revival/game/Assets
cyndrdev 7551e3434e added player glue prefab 2021-03-02 19:04:38 +00:00
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ASSETS Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
Animation Updated animations. Disabled player controller during death. Generally cleaned code. 2021-02-15 16:23:29 +00:00
BLOCKOUT Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
Data Merge branch 'main' into feature/artefact-dialogue 2021-03-01 16:18:24 +00:00
Editor Default Resources import fmod plugin 2021-02-22 15:25:38 +00:00
ExampleAssets initial commit 2021-01-25 19:44:17 +00:00
Fonts gameflow 2021-02-12 09:32:10 +00:00
Gizmos import fmod plugin 2021-02-22 15:25:38 +00:00
Levels power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
Materials Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
NuGet Feature/import dialogue 2021-02-15 13:42:14 +00:00
Plugins Added Artefact inheritance 2021-02-25 14:21:35 +00:00
Polybrush Data Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
PostFX basic player controller and input handling 2021-01-27 11:27:56 +00:00
Prefabs added player glue prefab 2021-03-02 19:04:38 +00:00
Presets initial commit 2021-01-25 19:44:17 +00:00
Scenes added player glue prefab 2021-03-02 19:04:38 +00:00
Scripts Merge branch 'main' into CineCamera 2021-03-02 18:44:31 +00:00
Settings power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
TextMesh Pro basic player controller and input handling 2021-01-27 11:27:56 +00:00
Textures begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
TutorialInfo initial commit 2021-01-25 19:44:17 +00:00
UI gameflow 2021-02-12 09:32:10 +00:00
ASSETS.meta Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc 2021-02-24 15:21:44 +00:00
Animation.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
BLOCKOUT.meta Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
Data.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Editor Default Resources.meta import fmod plugin 2021-02-22 15:25:38 +00:00
ExampleAssets.meta initial commit 2021-01-25 19:44:17 +00:00
Fonts.meta gameflow 2021-02-12 09:32:10 +00:00
Gizmos.meta import fmod plugin 2021-02-22 15:25:38 +00:00
InputSystem.inputsettings.asset basic player controller and input handling 2021-01-27 11:27:56 +00:00
InputSystem.inputsettings.asset.meta package setup 2021-01-27 07:43:40 +00:00
Levels.meta gameflow 2021-02-12 09:32:10 +00:00
Materials.meta initial commit 2021-01-25 19:44:17 +00:00
New Lighting Settings.lighting Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
New Lighting Settings.lighting.meta Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
New Terrain 1.asset Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain 1.asset.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain.asset Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain.asset.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
NuGet.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Plugins.meta import fmod plugin 2021-02-22 15:25:38 +00:00
Polybrush Data.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
PostFX.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Prefabs.meta Changed Artefact and ArtefactInventory to Scriptable objects 2021-02-19 15:14:14 +00:00
Presets.meta initial commit 2021-01-25 19:44:17 +00:00
Readme.asset initial commit 2021-01-25 19:44:17 +00:00
Readme.asset.meta initial commit 2021-01-25 19:44:17 +00:00
Scenes.meta initial commit 2021-01-25 19:44:17 +00:00
Scripts.meta initial commit 2021-01-25 19:44:17 +00:00
Settings.meta initial commit 2021-01-25 19:44:17 +00:00
TextMesh Pro.meta package setup 2021-01-27 07:43:40 +00:00
Textures.meta begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
TutorialInfo.meta initial commit 2021-01-25 19:44:17 +00:00
UI.meta gameflow 2021-02-12 09:32:10 +00:00

Readme.asset.meta

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