Added Artefact inheritance

PowerArtefacts now can unlock PlayerPowers
This commit is contained in:
Novvator 2021-02-25 14:21:35 +00:00
parent 5076b2b344
commit 7e06b98577
35 changed files with 1450 additions and 118 deletions

File diff suppressed because it is too large Load Diff

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@ -2,7 +2,6 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)]
public class Artefact : ScriptableObject
{

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@ -8,7 +8,7 @@ public class ArtefactControl : MonoBehaviour
private bool _show;
private bool _canInteract;
protected bool _canInteract;
[SerializeField]
private Artefact data;
@ -17,7 +17,7 @@ public class ArtefactControl : MonoBehaviour
private string _artefactDialogue;
[SerializeField] private SerialInt _nearbyArtefactID;
private void Start()
protected virtual void Start()
{
_artefactID = data.artefactID;
_artefactDialogue = data.artefactDialogue;
@ -44,13 +44,14 @@ public class ArtefactControl : MonoBehaviour
if (id == this._artefactID)
{
_show = false;
this._canInteract = false;
_canInteract = false;
}
}
private void PickUp(int id)
protected virtual void PickUp(int id)
{
if (id == this._artefactID)
{
if (_canInteract == true)
@ -64,11 +65,12 @@ public class ArtefactControl : MonoBehaviour
}
//here put 'show artifact dialogue'
if (this.gameObject != null)
{
_nearbyArtefactID.Value = -1;
_canInteract = false;
//_show = false;
Destroy(this.gameObject);
_nearbyArtefactID.Value = -1;
//PlayerInputHandler.id = 0;
}
}
}

View File

@ -1,16 +0,0 @@
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@ -1,3 +1,4 @@
using Ktyl.Util;
using System;
using System.Collections;
using System.Collections.Generic;
@ -5,7 +6,7 @@ using UnityEngine;
public class EventHandler : MonoBehaviour
{
//[SerializeField] private SerialInt nearbyArtefactID;
public static EventHandler current;
private void Awake()
@ -38,7 +39,10 @@ public class EventHandler : MonoBehaviour
{
if (onArtefactPickUp != null)
{
onArtefactPickUp(id);
//if(nearbyArtefactID != -1)
// {
onArtefactPickUp(id);
//}
}
}

View File

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@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Physical Artefact", menuName = "Artefact/PhysicalArtefact")]
public class PhysicalArtefact : Artefact
{
}

View File

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@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PhysicalArtefactControl : ArtefactControl
{
}

View File

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@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Power Artefact", menuName = "Artefact/PowerArtefact")]
public class PowerArtefact : Artefact
{
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerArtefactControl : ArtefactControl
{
[SerializeField] private PlayerPower _power;
protected override void PickUp(int id)
{
if (_canInteract == true)
{
_power.Unlock();
Debug.Log("overrided physical");
}
base.PickUp(id);
}
}

View File

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@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Written Artefact", menuName = "Artefact/WrittenArtefact")]
public class WrittenArtefact : Artefact
{
}

View File

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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WrittenArtefactControl : ArtefactControl
{
protected override void Start()
{
base.Start();
}
private void enablePower()
{
//enable power from playerinput
}
protected override void PickUp(int id)
{
base.PickUp(id);
Debug.Log("overrided written");
}
}

View File

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