revival/game/Assets
Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
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ASSETS Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc 2021-02-24 15:21:44 +00:00
Animation Updated animations. Disabled player controller during death. Generally cleaned code. 2021-02-15 16:23:29 +00:00
BLOCKOUT Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
Data play audio via FMOD using key from dialogue database 2021-02-22 15:29:17 +00:00
Editor Default Resources import fmod plugin 2021-02-22 15:25:38 +00:00
ExampleAssets initial commit 2021-01-25 19:44:17 +00:00
Fonts gameflow 2021-02-12 09:32:10 +00:00
Gizmos import fmod plugin 2021-02-22 15:25:38 +00:00
Levels power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
Materials Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
NuGet Feature/import dialogue 2021-02-15 13:42:14 +00:00
Plugins Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc 2021-02-24 15:21:44 +00:00
Polybrush Data Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
PostFX basic player controller and input handling 2021-01-27 11:27:56 +00:00
Prefabs Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Presets initial commit 2021-01-25 19:44:17 +00:00
Scenes Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Scripts Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Settings power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
Shaders Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
TextMesh Pro basic player controller and input handling 2021-01-27 11:27:56 +00:00
Textures begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
TutorialInfo initial commit 2021-01-25 19:44:17 +00:00
UI gameflow 2021-02-12 09:32:10 +00:00
ASSETS.meta Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc 2021-02-24 15:21:44 +00:00
Animation.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
BLOCKOUT.meta Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
Data.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Editor Default Resources.meta import fmod plugin 2021-02-22 15:25:38 +00:00
ExampleAssets.meta initial commit 2021-01-25 19:44:17 +00:00
Fonts.meta gameflow 2021-02-12 09:32:10 +00:00
Gizmos.meta import fmod plugin 2021-02-22 15:25:38 +00:00
InputSystem.inputsettings.asset basic player controller and input handling 2021-01-27 11:27:56 +00:00
InputSystem.inputsettings.asset.meta package setup 2021-01-27 07:43:40 +00:00
Levels.meta gameflow 2021-02-12 09:32:10 +00:00
Materials.meta initial commit 2021-01-25 19:44:17 +00:00
New Terrain 1.asset Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain 1.asset.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain.asset Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain.asset.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
NewShaderVariants.shadervariants Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
NewShaderVariants.shadervariants.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
NuGet.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Plugins.meta import fmod plugin 2021-02-22 15:25:38 +00:00
Polybrush Data.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
PostFX.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Prefabs.meta Changed Artefact and ArtefactInventory to Scriptable objects 2021-02-19 15:14:14 +00:00
Presets.meta initial commit 2021-01-25 19:44:17 +00:00
Readme.asset initial commit 2021-01-25 19:44:17 +00:00
Readme.asset.meta initial commit 2021-01-25 19:44:17 +00:00
Scenes.meta initial commit 2021-01-25 19:44:17 +00:00
Scripts.meta initial commit 2021-01-25 19:44:17 +00:00
Settings.meta initial commit 2021-01-25 19:44:17 +00:00
Shaders.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
TextMesh Pro.meta package setup 2021-01-27 07:43:40 +00:00
Textures.meta begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
TutorialInfo.meta initial commit 2021-01-25 19:44:17 +00:00
UI.meta gameflow 2021-02-12 09:32:10 +00:00

Readme.asset.meta

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