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3D Assets
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Created the ALPHA level with collisions on geometry
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2021-03-02 19:33:54 +00:00 |
Animation
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Updated animations. Disabled player controller during death. Generally cleaned code.
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2021-02-15 16:23:29 +00:00 |
BLOCKOUT
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Created small block out of the level for the programmers to test the mechanics
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2021-02-09 15:48:42 +00:00 |
Data
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Added artifacts from source.
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2021-03-03 13:12:11 +00:00 |
Editor Default Resources
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
ExampleAssets
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initial commit
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2021-01-25 19:44:17 +00:00 |
Fonts
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gameflow
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2021-02-12 09:32:10 +00:00 |
Gizmos
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
Levels
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power tweaks, scene & prefab fixes
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2021-02-22 17:11:15 +00:00 |
Materials
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
NuGet
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
Plugins
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Added Artefact inheritance
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2021-02-25 14:21:35 +00:00 |
Polybrush Data
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
PostFX
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Prefabs
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use SO-based references for respawn position and events
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2021-03-03 12:53:52 +00:00 |
Presets
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initial commit
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2021-01-25 19:44:17 +00:00 |
Scenes
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Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
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2021-03-04 23:31:22 +00:00 |
Scripts
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Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
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2021-03-04 23:31:22 +00:00 |
Settings
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power tweaks, scene & prefab fixes
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2021-02-22 17:11:15 +00:00 |
TextMesh Pro
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Textures
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begin dialogue frontend implementation, placeholder dialogue ui
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2021-02-19 16:33:02 +00:00 |
TutorialInfo
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initial commit
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2021-01-25 19:44:17 +00:00 |
UI
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gameflow
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2021-02-12 09:32:10 +00:00 |
3D Assets.meta
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Created the ALPHA level with collisions on geometry
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2021-03-02 19:33:54 +00:00 |
Animation.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
BLOCKOUT.meta
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Created small block out of the level for the programmers to test the mechanics
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2021-02-09 15:48:42 +00:00 |
Data.meta
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
Editor Default Resources.meta
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
ExampleAssets.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Fonts.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
Gizmos.meta
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
InputSystem.inputsettings.asset
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bug fix in InputSettings UpdateMode
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2021-03-02 17:50:27 +00:00 |
InputSystem.inputsettings.asset.meta
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package setup
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2021-01-27 07:43:40 +00:00 |
Levels.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
Materials.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
New Lighting Settings.lighting
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Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world
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2021-02-26 18:40:13 +00:00 |
New Lighting Settings.lighting.meta
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Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world
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2021-02-26 18:40:13 +00:00 |
New Terrain 1.asset
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
New Terrain 1.asset.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
New Terrain.asset
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
New Terrain.asset.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
NuGet.meta
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
Plugins.meta
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
Polybrush Data.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
PostFX.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Prefabs.meta
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Changed Artefact and ArtefactInventory to Scriptable objects
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2021-02-19 15:14:14 +00:00 |
Presets.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Readme.asset
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initial commit
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2021-01-25 19:44:17 +00:00 |
Readme.asset.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Scenes.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Scripts.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Settings.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
TextMesh Pro.meta
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package setup
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2021-01-27 07:43:40 +00:00 |
Textures.meta
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begin dialogue frontend implementation, placeholder dialogue ui
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2021-02-19 16:33:02 +00:00 |
TutorialInfo.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
UI.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |