bug fix in InputSettings UpdateMode

This commit is contained in:
Novvator 2021-03-02 17:50:27 +00:00
parent f58f89a9ee
commit e79053ebb5
3 changed files with 6 additions and 1 deletions

View File

@ -16,7 +16,7 @@ MonoBehaviour:
- Gamepad
- Keyboard
- Mouse
m_UpdateMode: 1
m_UpdateMode: 2
m_CompensateForScreenOrientation: 1
m_FilterNoiseOnCurrent: 0
m_DefaultDeadzoneMin: 0.125

View File

@ -1438,6 +1438,7 @@ MonoBehaviour:
Player: {fileID: 429551810}
artefactText: {fileID: 59318657}
Artefacts: {fileID: 1112305613}
inputSettings: {fileID: 11400000, guid: 87faf39b6f22e524984c1680a88045ac, type: 2}
--- !u!114 &2070784759
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -15,6 +15,7 @@ public class PickUpDisplay : MonoBehaviour
[SerializeField] private GameObject Player;
[SerializeField] private Text artefactText;
[SerializeField] private GameObject Artefacts;
[SerializeField] private InputSettings inputSettings;
private Artefact chosenArtefact;
private static List<Artefact> completeList = new List<Artefact>();
@ -42,10 +43,12 @@ public class PickUpDisplay : MonoBehaviour
public void PopUpOn()
{
;
_paused = true;
artefactUI.SetActive(true);
Player.GetComponent<PlayerInput>().enabled = false;
artefactText.text = "You have unlocked " + chosenArtefact.Name + "!";
inputSettings.updateMode = (InputSettings.UpdateMode)1;
Time.timeScale = 0f;
}
@ -53,6 +56,7 @@ public class PickUpDisplay : MonoBehaviour
{
_paused = false;
artefactUI.SetActive(false);
inputSettings.updateMode = (InputSettings.UpdateMode)2;
Player.GetComponent<PlayerInput>().enabled = true;
Time.timeScale = 1.0f;
}