Cat Flynn
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77ce74c45a
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matrginally improve courtyard collision geometry
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2021-04-15 19:36:53 +01:00 |
Cat Flynn
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5cdd4e376f
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improve camera controls
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2021-04-15 19:32:09 +01:00 |
Cat Flynn
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e7e4bbde07
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Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab
See merge request kernel-panic/revival!64
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2021-04-15 14:21:17 +00:00 |
Cat Flynn
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85fe992fa1
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use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
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2021-04-15 15:11:02 +01:00 |
Novvator
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577070a551
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added PressurePlate test scene
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2021-04-15 00:43:20 +01:00 |
Cat Flynn
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abde0ea9af
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Merge branch '97-rolling-boulders-freeze' into 'main'
rolling boulders now obey to freeze
Closes #97
See merge request kernel-panic/revival!62
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2021-04-13 15:03:47 +00:00 |
Cat Flynn
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db7c86e790
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Merge branch 'main' into 97-rolling-boulders-freeze
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2021-04-13 15:52:02 +01:00 |
Cat Flynn
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8ef7a1d88b
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Merge branch 'main' into 98-arrow-wall-freeze
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2021-04-13 15:46:22 +01:00 |
cyndrdev
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07c89104f9
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fixed time freeze not working
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2021-04-13 15:33:59 +01:00 |
Novvator
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586fa97d56
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Added pressure plate and secret door prefab
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2021-04-11 23:17:49 +01:00 |
Novvator
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75cf0b6b5c
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applied it to the prefab
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2021-04-06 15:31:08 +01:00 |
Novvator
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0e96d83445
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rolling boulders now obey to freeze
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2021-04-06 15:29:41 +01:00 |
Novvator
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203b2e9c82
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arrow wall obeys to the freeze ability
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2021-04-06 14:25:53 +01:00 |
Cinder Foster-Smith
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fffb50a6a2
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Merge branch 'RollingBoulder' into 'main'
Rolling boulder
See merge request kernel-panic/revival!52
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2021-03-25 19:19:26 +00:00 |
Cinder Foster-Smith
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35fd443bd0
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Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone
Closes #117
See merge request kernel-panic/revival!58
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2021-03-25 19:04:48 +00:00 |
cyndrdev
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1e5022e3e8
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Merge branch 'main' into RollingBoulder
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2021-03-25 19:00:32 +00:00 |
cyndrdev
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6e74da102c
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minor fixes
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2021-03-25 19:00:13 +00:00 |
Cat Flynn
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7041d71c6f
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fix safe zone scale and appearance in builds
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2021-03-25 17:24:17 +00:00 |
Cat Flynn
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c489c8ef49
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Merge branch 'feature/menus' into 'main'
ui sounds :)
See merge request kernel-panic/revival!59
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2021-03-25 17:19:26 +00:00 |
cyndrdev
|
b26abcc081
|
beta time babey
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2021-03-25 12:20:32 +00:00 |
cyndrdev
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a841238f56
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added ui clicks
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2021-03-25 12:19:44 +00:00 |
Cat Flynn
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368cb90464
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respawn in middle of safe zone
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2021-03-25 11:58:40 +00:00 |
cyndrdev
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242ccb6fcb
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Merge branch 'main' into feature/menus
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2021-03-25 11:27:13 +00:00 |
Cat Flynn
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01e8c30439
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-25 11:24:50 +00:00 |
cyndrdev
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50955a19d0
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Merge branch 'main' into RollingBoulder
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2021-03-25 11:15:17 +00:00 |
Cat Flynn
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e2a4d6dd45
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fix compile errors
|
2021-03-25 10:51:22 +00:00 |
Cat Flynn
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94959bcb71
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-25 10:43:47 +00:00 |
Cat Flynn
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122d0e1ff3
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implement falling platform chain
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2021-03-24 16:54:34 +00:00 |
Cinder Foster-Smith
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cfa6ac4027
|
Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"
See merge request kernel-panic/revival!47
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2021-03-24 12:54:04 +00:00 |
cyndrdev
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1611962ae9
|
messy messy merge >n<
|
2021-03-24 12:45:19 +00:00 |
cyndrdev
|
317a1ea53b
|
settings tweaked
|
2021-03-24 11:52:01 +00:00 |
cyndrdev
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9bcde1e028
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added music triggers
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2021-03-24 11:50:07 +00:00 |
Cat Flynn
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832449c01d
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remove editor namespace lol
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2021-03-23 15:09:19 +00:00 |
Cat Flynn
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a83cad4a2a
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create 3rd boost puzzle
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2021-03-23 15:03:18 +00:00 |
cyndrdev
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733e3f0b59
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commited player w/ cheats enabled oopsie
|
2021-03-23 11:52:33 +00:00 |
cyndrdev
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da33cc4a4a
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updated animation controller, got new anims in-game
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2021-03-23 11:48:43 +00:00 |
LojZa33
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9ae930df56
|
Animations
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2021-03-22 23:34:02 +01:00 |
Cat Flynn
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927a1b9dd7
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create killbox prefab
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2021-03-22 16:45:42 +00:00 |
Cat Flynn
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0fdc569380
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-22 15:59:28 +00:00 |
cyndrdev
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dd1924143f
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fixed menus not working with keeb / controller
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2021-03-22 02:20:38 +00:00 |
Cat Flynn
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91be3b97b9
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redesign arrow wall trap objects
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2021-03-18 17:25:34 +00:00 |
Programmer-DField
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49d1fc481a
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Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab.
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2021-03-18 12:54:32 +00:00 |
Programmer-DField
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914f7e584b
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Further cleaning of code in both scripts.
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2021-03-18 12:48:09 +00:00 |
Programmer-DField
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b0b5c09c54
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Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
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2021-03-18 12:34:08 +00:00 |
Programmer-DField
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1b02a15353
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Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
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2021-03-17 22:07:33 +00:00 |
Programmer-DField
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f049b97297
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Added the a RollingBoulder script as well as a boulder (sphere) and ramp (plane). Visual studio decided it wanted to update so saving work at this point.
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2021-03-17 20:50:08 +00:00 |
Cat Flynn
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af519d2ffe
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pop-in animation on platform respawn
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2021-03-17 18:37:56 +00:00 |
Cat Flynn
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9037fd264c
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animation and audio event on falling platforms
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2021-03-17 18:31:33 +00:00 |
Cat Flynn
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63ed52fe4a
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import dotween
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2021-03-17 18:12:17 +00:00 |
Cat Flynn
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292ca65bb2
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respawn fallaway floor after a few seconds in the safe zone
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2021-03-17 18:04:31 +00:00 |