|  | 3646aa5825 | Merge branch '98-arrow-wall-freeze' into 'main' Resolve "freeze: arrow wall"
Closes #98
See merge request kernel-panic/revival!63 | 2021-04-13 14:56:02 +00:00 |  | 
			
				
					|  | 8ef7a1d88b | Merge branch 'main' into 98-arrow-wall-freeze | 2021-04-13 15:46:22 +01:00 |  | 
			
				
					|  | 07c89104f9 | fixed time freeze not working | 2021-04-13 15:33:59 +01:00 |  | 
			
				
					| 
							
							
								 Novvator | 75cf0b6b5c | applied it to the prefab | 2021-04-06 15:31:08 +01:00 |  | 
			
				
					| 
							
							
								 Novvator | 203b2e9c82 | arrow wall obeys to the freeze ability | 2021-04-06 14:25:53 +01:00 |  | 
			
				
					|  | fffb50a6a2 | Merge branch 'RollingBoulder' into 'main' Rolling boulder
See merge request kernel-panic/revival!52 | 2021-03-25 19:19:26 +00:00 |  | 
			
				
					|  | 35fd443bd0 | Merge branch 'fix/safe-zone-spawn-pos' into 'main' respawn in middle of safe zone
Closes #117
See merge request kernel-panic/revival!58 | 2021-03-25 19:04:48 +00:00 |  | 
			
				
					|  | 1e5022e3e8 | Merge branch 'main' into RollingBoulder | 2021-03-25 19:00:32 +00:00 |  | 
			
				
					|  | 6e74da102c | minor fixes | 2021-03-25 19:00:13 +00:00 |  | 
			
				
					|  | 7041d71c6f | fix safe zone scale and appearance in builds | 2021-03-25 17:24:17 +00:00 |  | 
			
				
					|  | c489c8ef49 | Merge branch 'feature/menus' into 'main' ui sounds :)
See merge request kernel-panic/revival!59 | 2021-03-25 17:19:26 +00:00 |  | 
			
				
					|  | b26abcc081 | beta time babey | 2021-03-25 12:20:32 +00:00 |  | 
			
				
					|  | a841238f56 | added ui clicks | 2021-03-25 12:19:44 +00:00 |  | 
			
				
					|  | 368cb90464 | respawn in middle of safe zone | 2021-03-25 11:58:40 +00:00 |  | 
			
				
					|  | 07cebb6ea5 | Merge branch 'feature/boost-puzzle-design' into 'main' Feature/boost puzzle design
Closes #73
See merge request kernel-panic/revival!55 | 2021-03-25 11:53:06 +00:00 |  | 
			
				
					|  | 242ccb6fcb | Merge branch 'main' into feature/menus | 2021-03-25 11:27:13 +00:00 |  | 
			
				
					|  | 01e8c30439 | Merge branch 'main' into feature/boost-puzzle-design | 2021-03-25 11:24:50 +00:00 |  | 
			
				
					|  | 50955a19d0 | Merge branch 'main' into RollingBoulder | 2021-03-25 11:15:17 +00:00 |  | 
			
				
					|  | e2a4d6dd45 | fix compile errors | 2021-03-25 10:51:22 +00:00 |  | 
			
				
					|  | 4b5124e8ba | Merge branch 'feature/chain-platforms' into 'main' implement falling platform chain
Closes #116
See merge request kernel-panic/revival!57 | 2021-03-25 10:47:00 +00:00 |  | 
			
				
					|  | 94959bcb71 | Merge branch 'main' into feature/boost-puzzle-design | 2021-03-25 10:43:47 +00:00 |  | 
			
				
					|  | 122d0e1ff3 | implement falling platform chain | 2021-03-24 16:54:34 +00:00 |  | 
			
				
					|  | cfa6ac4027 | Merge branch '14-power_freeze' into 'main' Resolve "glove: freeze"
See merge request kernel-panic/revival!47 | 2021-03-24 12:54:04 +00:00 |  | 
			
				
					|  | 1611962ae9 | messy messy merge >n< | 2021-03-24 12:45:19 +00:00 |  | 
			
				
					|  | ff9735c016 | Merge branch 'feature/music' into 'main' i added music triggers
Closes #85
See merge request kernel-panic/revival!56 | 2021-03-24 12:06:45 +00:00 |  | 
			
				
					|  | 317a1ea53b | settings tweaked | 2021-03-24 11:52:01 +00:00 |  | 
			
				
					|  | 9bcde1e028 | added music triggers | 2021-03-24 11:50:07 +00:00 |  | 
			
				
					|  | 7d786ecdf6 | added parameter driven audio | 2021-03-24 11:25:57 +00:00 |  | 
			
				
					|  | 4fe8d7d18c | added parameter driven audio | 2021-03-24 11:24:23 +00:00 |  | 
			
				
					|  | 832449c01d | remove editor namespace lol | 2021-03-23 15:09:19 +00:00 |  | 
			
				
					|  | b93eaa0296 | Merge branch 'Animations_Run,Jump(Takeoff,InAir,Landing)+Boost' into 'main' Animations
See merge request kernel-panic/revival!54 | 2021-03-23 15:05:16 +00:00 |  | 
			
				
					|  | a83cad4a2a | create 3rd boost puzzle | 2021-03-23 15:03:18 +00:00 |  | 
			
				
					|  | 733e3f0b59 | commited player w/ cheats enabled oopsie | 2021-03-23 11:52:33 +00:00 |  | 
			
				
					|  | da33cc4a4a | updated animation controller, got new anims in-game | 2021-03-23 11:48:43 +00:00 |  | 
			
				
					| 
							
							
								 LojZa33 | 9ae930df56 | Animations | 2021-03-22 23:34:02 +01:00 |  | 
			
				
					|  | 927a1b9dd7 | create killbox prefab | 2021-03-22 16:45:42 +00:00 |  | 
			
				
					|  | 0fdc569380 | Merge branch 'main' into feature/boost-puzzle-design | 2021-03-22 15:59:28 +00:00 |  | 
			
				
					|  | b0d1f36571 | Merge branch 'feature/109-arrow-wall-redesign' into 'main' redesign arrow wall trap objects
Closes #109
See merge request kernel-panic/revival!53 | 2021-03-22 11:51:14 +00:00 |  | 
			
				
					|  | dd1924143f | fixed menus not working with keeb / controller | 2021-03-22 02:20:38 +00:00 |  | 
			
				
					|  | 91be3b97b9 | redesign arrow wall trap objects | 2021-03-18 17:25:34 +00:00 |  | 
			
				
					| 
							
							
								 Programmer-DField | 49d1fc481a | Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab. | 2021-03-18 12:54:32 +00:00 |  | 
			
				
					| 
							
							
								 Programmer-DField | 914f7e584b | Further cleaning of code in both scripts. | 2021-03-18 12:48:09 +00:00 |  | 
			
				
					|  | 7893db3d19 | Merge branch 'feature/72-juice-falling-platforms' into 'main' Feature/72 juice falling platforms
Closes #72
See merge request kernel-panic/revival!51 | 2021-03-18 12:39:44 +00:00 |  | 
			
				
					| 
							
							
								 Programmer-DField | b0b5c09c54 | Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards. | 2021-03-18 12:34:08 +00:00 |  | 
			
				
					| 
							
							
								 Programmer-DField | 1b02a15353 | Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution. | 2021-03-17 22:07:33 +00:00 |  | 
			
				
					| 
							
							
								 Programmer-DField | f049b97297 | Added the a RollingBoulder script as well as  a boulder (sphere) and ramp (plane). Visual studio decided it wanted to update so saving work at this point. | 2021-03-17 20:50:08 +00:00 |  | 
			
				
					|  | af519d2ffe | pop-in animation on platform respawn | 2021-03-17 18:37:56 +00:00 |  | 
			
				
					|  | 9037fd264c | animation and audio event on falling platforms | 2021-03-17 18:31:33 +00:00 |  | 
			
				
					|  | 44e55b22fe | import falling platform sound | 2021-03-17 18:28:13 +00:00 |  | 
			
				
					|  | 63ed52fe4a | import dotween | 2021-03-17 18:12:17 +00:00 |  |