Nakatomi/Source/Nakatomi
baz 98cadd5952 Make FUNCTIONS in LevelManager BlueprintCallable 2024-04-19 19:30:18 +01:00
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AnimNotify Remove ability to throw while throwing animation is playing 2024-02-01 20:30:42 +00:00
Decorators Refine Ranged Enemy functionality and hide on low health 2024-02-29 17:29:23 +00:00
Tasks Add new Sprint enemy movement speed 2024-02-29 17:29:21 +00:00
UI Add OnClicked Sound Functionality 2024-04-03 23:59:29 +01:00
DemolitionCharacter.cpp Bind OnDeath and OnDamaged in BeginPlay on character 2024-03-04 19:25:53 +00:00
DemolitionCharacter.h Bind OnDeath and OnDamaged in BeginPlay on character 2024-03-04 19:25:53 +00:00
Destructable.cpp Stop `Destructable` from producing errors 2023-02-03 01:31:42 +00:00
Destructable.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
EAIState.cpp Create AI State Enum 2024-02-29 17:29:20 +00:00
EAIState.h Create AI State Enum 2024-02-29 17:29:20 +00:00
EPatrolMovementEnum.cpp Create Set Movement Speed Task 2024-02-29 17:29:20 +00:00
EPatrolMovementEnum.h Misc Enemy Updates 2024-02-29 17:29:21 +00:00
EnemyAIController.cpp Misc Enemy Updates 2024-02-29 17:29:21 +00:00
EnemyAIController.h Misc Enemy Updates 2024-02-29 17:29:21 +00:00
EnemyCharacter.cpp Disable DebugLines for shots 2024-04-10 01:31:48 +01:00
EnemyCharacter.h Add WeaponSpreadModifier to EnemyCharacters 2024-04-09 21:20:35 +01:00
EnemyHealthComponent.cpp Make hearing and damaged perception events 2024-02-29 17:29:20 +00:00
EnemyHealthComponent.h Make hearing and damaged perception events 2024-02-29 17:29:20 +00:00
ExplosiveActor.cpp Add extra checking in ExplosiveActor Explode method 2023-09-18 02:59:32 +01:00
ExplosiveActor.h Change HealthComponent from private to protected 2023-09-08 21:10:30 +01:00
GetDistanceToPlayerTask.cpp Update DemolitionWorker with new BehaviorTrees 2024-02-29 20:01:41 +00:00
GetDistanceToPlayerTask.h Update DemolitionWorker with new BehaviorTrees 2024-02-29 20:01:41 +00:00
HealthComponent.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
HealthComponent.h Make hearing and damaged perception events 2024-02-29 17:29:20 +00:00
HealthPickup.cpp Reparent HealthPickup to StaticMeshPickup 2024-03-12 17:45:45 +00:00
HealthPickup.h Reparent HealthPickup to StaticMeshPickup 2024-03-12 17:45:45 +00:00
InteractableComponent.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
InteractableComponent.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
LevelEndTriggerVolume.cpp Move NextLevel referene to LevelEndTriggerVolume 2024-03-12 20:12:20 +00:00
LevelEndTriggerVolume.h Remove unused NextGameLevel variable 2024-03-12 20:32:01 +00:00
LevelKeyPickup.cpp Check for Player in OnOverlapBegin on ALevelKeyPickup 2024-04-10 01:28:51 +01:00
LevelKeyPickup.h Reparent LevelKeyPickup to StaticMeshPickup 2024-03-12 17:46:07 +00:00
MainMenuGameModeBase.cpp Create MainMenuGameModeBase 2023-11-09 22:14:45 +00:00
MainMenuGameModeBase.h Create MainMenuGameModeBase 2023-11-09 22:14:45 +00:00
MainMenuUIWidget.cpp Add OnClicked Sound Functionality 2024-04-03 23:59:29 +01:00
MainMenuUIWidget.h Move Generic Hovered functionality to InteractiveWidget class 2024-04-03 22:58:09 +01:00
Nakatomi.Build.cs Add Niagara to build dependency modules 2024-03-07 02:09:04 +00:00
Nakatomi.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Nakatomi.h Add NakatomiCharacter and NakatomiCMC to Nakatomi.h 2024-01-11 19:20:41 +00:00
NakatomiAIAttackTokenManager.cpp Change ReleaseToken to return bool 2023-08-21 23:42:48 +01:00
NakatomiAIAttackTokenManager.h Change ReleaseToken to return bool 2023-08-21 23:42:48 +01:00
NakatomiCMC.cpp Create Set Movement Speed Task 2024-02-29 17:29:20 +00:00
NakatomiCMC.h Create Set Movement Speed Task 2024-02-29 17:29:20 +00:00
NakatomiCharacter.cpp Add OnDamagedHitNiagaraSystem to NakatomiCharacter 2024-03-07 17:02:20 +00:00
NakatomiCharacter.h Add OnDamagedHitNiagaraSystem to NakatomiCharacter 2024-03-07 17:02:20 +00:00
NakatomiFieldSystemActor.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiFieldSystemActor.h Fix compilation issues 2023-11-12 21:24:03 +00:00
NakatomiGameInstance.cpp Create LevelKeyPickup 2024-03-11 21:01:50 +00:00
NakatomiGameInstance.h Create LevelManager 2024-03-11 20:01:56 +00:00
NakatomiGameModeBase.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiGameModeBase.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiLevelManager.cpp Move NextLevel referene to LevelEndTriggerVolume 2024-03-12 20:12:20 +00:00
NakatomiLevelManager.h Make FUNCTIONS in LevelManager BlueprintCallable 2024-04-19 19:30:18 +01:00
NakatomiPlayerController.cpp Add Player Controller 2022-12-13 04:11:17 +00:00
NakatomiPlayerController.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
OptionsUIWidget.cpp Force 16:9 in windowed mode and remove 4k option 2024-04-04 23:33:02 +01:00
OptionsUIWidget.h Update OptionsMenu widget delegates 2024-04-04 01:36:02 +01:00
PatrolRoute.cpp Add default GetSplinePointAtWorld function 2024-02-29 17:29:19 +00:00
PatrolRoute.h Add default GetSplinePointAtWorld function 2024-02-29 17:29:19 +00:00
PauseUIWidget.cpp Update PauseMenu widget delegates 2024-04-04 01:35:47 +01:00
PauseUIWidget.h Update PauseMenu widget delegates 2024-04-04 01:35:47 +01:00
Pickup.cpp Fix compilation issues 2023-11-12 21:24:03 +00:00
Pickup.h Remove TODO comment in Pickup 2023-10-24 22:58:41 +01:00
PlayerCharacter.cpp Disable DebugLines for shots 2024-04-10 01:31:48 +01:00
PlayerCharacter.h Add getter for player CameraComponent 2024-03-09 03:51:34 +00:00
PlayerHUDWidget.cpp Replace health number with symbols 2024-04-11 00:34:24 +01:00
PlayerHUDWidget.h Replace health number with symbols 2024-04-11 00:34:24 +01:00
PlayerHealthComponent.cpp Add Health Components 2022-12-13 04:10:20 +00:00
PlayerHealthComponent.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
RandomWeapon.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
RandomWeapon.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
RandomWeaponParameters.cpp Add ADS Spread Multiplier to RandomWeaponParameter generation 2023-07-30 15:23:30 +01:00
RandomWeaponParameters.h Add Decal Actor to Weapons 2023-10-12 23:03:43 +01:00
StaticMeshPickup.cpp Fix static mesh inhabiting the incorrect position 2024-03-12 19:56:17 +00:00
StaticMeshPickup.h Create StaticMeshPickup 2024-03-12 17:45:08 +00:00
StoreActorLocationTask.cpp Add StoreActorLocationTask AI Task Node 2023-08-23 00:20:02 +01:00
StoreActorLocationTask.h Add StoreActorLocationTask AI Task Node 2023-08-23 00:20:02 +01:00
TaskAcquireAttackToken.cpp Add functionality to TaskAcquireAttackToken 2023-08-23 00:19:30 +01:00
TaskAcquireAttackToken.h Add functionality to TaskAcquireAttackToken 2023-08-23 00:19:30 +01:00
TaskCheckLineOfSight.cpp Create TaskCreateLineOfSight 2023-10-24 22:56:47 +01:00
TaskCheckLineOfSight.h Create TaskCreateLineOfSight 2023-10-24 22:56:47 +01:00
TaskFireWeapon.cpp Add extra checking for when an enemy can fire a weapon 2023-06-29 21:55:43 +01:00
TaskFireWeapon.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
TaskGetLocationNearLocation.cpp Remove unnecessary check in TaskGetLocationNearLocation 2023-09-05 16:56:17 +01:00
TaskGetLocationNearLocation.h Add Minimum Distance Check to GetLocationNearLocation Task 2023-09-05 14:59:52 +01:00
TaskGetRandomLocation.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
TaskGetRandomLocation.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
TaskIsWithinRange.cpp Add extra checking in TaskInWithinRange 2023-10-22 22:13:35 +01:00
TaskIsWithinRange.h Create TaskIsWithinRange 2023-10-19 22:53:09 +01:00
TaskReleaseAttackToken.cpp Add TaskReleaseAttackToken AI Task 2023-08-23 00:19:46 +01:00
TaskReleaseAttackToken.h Add TaskReleaseAttackToken AI Task 2023-08-23 00:19:46 +01:00
Throwable.cpp Make Throwable Explode() on impact 2023-09-21 21:10:01 +01:00
Throwable.h Make Throwable Explode() on impact 2023-09-21 21:10:01 +01:00
Weapon.cpp Change UParticleSystem usage to UNiagaraSystem 2024-03-07 02:09:36 +00:00
Weapon.h Change UParticleSystem usage to UNiagaraSystem 2024-03-07 02:09:36 +00:00
WeaponPickup.cpp Add Bouncing Static Mesh to Health Pickup 2023-07-04 22:22:27 +01:00
WeaponPickup.h Move generic pickup functionality to base Pickup class 2023-06-24 15:11:09 +01:00
WeaponProperties.h Add ADS Weapon Spread Modifier 2023-07-27 22:22:14 +01:00
WeaponThrowable.cpp Make Throwable Explode() on impact 2023-09-21 21:10:01 +01:00
WeaponThrowable.h Make Throwable Explode() on impact 2023-09-21 21:10:01 +01:00