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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using UnityEngine;
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public class animationStateControler : MonoBehaviour
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{
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Animator animator;
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int isWalkingHash;
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// Start is called before the first frame update
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void Start()
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{
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animator = GetComponent<animator>();
|
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isWalkingHash = Animator.stringToHash("isWalking");
|
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// Update is called once per frame
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void Update()
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{
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bool isWalking = animator.GetBool("isWalking");
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bool forwardPressed = Input.GetKey('w');
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if (!isWalking && forwardPressed)
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{
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animator.SetBool(isWalking, true);
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}
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if (isWalking && !forwardPressed)
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{
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animator.SetBool(isWalking, false);
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}
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}
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}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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||||
guid: e25e06abe813c7648be3972ab5457391
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||||
MonoImporter:
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||||
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
game/Assets/Anim/BaseMesh_Idle1_Anim.fbx (Stored with Git LFS)
BIN
game/Assets/Anim/BaseMesh_Idle1_Anim.fbx (Stored with Git LFS)
Binary file not shown.
BIN
game/Assets/Anim/BaseMesh_Walk_Anim.fbx (Stored with Git LFS)
BIN
game/Assets/Anim/BaseMesh_Walk_Anim.fbx (Stored with Git LFS)
Binary file not shown.
|
@ -10,7 +10,7 @@ MonoBehaviour:
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|||
m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bbf8d803b740a954fbfd10443ef1afdf, type: 3}
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m_Name: New Physical Artefact
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m_Name: Physical Artefact
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m_EditorClassIdentifier:
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_power: {fileID: 0}
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_artefactID: 0
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||||
|
|
Loading…
Reference in New Issue