Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player.
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12
game/Assets/FallawayFloor.cs
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12
game/Assets/FallawayFloor.cs
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@ -0,0 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FallawayFloor : MonoBehaviour
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{
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IEnumerator OnCollisionEnter(Collision coll)
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{
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yield return new WaitForSeconds(2);
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Destroy(gameObject);
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}
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}
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11
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@ -13,7 +13,7 @@ public class SafeZone : MonoBehaviour
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private void OnTriggerEnter(Collider other)
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{
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// Check to see if other collider is Player. If true set player to other game object.
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if (other.gameObject.name == "Player")
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if (other.gameObject.tag == "Player")
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@ -23,7 +23,7 @@ public class SafeZone : MonoBehaviour
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private void OnTriggerExit(Collider other)
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{
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// Check if other game object is Player.
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if (other.gameObject.name == "Player")
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if (other.gameObject.tag == "Player")
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{
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}
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@ -14,7 +14,7 @@ public class DeathZone : MonoBehaviour
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private void OnTriggerEnter(Collider other)
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{
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// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
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if (other.gameObject.name == "Player")
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if (other.gameObject.tag == "Player")
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{
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player = other.gameObject;
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StartCoroutine(RespawnPlayer());
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|
Loading…
x
Reference in New Issue
Block a user