236 Commits

Author SHA1 Message Date
ecd6bab441 juiced artefact unlock screen 2021-03-11 19:34:32 +00:00
6538706e4a bad rider >:l 2021-03-11 16:01:21 +00:00
599ff42a13 fixed main menu 2021-03-11 15:51:09 +00:00
720d3cc325 artefact preview 2021-03-11 15:50:19 +00:00
4883623740 made artefact preview work 2021-03-11 13:31:35 +00:00
43f5a68d45 artefact ui overhaul 2021-03-11 13:12:19 +00:00
a76d00efa9 fixed scaling issues 2021-03-11 12:15:05 +00:00
a28207bbcd added fade boi 2021-03-11 12:02:34 +00:00
9c4a16ec55 dialogue juice 2021-03-11 11:48:17 +00:00
d5de30107f reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
762bbf6486 wip 2021-03-10 17:41:09 +00:00
4c689e0561 minor bugfixes 2021-03-09 14:24:31 +00:00
30df2a4b71 branding™️ 2021-03-08 17:34:51 +00:00
da08bdd574 oopsie 2021-03-08 17:19:14 +00:00
faa05ad1a8 final pretties 2021-03-08 17:18:43 +00:00
24be02e384 made stuff look good 2021-03-08 17:05:33 +00:00
aa9526268c added graphics adjustment 2021-03-08 16:26:33 +00:00
1d06cf5fb4 backend for playerpref audio 2021-03-08 15:13:19 +00:00
Novvator
660569601d first implementation of freeze 2021-03-08 14:16:20 +00:00
50685f7d43 merged main properly 2021-03-05 19:33:23 +00:00
c86d67031d Merge branch 'main' into feature/audio-integration 2021-03-05 19:23:42 +00:00
563f1f0cbf boot flow stuff 2021-03-05 18:40:20 +00:00
34352d95ab added audio stuffs 2021-03-05 18:22:18 +00:00
dd98fd5c40 speed up walk anim 2021-03-05 18:08:55 +00:00
6e8f8c313f update player in main scene 2021-03-05 18:06:37 +00:00
4d971c8170 Merge branch 'main' into Animation_IdletoWalkLocoMotion 2021-03-05 18:01:07 +00:00
143b3c2a7e update player prefab 2021-03-05 18:00:50 +00:00
dba218cc7e delete script 2021-03-05 17:50:10 +00:00
LojZa33
e81cab42e0 no message 2021-03-05 18:44:27 +01:00
4ca7a5b91b Merge branch 'main' into feature/audio-integration 2021-03-05 17:19:17 +00:00
de3cfe7449 tweaked VO settings 2021-03-05 17:17:58 +00:00
ec8648b67c Merge branch 'main' into feature/falling-floor-trap-integration 2021-03-05 16:36:03 +00:00
43a01934bc update trap prefab 2021-03-05 16:32:21 +00:00
e016e2b122 clean up trap floor prefab 2021-03-05 16:24:50 +00:00
154d809540 Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration

Closes #56

See merge request kernel-panic/revival!32
2021-03-05 15:48:36 +00:00
687762b59e Merge branch 'feature/menus' into 'main'
Feature/menus

See merge request kernel-panic/revival!31
2021-03-05 15:45:02 +00:00
afdf5ce87b Merge branch 'main' into feature/audio-integration 2021-03-05 15:39:03 +00:00
f5262cda2c implement vo lines via programmer instrument lol 2021-03-05 15:34:52 +00:00
a5b2f863fe finalised main menu 2021-03-05 15:29:20 +00:00
69e68e4879 Merge branch 'main' into feature/menus 2021-03-05 14:16:58 +00:00
87e5249578 tried to fix FMOD dialogue issue 2021-03-05 14:11:16 +00:00
6a1a99d59b Merge branch 'main' into feature/audio-integration 2021-03-05 13:42:27 +00:00
377a13fb4c meta shenanigans 2021-03-05 13:42:06 +00:00
6100035289 banks weren't tracked? 2021-03-05 13:26:45 +00:00
1aee232cb6 artefact registration, register event listeners after awake event 2021-03-05 13:26:15 +00:00
b64e4e30af update fmod meta file apparently 2021-03-05 12:52:40 +00:00
27e512a780 delete unused script 2021-03-05 12:49:44 +00:00
98a9003556 Merge branch 'main' into Traps 2021-03-05 12:06:35 +00:00
a2003fa4a0 Merge branch 'main' into Anims_Idle+Walk 2021-03-05 11:32:43 +00:00
Programmer-DField
1a47208d3f Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position. 2021-03-04 23:31:22 +00:00