revival/game/Assets
Cat Flynn 43a01934bc update trap prefab 2021-03-05 16:32:21 +00:00
..
3D Assets Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Animation Updated animations. Disabled player controller during death. Generally cleaned code. 2021-02-15 16:23:29 +00:00
BLOCKOUT Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
Data artefact registration, register event listeners after awake event 2021-03-05 13:26:15 +00:00
Editor Default Resources import fmod plugin 2021-02-22 15:25:38 +00:00
ExampleAssets initial commit 2021-01-25 19:44:17 +00:00
Fonts gameflow 2021-02-12 09:32:10 +00:00
Gizmos import fmod plugin 2021-02-22 15:25:38 +00:00
Levels power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
Materials See below 2021-03-01 18:10:11 +00:00
NuGet Feature/import dialogue 2021-02-15 13:42:14 +00:00
Plugins update fmod meta file apparently 2021-03-05 12:52:40 +00:00
Polybrush Data Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
PostFX basic player controller and input handling 2021-01-27 11:27:56 +00:00
Prefabs update trap prefab 2021-03-05 16:32:21 +00:00
Presets initial commit 2021-01-25 19:44:17 +00:00
Scenes update trap prefab 2021-03-05 16:32:21 +00:00
Scripts clean up trap floor prefab 2021-03-05 16:24:50 +00:00
Settings add safe and kill planes 2021-03-04 16:55:29 +00:00
Shaders Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
StreamingAssets banks weren't tracked? 2021-03-05 13:26:45 +00:00
TextMesh Pro basic player controller and input handling 2021-01-27 11:27:56 +00:00
Textures begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
TutorialInfo initial commit 2021-01-25 19:44:17 +00:00
UI gameflow 2021-02-12 09:32:10 +00:00
3D Assets.meta Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Animation.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
BLOCKOUT.meta Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
Data.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Editor Default Resources.meta import fmod plugin 2021-02-22 15:25:38 +00:00
ExampleAssets.meta initial commit 2021-01-25 19:44:17 +00:00
Fonts.meta gameflow 2021-02-12 09:32:10 +00:00
Gizmos.meta import fmod plugin 2021-02-22 15:25:38 +00:00
InputSystem.inputsettings.asset bug fix in InputSettings UpdateMode 2021-03-02 17:50:27 +00:00
InputSystem.inputsettings.asset.meta package setup 2021-01-27 07:43:40 +00:00
Levels.meta gameflow 2021-02-12 09:32:10 +00:00
Materials.meta initial commit 2021-01-25 19:44:17 +00:00
New Lighting Settings.lighting Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
New Lighting Settings.lighting.meta Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
New Terrain 1.asset Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain 1.asset.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain.asset Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain.asset.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
NewShaderVariants.shadervariants Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
NewShaderVariants.shadervariants.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
NuGet.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Plugins.meta import fmod plugin 2021-02-22 15:25:38 +00:00
Polybrush Data.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
PostFX.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Prefabs.meta Changed Artefact and ArtefactInventory to Scriptable objects 2021-02-19 15:14:14 +00:00
Presets.meta initial commit 2021-01-25 19:44:17 +00:00
Readme.asset initial commit 2021-01-25 19:44:17 +00:00
Readme.asset.meta initial commit 2021-01-25 19:44:17 +00:00
Scenes.meta initial commit 2021-01-25 19:44:17 +00:00
Scripts.meta initial commit 2021-01-25 19:44:17 +00:00
Settings.meta initial commit 2021-01-25 19:44:17 +00:00
Shaders.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
StreamingAssets.meta banks weren't tracked? 2021-03-05 13:26:45 +00:00
TextMesh Pro.meta package setup 2021-01-27 07:43:40 +00:00
Textures.meta begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
TutorialInfo.meta initial commit 2021-01-25 19:44:17 +00:00
UI.meta gameflow 2021-02-12 09:32:10 +00:00

Readme.asset.meta

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