revival/game/Assets
Programmer-DField 1a47208d3f Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position. 2021-03-04 23:31:22 +00:00
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3D Assets Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Animation Updated animations. Disabled player controller during death. Generally cleaned code. 2021-02-15 16:23:29 +00:00
BLOCKOUT Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
Data Added artifacts from source. 2021-03-03 13:12:11 +00:00
Editor Default Resources import fmod plugin 2021-02-22 15:25:38 +00:00
ExampleAssets initial commit 2021-01-25 19:44:17 +00:00
Fonts gameflow 2021-02-12 09:32:10 +00:00
Gizmos import fmod plugin 2021-02-22 15:25:38 +00:00
Levels power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
Materials Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
NuGet Feature/import dialogue 2021-02-15 13:42:14 +00:00
Plugins Added Artefact inheritance 2021-02-25 14:21:35 +00:00
Polybrush Data Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
PostFX basic player controller and input handling 2021-01-27 11:27:56 +00:00
Prefabs use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00
Presets initial commit 2021-01-25 19:44:17 +00:00
Scenes Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position. 2021-03-04 23:31:22 +00:00
Scripts Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position. 2021-03-04 23:31:22 +00:00
Settings power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
TextMesh Pro basic player controller and input handling 2021-01-27 11:27:56 +00:00
Textures begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
TutorialInfo initial commit 2021-01-25 19:44:17 +00:00
UI gameflow 2021-02-12 09:32:10 +00:00
3D Assets.meta Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Animation.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
BLOCKOUT.meta Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
Data.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Editor Default Resources.meta import fmod plugin 2021-02-22 15:25:38 +00:00
ExampleAssets.meta initial commit 2021-01-25 19:44:17 +00:00
Fonts.meta gameflow 2021-02-12 09:32:10 +00:00
Gizmos.meta import fmod plugin 2021-02-22 15:25:38 +00:00
InputSystem.inputsettings.asset bug fix in InputSettings UpdateMode 2021-03-02 17:50:27 +00:00
InputSystem.inputsettings.asset.meta package setup 2021-01-27 07:43:40 +00:00
Levels.meta gameflow 2021-02-12 09:32:10 +00:00
Materials.meta initial commit 2021-01-25 19:44:17 +00:00
New Lighting Settings.lighting Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
New Lighting Settings.lighting.meta Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
New Terrain 1.asset Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain 1.asset.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain.asset Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain.asset.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
NuGet.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Plugins.meta import fmod plugin 2021-02-22 15:25:38 +00:00
Polybrush Data.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
PostFX.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Prefabs.meta Changed Artefact and ArtefactInventory to Scriptable objects 2021-02-19 15:14:14 +00:00
Presets.meta initial commit 2021-01-25 19:44:17 +00:00
Readme.asset initial commit 2021-01-25 19:44:17 +00:00
Readme.asset.meta initial commit 2021-01-25 19:44:17 +00:00
Scenes.meta initial commit 2021-01-25 19:44:17 +00:00
Scripts.meta initial commit 2021-01-25 19:44:17 +00:00
Settings.meta initial commit 2021-01-25 19:44:17 +00:00
TextMesh Pro.meta package setup 2021-01-27 07:43:40 +00:00
Textures.meta begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
TutorialInfo.meta initial commit 2021-01-25 19:44:17 +00:00
UI.meta gameflow 2021-02-12 09:32:10 +00:00

Readme.asset.meta

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