|
ecd6bab441
|
juiced artefact unlock screen
|
2021-03-11 19:34:32 +00:00 |
|
|
6538706e4a
|
bad rider >:l
|
2021-03-11 16:01:21 +00:00 |
|
|
599ff42a13
|
fixed main menu
|
2021-03-11 15:51:09 +00:00 |
|
|
720d3cc325
|
artefact preview
|
2021-03-11 15:50:19 +00:00 |
|
|
4883623740
|
made artefact preview work
|
2021-03-11 13:31:35 +00:00 |
|
|
43f5a68d45
|
artefact ui overhaul
|
2021-03-11 13:12:19 +00:00 |
|
|
a76d00efa9
|
fixed scaling issues
|
2021-03-11 12:15:05 +00:00 |
|
|
a28207bbcd
|
added fade boi
|
2021-03-11 12:02:34 +00:00 |
|
|
9c4a16ec55
|
dialogue juice
|
2021-03-11 11:48:17 +00:00 |
|
|
d5de30107f
|
reset falling floor trap position on player respawn
|
2021-03-10 18:26:33 +00:00 |
|
|
762bbf6486
|
wip
|
2021-03-10 17:41:09 +00:00 |
|
|
4c689e0561
|
minor bugfixes
|
2021-03-09 14:24:31 +00:00 |
|
|
30df2a4b71
|
branding™️
|
2021-03-08 17:34:51 +00:00 |
|
|
da08bdd574
|
oopsie
|
2021-03-08 17:19:14 +00:00 |
|
|
faa05ad1a8
|
final pretties
|
2021-03-08 17:18:43 +00:00 |
|
|
24be02e384
|
made stuff look good
|
2021-03-08 17:05:33 +00:00 |
|
|
aa9526268c
|
added graphics adjustment
|
2021-03-08 16:26:33 +00:00 |
|
|
1d06cf5fb4
|
backend for playerpref audio
|
2021-03-08 15:13:19 +00:00 |
|
Novvator
|
660569601d
|
first implementation of freeze
|
2021-03-08 14:16:20 +00:00 |
|
|
50685f7d43
|
merged main properly
|
2021-03-05 19:33:23 +00:00 |
|
|
c86d67031d
|
Merge branch 'main' into feature/audio-integration
|
2021-03-05 19:23:42 +00:00 |
|
|
563f1f0cbf
|
boot flow stuff
|
2021-03-05 18:40:20 +00:00 |
|
|
34352d95ab
|
added audio stuffs
|
2021-03-05 18:22:18 +00:00 |
|
|
dd98fd5c40
|
speed up walk anim
|
2021-03-05 18:08:55 +00:00 |
|
|
6e8f8c313f
|
update player in main scene
|
2021-03-05 18:06:37 +00:00 |
|
|
4d971c8170
|
Merge branch 'main' into Animation_IdletoWalkLocoMotion
|
2021-03-05 18:01:07 +00:00 |
|
|
143b3c2a7e
|
update player prefab
|
2021-03-05 18:00:50 +00:00 |
|
|
dba218cc7e
|
delete script
|
2021-03-05 17:50:10 +00:00 |
|
LojZa33
|
e81cab42e0
|
no message
|
2021-03-05 18:44:27 +01:00 |
|
|
4ca7a5b91b
|
Merge branch 'main' into feature/audio-integration
|
2021-03-05 17:19:17 +00:00 |
|
|
de3cfe7449
|
tweaked VO settings
|
2021-03-05 17:17:58 +00:00 |
|
|
ec8648b67c
|
Merge branch 'main' into feature/falling-floor-trap-integration
|
2021-03-05 16:36:03 +00:00 |
|
|
43a01934bc
|
update trap prefab
|
2021-03-05 16:32:21 +00:00 |
|
|
e016e2b122
|
clean up trap floor prefab
|
2021-03-05 16:24:50 +00:00 |
|
|
154d809540
|
Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration
Closes #56
See merge request kernel-panic/revival!32
|
2021-03-05 15:48:36 +00:00 |
|
|
687762b59e
|
Merge branch 'feature/menus' into 'main'
Feature/menus
See merge request kernel-panic/revival!31
|
2021-03-05 15:45:02 +00:00 |
|
|
afdf5ce87b
|
Merge branch 'main' into feature/audio-integration
|
2021-03-05 15:39:03 +00:00 |
|
|
f5262cda2c
|
implement vo lines via programmer instrument lol
|
2021-03-05 15:34:52 +00:00 |
|
|
a5b2f863fe
|
finalised main menu
|
2021-03-05 15:29:20 +00:00 |
|
|
69e68e4879
|
Merge branch 'main' into feature/menus
|
2021-03-05 14:16:58 +00:00 |
|
|
87e5249578
|
tried to fix FMOD dialogue issue
|
2021-03-05 14:11:16 +00:00 |
|
|
6a1a99d59b
|
Merge branch 'main' into feature/audio-integration
|
2021-03-05 13:42:27 +00:00 |
|
|
377a13fb4c
|
meta shenanigans
|
2021-03-05 13:42:06 +00:00 |
|
|
6100035289
|
banks weren't tracked?
|
2021-03-05 13:26:45 +00:00 |
|
|
1aee232cb6
|
artefact registration, register event listeners after awake event
|
2021-03-05 13:26:15 +00:00 |
|
|
b64e4e30af
|
update fmod meta file apparently
|
2021-03-05 12:52:40 +00:00 |
|
|
27e512a780
|
delete unused script
|
2021-03-05 12:49:44 +00:00 |
|
|
98a9003556
|
Merge branch 'main' into Traps
|
2021-03-05 12:06:35 +00:00 |
|
|
a2003fa4a0
|
Merge branch 'main' into Anims_Idle+Walk
|
2021-03-05 11:32:43 +00:00 |
|
Programmer-DField
|
1a47208d3f
|
Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
|
2021-03-04 23:31:22 +00:00 |
|