Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player.

This commit is contained in:
Programmer-DField 2021-02-24 23:41:33 +00:00
parent c540e2c7cb
commit 83cd280778
6 changed files with 893 additions and 62 deletions

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@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FallawayFloor : MonoBehaviour
{
IEnumerator OnCollisionEnter(Collision coll)
{
yield return new WaitForSeconds(2);
Destroy(gameObject);
}
}

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View File

@ -13,7 +13,7 @@ public class SafeZone : MonoBehaviour
private void OnTriggerEnter(Collider other)
{
// Check to see if other collider is Player. If true set player to other game object.
if (other.gameObject.name == "Player")
if (other.gameObject.tag == "Player")
{
isSafe = true;
player = other.gameObject;
@ -23,7 +23,7 @@ public class SafeZone : MonoBehaviour
private void OnTriggerExit(Collider other)
{
// Check if other game object is Player.
if (other.gameObject.name == "Player")
if (other.gameObject.tag == "Player")
{
isSafe = false;
}

View File

@ -14,7 +14,7 @@ public class DeathZone : MonoBehaviour
private void OnTriggerEnter(Collider other)
{
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
if (other.gameObject.name == "Player")
if (other.gameObject.tag == "Player")
{
player = other.gameObject;
StartCoroutine(RespawnPlayer());