as dead. The script now checks to see if the collison was with player and only acts if true.
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2021-03-01 16:04:17 +00:00 |
Programmer-DField
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4bead84e56
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Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera?
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2021-02-28 00:54:20 +00:00 |
Programmer-DField
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078e356810
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The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point.
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2021-02-26 17:08:41 +00:00 |
Programmer-DField
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2773c3f954
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Continued work on getting the respawn system working, merge has broken functionality.
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2021-02-26 15:02:33 +00:00 |
Programmer-DField
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3ef56e2bc1
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
Novvator
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a8d79c2b10
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Changes in Artefact inheritance
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2021-02-25 20:12:08 +00:00 |
Novvator
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7e06b98577
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Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
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2021-02-25 14:21:35 +00:00 |
Programmer-DField
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83cd280778
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Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player.
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2021-02-24 23:41:33 +00:00 |
Cat Flynn
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e47f04fb79
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trigger dialogue on artefact pickup
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2021-02-23 13:05:42 +00:00 |
Cat Flynn
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35d652bb95
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unregister event on disable
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2021-02-23 12:54:51 +00:00 |
Cat Flynn
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d945aea322
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add game event scriptable object
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2021-02-23 09:52:04 +00:00 |
Cinder Foster-Smith
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8a96a44a64
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Merge branch 'feature/dialogue-frontend' into 'main'
Feature/dialogue frontend
See merge request kernel-panic/revival!10
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2021-02-22 17:13:47 +00:00 |