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This commit is contained in:
parent
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commit
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using System.Collections;
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using System.Collections.Generic;
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using Cinemachine;
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using UnityEngine;
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using UnityEngine.InputSystem;
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[RequireComponent(typeof(CinemachineFreeLook))]
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public class FreeLookAddOn : MonoBehaviour
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{
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[Range(0f, 10f)] public float LookSpeed = 1f;
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public bool InvertY = false;
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private CinemachineFreeLook _freeLookComponent;
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public void Start()
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{
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_freeLookComponent = GetComponent<CinemachineFreeLook>();
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}
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// Update the look movement each time the event is trigger
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public void OnLook(InputAction.CallbackContext context)
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{
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//Normalize the vector to have an uniform vector in whichever form it came from (I.E Gamepad, mouse, etc)
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Vector2 lookMovement = context.ReadValue<Vector2>().normalized;
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lookMovement.y = InvertY ? -lookMovement.y : lookMovement.y;
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// This is because X axis is only contains between -180 and 180 instead of 0 and 1 like the Y axis
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lookMovement.x = lookMovement.x * 180f;
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//Ajust axis values using look speed and Time.deltaTime so the look doesn't go faster if there is more FPS
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_freeLookComponent.m_XAxis.Value += lookMovement.x * LookSpeed * Time.deltaTime;
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_freeLookComponent.m_YAxis.Value += lookMovement.y * LookSpeed * Time.deltaTime;
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}
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}
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Load Diff
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!13 &1
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
altNegativeButton:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
m_Name: Jump
|
||||
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|
||||
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|
||||
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|
||||
positiveButton: space
|
||||
altNegativeButton:
|
||||
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|
||||
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|
||||
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|
||||
sensitivity: 1000
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
- serializedVersion: 3
|
||||
m_Name: Mouse X
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
m_Name: Mouse Y
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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||||
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|
||||
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|
||||
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|
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||||
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|
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|
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|
||||
m_Name: Fire1
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
m_Name: Fire3
|
||||
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||||
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|
||||
positiveButton: joystick button 2
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
m_Name: Jump
|
||||
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|
||||
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|
||||
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|
||||
positiveButton: joystick button 3
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
m_Name: Submit
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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m_Name: Submit
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|
||||
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|
||||
altNegativeButton:
|
||||
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|
||||
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|
||||
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|
||||
sensitivity: 1000
|
||||
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|
||||
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||||
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|
||||
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||||
m_Name: Cancel
|
||||
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||||
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||||
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|
||||
positiveButton: escape
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
m_Name: Enable Debug Button 1
|
||||
descriptiveName:
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||||
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|
||||
negativeButton:
|
||||
positiveButton: left ctrl
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 8
|
||||
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|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
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|
||||
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||||
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||||
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||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Enable Debug Button 2
|
||||
descriptiveName:
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||||
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|
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negativeButton:
|
||||
positiveButton: backspace
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 9
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
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|
||||
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||||
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||||
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||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Reset
|
||||
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|
||||
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||||
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|
||||
positiveButton: left alt
|
||||
altNegativeButton:
|
||||
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|
||||
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|
||||
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|
||||
sensitivity: 0
|
||||
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||||
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||||
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|
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|
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|
||||
positiveButton: page down
|
||||
altNegativeButton:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
- serializedVersion: 3
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 5
|
||||
joyNum: 0
|
||||
|
|
Loading…
Reference in New Issue