Nakatomi/Source/Nakatomi/StaticMeshPickup.cpp

43 lines
1.3 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "StaticMeshPickup.h"
AStaticMeshPickup::AStaticMeshPickup()
{
PrimaryActorTick.bCanEverTick = true;
StaticMeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMesh"));
StaticMeshComponent->SetupAttachment(RootComponent);
}
void AStaticMeshPickup::BeginPlay()
{
Super::BeginPlay();
StartingLocation = StaticMeshComponent->GetRelativeLocation();
StaticMeshComponent->SetCollisionProfileName(FName("NoCollision"));
}
void AStaticMeshPickup::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
if (StaticMeshComponent)
{
// Rotate StaticMesh in desired direction
StaticMeshComponent->AddLocalRotation((SpinRotation * RotationSpeed) * DeltaTime);
// Bob StaticMesh up and down
const float Time = GetWorld()->GetRealTimeSeconds();
const float Sine = FMath::Abs(FMath::Sin(Time * MovementSpeed));
StaticMeshComponent->SetRelativeLocation(StartingLocation + ((MovementDirection * Sine) * MovementDistance));
}
}
void AStaticMeshPickup::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
{
Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);
}