Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
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|
|
@ -2,7 +2,6 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)]
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||||
public class Artefact : ScriptableObject
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||||
{
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||||
|
||||
|
|
|
@ -8,7 +8,7 @@ public class ArtefactControl : MonoBehaviour
|
|||
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||||
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private bool _show;
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private bool _canInteract;
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protected bool _canInteract;
|
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[SerializeField]
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||||
private Artefact data;
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|
@ -17,7 +17,7 @@ public class ArtefactControl : MonoBehaviour
|
|||
private string _artefactDialogue;
|
||||
[SerializeField] private SerialInt _nearbyArtefactID;
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||||
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||||
private void Start()
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||||
protected virtual void Start()
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||||
{
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||||
_artefactID = data.artefactID;
|
||||
_artefactDialogue = data.artefactDialogue;
|
||||
|
@ -44,13 +44,14 @@ public class ArtefactControl : MonoBehaviour
|
|||
if (id == this._artefactID)
|
||||
{
|
||||
_show = false;
|
||||
this._canInteract = false;
|
||||
_canInteract = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void PickUp(int id)
|
||||
protected virtual void PickUp(int id)
|
||||
{
|
||||
|
||||
if (id == this._artefactID)
|
||||
{
|
||||
if (_canInteract == true)
|
||||
|
@ -64,11 +65,12 @@ public class ArtefactControl : MonoBehaviour
|
|||
}
|
||||
//here put 'show artifact dialogue'
|
||||
if (this.gameObject != null)
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{
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_nearbyArtefactID.Value = -1;
|
||||
_canInteract = false;
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||||
//_show = false;
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||||
Destroy(this.gameObject);
|
||||
_nearbyArtefactID.Value = -1;
|
||||
//PlayerInputHandler.id = 0;
|
||||
|
||||
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}
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}
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}
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|
@ -1,16 +0,0 @@
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%YAML 1.1
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_artefactID: 2
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|
@ -1,3 +1,4 @@
|
|||
using Ktyl.Util;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
@ -5,7 +6,7 @@ using UnityEngine;
|
|||
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public class EventHandler : MonoBehaviour
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||||
{
|
||||
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//[SerializeField] private SerialInt nearbyArtefactID;
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public static EventHandler current;
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private void Awake()
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|
@ -38,7 +39,10 @@ public class EventHandler : MonoBehaviour
|
|||
{
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||||
if (onArtefactPickUp != null)
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||||
{
|
||||
onArtefactPickUp(id);
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||||
//if(nearbyArtefactID != -1)
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// {
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onArtefactPickUp(id);
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||||
//}
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}
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@ -0,0 +1,9 @@
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using System.Collections;
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||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Physical Artefact", menuName = "Artefact/PhysicalArtefact")]
|
||||
public class PhysicalArtefact : Artefact
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{
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}
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@ -0,0 +1,8 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PhysicalArtefactControl : ArtefactControl
|
||||
{
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||||
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}
|
|
@ -0,0 +1,11 @@
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@ -0,0 +1,9 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Power Artefact", menuName = "Artefact/PowerArtefact")]
|
||||
public class PowerArtefact : Artefact
|
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{
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}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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assetBundleVariant:
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@ -0,0 +1,19 @@
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PowerArtefactControl : ArtefactControl
|
||||
{
|
||||
[SerializeField] private PlayerPower _power;
|
||||
|
||||
protected override void PickUp(int id)
|
||||
{
|
||||
if (_canInteract == true)
|
||||
{
|
||||
_power.Unlock();
|
||||
Debug.Log("overrided physical");
|
||||
}
|
||||
base.PickUp(id);
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Written Artefact", menuName = "Artefact/WrittenArtefact")]
|
||||
public class WrittenArtefact : Artefact
|
||||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0ac91480061a1ea419ea525eb0a42807
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
|
@ -0,0 +1,23 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WrittenArtefactControl : ArtefactControl
|
||||
{
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
}
|
||||
|
||||
private void enablePower()
|
||||
{
|
||||
//enable power from playerinput
|
||||
}
|
||||
|
||||
protected override void PickUp(int id)
|
||||
{
|
||||
base.PickUp(id);
|
||||
Debug.Log("overrided written");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: 2a5ec10e04c618440bb79b9de31e75a8
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
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defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
|
@ -12,5 +12,5 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: cc38ab5b9e594a344a8eb1635487d5eb, type: 3}
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||||
m_Name: nearbyArtefactID
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m_EditorClassIdentifier:
|
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_initialValue: 0
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||||
_initialValue: -1
|
||||
_readOnly: 0
|
||||
|
|
Loading…
Reference in New Issue