84 Commits

Author SHA1 Message Date
27e512a780 delete unused script 2021-03-05 12:49:44 +00:00
98a9003556 Merge branch 'main' into Traps 2021-03-05 12:06:35 +00:00
427ca62821 place artefacts and add dialogue triggers 2021-03-04 18:53:12 +00:00
fe1e69fa94 add safe and kill planes 2021-03-04 16:55:29 +00:00
CharlieTinley
45ec2145ef minor bug fixes 2021-03-03 21:36:35 +00:00
e772598beb add level geometry to main scene 2021-03-03 20:29:55 +00:00
Novvator
faf6c30b3e small fixes 2021-03-03 16:45:09 +00:00
0290806bbc use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00
84c67b7f11 Merge branch 'Feature/TrimSheet' into 'main'
ALPHA LEVEL

See merge request kernel-panic/revival!24
2021-03-02 21:07:43 +00:00
Programmer-DField
be850a3795 Changes made as per code review. 2021-03-02 19:47:28 +00:00
CharlieTinley
88fd38453b Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
ad40b0195e made main use new cameras 2021-03-02 19:06:17 +00:00
1e8710a926 Merge branch 'main' into CineCamera 2021-03-02 19:05:19 +00:00
7551e3434e added player glue prefab 2021-03-02 19:04:38 +00:00
f90267dedf added cameras into seperate prefab 2021-03-02 18:59:04 +00:00
ef203777ae Merge branch 'main' into CineCamera 2021-03-02 18:44:31 +00:00
83b313dc8d Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone

See merge request kernel-panic/revival!20
2021-03-02 18:37:56 +00:00
1d8eff8015 fixed camera rotation issues' 2021-03-02 18:28:13 +00:00
bdbbaa32a8 trigger dialogue after artefact ui is dismissed 2021-03-02 18:27:56 +00:00
0281749075 Merge branch 'main' into artefactUI 2021-03-02 18:20:23 +00:00
Novvator
e79053ebb5 bug fix in InputSettings UpdateMode 2021-03-02 17:50:27 +00:00
Novvator
f58f89a9ee fixed bug when timeScale = 0 2021-03-02 17:10:12 +00:00
Novvator
af34631ed8 artefactUI now works 2021-03-02 16:33:31 +00:00
cc28ee3c2f add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
Programmer-DField
368b03f848 Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls. 2021-03-01 23:26:35 +00:00
Programmer-DField
7fee30a4bd No drastic changes. Just demo shown to the team. 2021-03-01 18:33:28 +00:00
Programmer-DField
0e6d9f2a8b See below 2021-03-01 18:10:11 +00:00
Novvator
81ef58415a artefactUI test 2021-03-01 18:09:21 +00:00
Programmer-DField
40075087aa As before 2021-03-01 18:03:57 +00:00
Programmer-DField
169c2a4477 Now have a work around for the camera. 2021-03-01 18:03:30 +00:00
baf850d5f8 Merge branch 'Feature/TrimSheet' into 'main'
Added the trim sheet to Engine with its meshes, Set up some basic lighting...

See merge request kernel-panic/revival!16
2021-03-01 17:54:13 +00:00
14a4d3c1b8 Merge branch 'main' into feature/artefact-dialogue 2021-03-01 16:18:24 +00:00
Programmer-DField
a46f4ddb74 Have solved the problem where the camera seemed to be setting the player as dead. The script now checks to see if the collison was with player and only acts if true. 2021-03-01 16:04:17 +00:00
Programmer-DField
4bead84e56 Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00
CharlieTinley
895fe53fdd Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
51f32cc70f Merge branch 'main' into artefact_inheritance 2021-02-26 17:17:42 +00:00
Programmer-DField
078e356810 The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point. 2021-02-26 17:08:41 +00:00
Programmer-DField
2773c3f954 Continued work on getting the respawn system working, merge has broken functionality. 2021-02-26 15:02:33 +00:00
Programmer-DField
3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Novvator
a8d79c2b10 Changes in Artefact inheritance 2021-02-25 20:12:08 +00:00
Novvator
7e06b98577 Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
2021-02-25 14:21:35 +00:00
Programmer-DField
1f4c063c60 Updated the FallingFloor script. The floor now begins to lower, waits for a set period and then is destroyed. I plan to add a disssolve effect to make this transition look better. The player begins to slowly fall with the floor until the object is destroyed at which point the player falls with gravity hitting the sspike trap and "dying". 2021-02-25 00:51:11 +00:00
Programmer-DField
83cd280778 Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player. 2021-02-24 23:41:33 +00:00
f2a9cf4229 Merge branch 'main' into 33-trap-pitfall-art 2021-02-24 15:33:47 +00:00
CharlieTinley
cbb5825c20 Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc 2021-02-24 15:21:44 +00:00
e47f04fb79 trigger dialogue on artefact pickup 2021-02-23 13:05:42 +00:00
35d652bb95 unregister event on disable 2021-02-23 12:54:51 +00:00
c66bf6f1f1 replicate main scene setup in dialogue dev scene 2021-02-23 09:58:49 +00:00
d945aea322 add game event scriptable object 2021-02-23 09:52:04 +00:00
9ef1d12a40 ignore FMOD cache 2021-02-23 09:27:10 +00:00