Add default GetSplinePointAtWorld function
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				| @ -24,8 +24,11 @@ void APatrolRoute::IncrementPatrolRoute() | ||||
| 	} | ||||
| 	 | ||||
| 	PatrolIndex += Direction; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| FVector APatrolRoute::GetSplinePointAtWorld() | ||||
| { | ||||
| 	return GetSplinePointAtWorld(PatrolIndex); | ||||
| } | ||||
| 
 | ||||
| FVector APatrolRoute::GetSplinePointAtWorld(int pointIndex) | ||||
|  | ||||
| @ -28,5 +28,7 @@ public: | ||||
| 
 | ||||
| 	void IncrementPatrolRoute(); | ||||
| 
 | ||||
| 	FVector GetSplinePointAtWorld(); | ||||
| 	 | ||||
| 	FVector GetSplinePointAtWorld(int pointIndex); | ||||
| }; | ||||
|  | ||||
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