Merge branch 'feature/chain-platforms' into 'main'
implement falling platform chain Closes #116 See merge request kernel-panic/revival!57
This commit is contained in:
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4b5124e8ba
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@ -3,7 +3,6 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using Ktyl.Util;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody))]
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|
@ -13,15 +12,14 @@ public class FallawayFloor : MonoBehaviour
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public float speed;
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// Time it takes for ogjecct to begin moving towards the ground.
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public float fallAwayTime;
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public Material dissolve;
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[SerializeField] private Renderer _renderer;
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[SerializeField] private SerialFloat objectTimeScale;
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[SerializeField] private TrapSettings _settings;
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[SerializeField] private GameObject _graphics;
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private Rigidbody rb;
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private Vector3 initialPosition;
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public bool Falling => _triggered;
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private bool _triggered = false;
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private void Start()
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|
@ -34,7 +32,11 @@ public class FallawayFloor : MonoBehaviour
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|||
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private void LateUpdate()
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{
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if (!_triggered) return;
|
||||
if (!_triggered)
|
||||
{
|
||||
transform.position = initialPosition;
|
||||
return;
|
||||
}
|
||||
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||||
if (_settings.FallawayFloor.CanRespawn)
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||||
{
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@ -52,12 +54,7 @@ public class FallawayFloor : MonoBehaviour
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|||
{
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if (!_triggered && other.CompareTag("Player"))
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||||
{
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// Start the Destroy floor coroutine and switch to the dissolve material.
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if (objectTimeScale != 0)
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{
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StartCoroutine(Fall());
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_renderer.material = dissolve;
|
||||
}
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Fall();
|
||||
|
||||
}
|
||||
}
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||||
|
@ -67,24 +64,30 @@ public class FallawayFloor : MonoBehaviour
|
|||
{
|
||||
if (!_triggered && other.CompareTag("Player"))
|
||||
{
|
||||
// Start the Destroy floor coroutine and switch to the dissolve material.
|
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if (objectTimeScale != 0)
|
||||
{
|
||||
StartCoroutine(Fall());
|
||||
_renderer.material = dissolve;
|
||||
}
|
||||
Fall();
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator Fall()
|
||||
public void Fall()
|
||||
{
|
||||
// already falling
|
||||
if (_triggered) return;
|
||||
|
||||
// time stop
|
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if (_settings.ObjectTimeScale == 0) return;
|
||||
|
||||
StartCoroutine(FallCR());
|
||||
}
|
||||
|
||||
private IEnumerator FallCR()
|
||||
{
|
||||
_triggered = true;
|
||||
|
||||
_graphics.transform.DOShakePosition(
|
||||
fallAwayTime,
|
||||
_settings.FallawayFloor.ShakeStrength);
|
||||
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
|
||||
|
||||
_triggered = true;
|
||||
|
||||
// wait a moment
|
||||
yield return new WaitForSeconds(fallAwayTime);
|
||||
|
||||
|
|
|
@ -0,0 +1,158 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
#endif
|
||||
|
||||
public partial class FallawayFloorChain : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float _spacing;
|
||||
[SerializeField] private float _delay;
|
||||
[SerializeField] private bool _forwards;
|
||||
|
||||
private readonly List<FallawayFloor> _segments = new List<FallawayFloor>();
|
||||
private bool _triggered;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
GetComponentsInChildren(_segments);
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (_triggered) return;
|
||||
|
||||
for (int i = 0; i < _segments.Count; i++)
|
||||
{
|
||||
if (_segments[i].Falling)
|
||||
{
|
||||
StartCoroutine(FallCR());
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator FallCR()
|
||||
{
|
||||
_triggered = true;
|
||||
|
||||
var wait = new WaitForSeconds(_delay);
|
||||
|
||||
if (_forwards)
|
||||
{
|
||||
for (int i = 0; i < _segments.Count; i++)
|
||||
{
|
||||
_segments[i].Fall();
|
||||
yield return wait;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = _segments.Count - 1; i >= 0; i--)
|
||||
{
|
||||
_segments[i].Fall();
|
||||
yield return wait;
|
||||
}
|
||||
}
|
||||
|
||||
yield return new WaitUntil(() =>
|
||||
{
|
||||
var idx = _forwards ? _segments.Count - 1 : 0;
|
||||
|
||||
foreach (var segment in _segments)
|
||||
{
|
||||
if (segment.Falling) return false;
|
||||
}
|
||||
|
||||
_triggered = false;
|
||||
|
||||
if (!_segments[idx].Falling)
|
||||
{
|
||||
_triggered = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#region Editor
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
public partial class FallawayFloorChain
|
||||
{
|
||||
[SerializeField] private GameObject _prefab;
|
||||
|
||||
[Range(1,16)]
|
||||
[SerializeField] private int _length;
|
||||
|
||||
public float EDITOR_Spacing => _spacing;
|
||||
public int EDITOR_Length => _length;
|
||||
|
||||
public void EDITOR_Refresh()
|
||||
{
|
||||
if (_length == transform.childCount) return;
|
||||
|
||||
for (int i = transform.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
DestroyImmediate(transform.GetChild(i).gameObject);
|
||||
}
|
||||
|
||||
_segments.Clear();
|
||||
for (int i = 0; i < _length; i++)
|
||||
{
|
||||
var platform = Instantiate(_prefab, transform).GetComponent<FallawayFloor>();
|
||||
_segments.Add(platform);
|
||||
}
|
||||
|
||||
EDITOR_RefreshSpacing();
|
||||
}
|
||||
|
||||
public void EDITOR_RefreshSpacing()
|
||||
{
|
||||
for (int i = 0; i < _segments.Count; i++)
|
||||
{
|
||||
_segments[i].transform.localPosition = Vector3.forward * _spacing * i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CustomEditor(typeof(FallawayFloorChain))]
|
||||
public class FallawayFloorChainEditor : Editor
|
||||
{
|
||||
private FallawayFloorChain _data;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_data = target as FallawayFloorChain;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var spacing = _data.EDITOR_Spacing;
|
||||
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (_data.transform.childCount != _data.EDITOR_Length)
|
||||
{
|
||||
_data.EDITOR_Refresh();
|
||||
}
|
||||
|
||||
if (spacing != _data.EDITOR_Spacing)
|
||||
{
|
||||
_data.EDITOR_RefreshSpacing();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endregion
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 59c45615fb0d0ce4fb951b03d885acdf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,11 +3,15 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using Ktyl.Util;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
|
||||
public class TrapSettings : ScriptableObject
|
||||
{
|
||||
public float ObjectTimeScale => _objectTimeScale;
|
||||
[SerializeField] private SerialFloat _objectTimeScale;
|
||||
|
||||
[Serializable]
|
||||
public struct FallawayFloorSettings
|
||||
{
|
||||
|
@ -31,7 +35,7 @@ public class TrapSettings : ScriptableObject
|
|||
}
|
||||
public FallawayFloorSettings FallawayFloor => _fallawayFloor;
|
||||
[SerializeField] private FallawayFloorSettings _fallawayFloor;
|
||||
|
||||
|
||||
[Serializable]
|
||||
public struct ArrowWallSettings
|
||||
{
|
||||
|
|
|
@ -12,7 +12,9 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 93dc605253d04fe45a05492fb3feacc2, type: 3}
|
||||
m_Name: Trap Settings
|
||||
m_EditorClassIdentifier:
|
||||
_objectTimeScale: {fileID: 11400000, guid: 9b68e167db44c0c42837e9a679da964e, type: 2}
|
||||
_fallawayFloor:
|
||||
_prefab: {fileID: 8773676356524340268, guid: d145f0e5906f91a4fad7f384f1b2a6ec, type: 3}
|
||||
_fmodEvent: event:/Environment/Traps/FallingPlatform
|
||||
_respawnTime: {fileID: 11400000, guid: 1d2951ab5083d4d48a319ff00a9eb8bd, type: 2}
|
||||
_safeTime: {fileID: 11400000, guid: 27c10a061baeec8469e96d4f995c1445, type: 2}
|
||||
|
|
Loading…
Reference in New Issue